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Bushmaster PMV A3 [WIP]

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THALES BUSHMASTER

Protected Mobility Vehicle

wwXuqO2.png

Current Status: Pre-Alpha

I will update this post with some more pictures and details in the coming few days. My plan is to have a Pre-Alpha version for testing internally with my group in the next week and once we are happy it is not the cause of any major issues it will be unleashed on the public.

Planned Variants:

Troop Transport Unarmed

Troop Transport MAG-58

Troop Transport EOS R400 RWS

Ambulance

ISTAR

Command

IED Interogation

Single Cab Utility

Planned Features:

TBA

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Yay, i will finally be able to use the Aussie M1a1 tank, can you possibly make a British variant, i'm sure we bought some IRL

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This is what I want to have in ARMA3 for a long time!

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Here are some pictures from the first multiplayer coop test, a few issues, most were known about beforehand and should not be to hard to fix.

[table=width: 60%, align: center]

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[td]XmIXXA7m.jpg[/td]

[td]4JrJ780m.jpg[/td]

[td]ZE30zajm.jpg[/td]

[td]EiKWIqxm.jpg[/td]

[td]GS9vF6Hm.jpg[/td]

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[td]VoQDfsLm.jpg[/td]

[td]QRCNmJMm.jpg[/td]

[td]bLnknvxm.jpg[/td]

[td]XuHyWqKm.jpg[/td]

[td]9JrYfKUm.jpg[/td]

[/tr]

[/table]

Edited by pastor399
Fixed links

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Here are some pictures from the first multiplayer coop test, a few issues, most were known about beforehand and should not be to hard to fix.

[table=width: 60%, align: center]

[tr]

[td]http://i.imgur.com/XmIXXA7m.jpg[/td]

[td]http://i.imgur.com/4JrJ780m.jpg[/td]

[td]http://i.imgur.com/ZE30zajm.jpg[/td]

[td]http://i.imgur.com/EiKWIqxm.jpg[/td]

[td]http://i.imgur.com/GS9vF6Hm.jpg[/td]

[/tr]

[tr]

[td]http://i.imgur.com/VoQDfsLm.jpg[/td]

[td]http://i.imgur.com/QRCNmJMm.jpg[/td]

[td]http://i.imgur.com/bLnknvxm.jpg[/td]

[td]http://i.imgur.com/XuHyWqKm.jpg[/td]

[td]http://i.imgur.com/9JrYfKUm.jpg[/td]

[/tr]

[/table]

Looks awesome.

Also, 21:9 ArmA is fuckin' glorious. I need to get me a good one of those monitors.

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Here are some pictures from the first multiplayer coop test, a few issues, most were known about beforehand and should not be to hard to fix.

[table=width: 60%, align: center]

[tr]

[td]http://i.imgur.com/XmIXXA7m.jpg[/td]

[td]http://i.imgur.com/4JrJ780m.jpg[/td]

[td]http://i.imgur.com/ZE30zajm.jpg[/td]

[td]http://i.imgur.com/EiKWIqxm.jpg[/td]

[td]http://i.imgur.com/GS9vF6Hm.jpg[/td]

[/tr]

[tr]

[td]http://i.imgur.com/VoQDfsLm.jpg[/td]

[td]http://i.imgur.com/QRCNmJMm.jpg[/td]

[td]http://i.imgur.com/bLnknvxm.jpg[/td]

[td]http://i.imgur.com/XuHyWqKm.jpg[/td]

[td]http://i.imgur.com/9JrYfKUm.jpg[/td]

[/tr]

[/table]

Looks great!And all these in screenshots are include in next ADF upate or all these would be in this Bushmaster standalone mod?Alos,notice the scope on that SCAR,are the rifle and optic from the last version of SMA mod?

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Looks great!And all these in screenshots are include in next ADF upate or all these would be in this Bushmaster standalone mod?Alos,notice the scope on that SCAR,are the rifle and optic from the last version of SMA mod?

The Bushmaster is standalone, the ASLAV's is just a fix for the ADF-Uncut one i had put together that now resides in our clans own private mod, no plans on a release of that, it was only as quick throw together for a mission.

And yes we use a lot of SMA where i play, because we also develop the SMA mod.

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The Bushmaster is standalone, the ASLAV's is just a fix for the ADF-Uncut one i had put together that now resides in our clans own private mod, no plans on a release of that, it was only as quick throw together for a mission.

And yes we use a lot of SMA where i play, because we also develop the SMA mod.

You mean the ASLAV would not include in next ADF update?

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You mean the ASLAV would not include in next ADF update?

He means that his version of the ASLAV will not be as he changed it for his purposes!

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He means that his version of the ASLAV will not be as he changed it for his purposes!

Ah,I got it,English is my second language and I'm now in a country nearly no one speak it.

