kecharles28 197 Posted November 6, 2015 Updated mod v1.0.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
sargken 286 Posted November 6, 2015 Like the ACE 3 CUP logo! Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted November 7, 2015 Scope Zeroing doesnt work for me after i updated to CUP_Weapons v1.3.1. Can someone confirm? Share this post Link to post Share on other sites
slatts 1978 Posted November 7, 2015 Why not keep going on the UAZ series? A little bit of OFP nostalgia. http://images.akamai.steamusercontent.com/ugc/648876990491818290/85C31728993F113D4F9EA0C5660FACFF2B2E789C/ http://images.akamai.steamusercontent.com/ugc/648876990491818120/3B2EBF5E9C42DE8C29866AFE973E8EA31705A5CC/ 2 Share this post Link to post Share on other sites
Guest Posted November 7, 2015 New version frontpaged on the Armaholic homepage. Community Upgrade Project - Weapon Pack v1.3.1 Community Base addons A3 Share this post Link to post Share on other sites
Guest Posted November 7, 2015 New version frontpaged on the Armaholic homepage. Community Upgrade Project - Units Pack v1.1.1 Community Base addons A3 Community Upgrade Project - Weapon Pack Share this post Link to post Share on other sites
Guest Posted November 7, 2015 The first release has been frontpaged on the Armaholic homepage. Community Upgrade Project - Vehicles Pack v1.0.1 Community Base addons A3 Community Upgrade Project - Weapon Pack Community Upgrade Project - Units Pack Share this post Link to post Share on other sites
sparfell_19 188 Posted November 7, 2015 You may noticed RPG-7V received PGO-7V-1-2-3 optical sights. Here is a quick guide about how to use it : https://www.dropbox.com/s/lu7vjvf7pwp64s6/CUP_RPG7_guide.pdf?dl=0 7 Share this post Link to post Share on other sites
Guest Posted November 7, 2015 Release frontpaged on the Armaholic homepage. Community Upgrade Project - ACE3 Compatibility Addon v1.0 Community Base addons A3 Advanced Combat Environment 3 (ACE 3) Share this post Link to post Share on other sites
CUP 1532 Posted November 7, 2015 First post updated with armaholic mirrors, also Steam Workshop was updated with new versions. Share this post Link to post Share on other sites
1212PDMCDMPPM 200 Posted November 7, 2015 You may noticed RPG-7V received PGO-7V-1-2-3 optical sights. Here is a quick guide about how to use it : https://www.dropbox.com/s/lu7vjvf7pwp64s6/CUP_RPG7_guide.pdf?dl=0 What's better than an awesome mod ? An awesome mod with a doc ! :) 1 Share this post Link to post Share on other sites
Phantom Six 25 Posted November 7, 2015 This is great :) good job CUP team. Not only do you guys port stuff from Arma 2 but add and improve upon it as well. Good luck and best wishes :) 1 Share this post Link to post Share on other sites
peral 268 Posted November 7, 2015 I'm not sure if this has been brought to your attention, but the A-10 you have in you pack is an A-10A variant. The A-10C has a new cockpit with computer systems for the new weapons it uses and other small changes to the body. Again not sure if you were aware, or plan on making a C variant or change the name of the one you have. Share this post Link to post Share on other sites
Chairborne 2594 Posted November 7, 2015 I'm not sure if this has been brought to your attention, but the A-10 you have in you pack is an A-10A variant. The A-10C has a new cockpit with computer systems for the new weapons it uses and other small changes to the body. Again not sure if you were aware, or plan on making a C variant or change the name of the one you have. It was reported to us already, not yet fixed. Share this post Link to post Share on other sites
badlucky1776 3 Posted November 8, 2015 Just tried out CUP vehicles... AH64's spawn 10 feet off the ground and land kinda wonky. If you get out and re-enter they bounce and explode? AH1z's Start up engine..once RPMs get to take off range the MROT Torque red light comes on. Any additional collective added for takeoff and the Main Rotor breaks. Other than that all looks good so far. Share this post Link to post Share on other sites
Chairborne 2594 Posted November 8, 2015 Just tried out CUP vehicles... AH64's spawn 10 feet off the ground and land kinda wonky. If you get out and re-enter they bounce and explode? AH1z's Start up engine..once RPMs get to take off range the MROT Torque red light comes on. Any additional collective added for takeoff and the Main Rotor breaks. Other than that all looks good so far. Could you please post the issues on our feedback tracker? http://bugs.cup-arma3.org/my_view_page.php Are you using the AFM? This is the first time i hear of bouncy exploding helos lol. Share this post Link to post Share on other sites