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Hey quick question, I think I already know the answer but with this be an ADF only bushmaster? Or will it have multiple camo's/a nato generic look. Country's like the Netherlands and the United Kingdom use these along with Indonesia,Jamaica and Japan maybe having some in the future. Just was wondering I know that the ADF are the main operators of this machine.

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Hey quick question, I think I already know the answer but with this be an ADF only bushmaster? Or will it have multiple camo's/a nato generic look. Country's like the Netherlands and the United Kingdom use these along with Indonesia,Jamaica and Japan maybe having some in the future. Just was wondering I know that the ADF are the main operators of this machine.

Primarily it will be ADF with both Army and RAAF Markings, I'm in the progress of hand painting the ADF Pattern, which is a mix between the pattern taken from the 'Land Warfare Manual' and what works best on the model. When released or soon after i will provide PSD files that others can use to do other camouflage patterns, i will set them up so it has a 'Base Layer', 'Camouflage Layer / Group', 'Edge Wear Layer'.......so hopefully to get a decent quality texture all you will need to do is paint in the middle section, but more advanced people can go ahead and improve the base and edge wear textures and add as much detail as they want.

WM48ANwh.jpg

I'm open to including textures made by the community into the mod, anything that can improve it.

Also thinking about making a trailer.....

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Primarily it will be ADF with both Army and RAAF Markings, I'm in the progress of hand painting the ADF Pattern, which is a mix between the pattern taken from the 'Land Warfare Manual' and what works best on the model. When released or soon after i will provide PSD files that others can use to do other camouflage patterns, i will set them up so it has a 'Base Layer', 'Camouflage Layer / Group', 'Edge Wear Layer'.......so hopefully to get a decent quality texture all you will need to do is paint in the middle section, but more advanced people can go ahead and improve the base and edge wear textures and add as much detail as they want.

http://i.imgur.com/WM48ANwh.jpg

I'm open to including textures made by the community into the mod, anything that can improve it.

Also thinking about making a trailer.....

I like this camo,and look forward to more other ones.And may I ask what's the version of the PS you're using?

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I like this camo,and look forward to more other ones.And may I ask what's the version of the PS you're using?

It's Photoshop Creative Cloud, i think it's actual version number is 14 or something.

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It's Photoshop Creative Cloud, i think it's actual version number is 14 or something.

Thanks for the information!

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Primarily it will be ADF with both Army and RAAF Markings, I'm in the progress of hand painting the ADF Pattern, which is a mix between the pattern taken from the 'Land Warfare Manual' and what works best on the model. When released or soon after i will provide PSD files that others can use to do other camouflage patterns, i will set them up so it has a 'Base Layer', 'Camouflage Layer / Group', 'Edge Wear Layer'.......so hopefully to get a decent quality texture all you will need to do is paint in the middle section, but more advanced people can go ahead and improve the base and edge wear textures and add as much detail as they want.

http://i.imgur.com/WM48ANwh.jpg

I'm open to including textures made by the community into the mod, anything that can improve it.

Also thinking about making a trailer.....

That's looks awesome Pastor, the bushmaster is looking great and thanks for intending to release the PSD files. They go a long way for communities to contribute and integrate such quality work.

Cheers,

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I am so excited for this to be released my Aussie Milsim group have been stuck with hunters for so long this will take realism to the next level! cannot wait.

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So still working away on a few diferent aspect, but in the meantime here is a different sort of image, it shows the Ambient Shadow, Specular and Diffuse texture all on the same vehicle, was done using setObjectTexture and overlay-ed and cropped in Photoshop

QWQnv1xm.jpg

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You may have noticed i have had a username change on the forums, this just brings my account name into line with what i typically use in ARMA and online gaming in general.

So, update.....

I have improved the wheels, done some more texture work, mostly on the random objects, like the Wood Axe, Shovel, ECM Jammers, but a small bit of the main texture, which is almost complete and ready to do all the weather effects on. I have made an early prototype of the .50 Cal Protected Weapon Station ( No Screenshots yet).

The interior now has specular and Ambient Shadow maps. Fixed some issues with the shadows in the Cargo Views, added some sounds for doors and hatches, all dash gauges are now glow in the dark and night time illuminated, the automatic push button gearbox now lights up and correctly displays which gear the vehicle is in, to be noted though the dash only shows 3 forward gears while the gearbox does have 6 forward gears, so once it shifts above 3rd, 3rd just remains lit up.



640x269.resizedimage

640x269.resizedimage



640x269.resizedimage

A Teaser/Release/Preview Video review is in the works, im just trying to get a few critical things done and fixed before that happens, im possibly too much of a perfectionist :s

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cool.

We can set show the Wood Axe, Shovel, ECM Jammers in Garage Arsenal or form Editor?

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