dr@gon 118 Posted November 8, 2015 I installed the Weapons and Unit packs and I get two errors; During game load.... Addon 'CUP_Creature_People_Military_DummyInfantrySet' requires addon 'CUP_Weapons_WeaponsCore' During Preview Load with USMC Units on the map... no entry '.model'. Any ideas what the problem is? Also, may I suggest; I have other mods that include USMC addons and they distinguish themselves apart in the editor with a prefix such as [ARC] USMC and [E3] USMC, might I suggest [CUP] USMC or something that identifies your mod from others in the editor? Just an idea. thanks Share this post Link to post Share on other sites
Chairborne 2594 Posted November 8, 2015 You need CUP Weapons too. Share this post Link to post Share on other sites
dr@gon 118 Posted November 8, 2015 You need CUP Weapons too. Yes as mentioned above, I installed both the CUP_Weapons and the CUP_Units. Share this post Link to post Share on other sites
Chairborne 2594 Posted November 8, 2015 If CUP_Weapons was active the game wouldn't tell you it isn't, so you're doing something wrong when you launch the game probably. Make sure all three mods are loaded then retry and see what happens. Share this post Link to post Share on other sites
slatts 1978 Posted November 8, 2015 Another little teasey tease. http://images.akamai.steamusercontent.com/ugc/648877323452955088/17F6F6689483B919B38A714ADFA49923E4DBE0D0/ 2 Share this post Link to post Share on other sites
dr@gon 118 Posted November 8, 2015 If CUP_Weapons was active the game wouldn't tell you it isn't, so you're doing something wrong when you launch the game probably. Make sure all three mods are loaded then retry and see what happens. Okay, well my apologies. It seems that when I downloaded the CUP_Weapons then unzipped it and moved it to my Addons folder the copy didn't complete and I was missing several files. Its all working the way its supposed once I recopied the files. 1 Share this post Link to post Share on other sites
badlucky1776 3 Posted November 9, 2015 Hey Chairborne, I'll try to get signed into the CUP dev forum later today tomorrow. FYI, Just verified with Vanilla Stable Build +CBA & CUP Yes... using AFM (its the only way to fly baby ;-) AH1Z (all vers)...anything past 15% collective starts MROT stress warning, 50% (just enough to cause pos lift) MROT breaks. Any applied rudder, either direction, breaks AROT AH64 (all vers)...Same MROT Collective, AROT breakage as AH1Z. Also spawns 10 feet off ground, falls suffers ariframe damage or rolls on side and explodes. Not sure if this is related to issue 0000140? Possibly spawning with gear in ground causing an initial bounce? PS...where is the damn M1030...been jonesing for a motorbike since A3 showed up...thought you guys had it in there? Share this post Link to post Share on other sites
JamesTheClarke 40 Posted November 9, 2015 Another little teasey tease. http://images.akamai.steamusercontent.com/ugc/648877323452955088/17F6F6689483B919B38A714ADFA49923E4DBE0D0/ Stahp the teasing, I can't handle the excitement any more... I mean continue... I mean stahp... I mean... raaaaaaaaaaaaaaaarrrgh. :ph34r: Share this post Link to post Share on other sites
Chairborne 2594 Posted November 9, 2015 Hey Chairborne, I'll try to get signed into the CUP dev forum later today tomorrow. FYI, Just verified with Vanilla Stable Build +CBA & CUP Yes... using AFM (its the only way to fly baby ;-) AH1Z (all vers)...anything past 15% collective starts MROT stress warning, 50% (just enough to cause pos lift) MROT breaks. Any applied rudder, either direction, breaks AROT AH64 (all vers)...Same MROT Collective, AROT breakage as AH1Z. Also spawns 10 feet off ground, falls suffers ariframe damage or rolls on side and explodes. Not sure if this is related to issue 0000140? Possibly spawning with gear in ground causing an initial bounce? PS...where is the damn M1030...been jonesing for a motorbike since A3 showed up...thought you guys had it in there? I know the probable cause of the rotor failure. For the rest no clue, might be something to do with AFM as well. Share this post Link to post Share on other sites