miller 49 Posted March 24, 2015 Thanks Aplion ArmA3.de Mirror updated: HAFM NH90 Helicopter by Aplion (v1.02) Kind regards Miller Share this post Link to post Share on other sites
kecharles28 197 Posted March 24, 2015 Updated mod v1.0.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Αplion 1122 Posted March 24, 2015 Links updated ... thanks guys .. Share this post Link to post Share on other sites
roy86 367 Posted March 24, 2015 Awesome work Aplion, It looks great and flies really well. Very useful. Thank you very much! Share this post Link to post Share on other sites
audiocustoms 375 Posted March 24, 2015 Am i wrong or is your folder really called "@HAFM_A3"? This would replace the existing folder containing "acc", "crates", "units", "units_blu", "weapons" and not the @HAFM_NH90 folder. Share this post Link to post Share on other sites
GamerOnkel 100 Posted March 24, 2015 (edited) the sling loading has bugs :) http://www.imgbox.de/users/public/images/SjWkVhcqWv.jpg (212 kB) Edited March 24, 2015 by GamerOnkel Share this post Link to post Share on other sites
dragonsyr 21 Posted March 25, 2015 (edited) Am i wrong or is your folder really called "@HAFM_A3"?This would replace the existing folder containing "acc", "crates", "units", "units_blu", "weapons" and not the @HAFM_NH90 folder. rename it @hafm_nh90, if you update from playwithsix stays on his own folder... ---------- Post added at 07:10 ---------- Previous post was at 06:44 ---------- the sling loading has bugs :)http://www.imgbox.de/users/public/images/SjWkVhcqWv.jpg (212 kB) sling loading is fine for me .no bugs tested with B_G_Offroad_01_armed_F , B_Quadbike_01_F , B_Lifeboat , B_SDV_01_F..... Edited March 25, 2015 by dragonsyr Share this post Link to post Share on other sites
Αplion 1122 Posted March 25, 2015 (edited) Am i wrong or is your folder really called "@HAFM_A3"?This would replace the existing folder containing "acc", "crates", "units", "units_blu", "weapons" and not the @HAFM_NH90 folder. I believe that I've never had any @HAFM_NH90 modfolder (have a look also to my previous update ... the modfolder was the same as this one) .. but in any case anyone have created any other modfolder easily can replace manually just the pbo and bisign files. But again I must ask ... is that causing any issues to anyone using the playwithsix ? NOTE: see what dragonsyr wrote above about that. Edited March 25, 2015 by Aplion Share this post Link to post Share on other sites
bagpiperguy 74 Posted March 25, 2015 Great work on the update, love the new marine version. Just looks very colourful next to the others. But that's just my opinion. Having a camo helicopter on open seas is not the best idea I guess. :P Looking forward to future updates! Share this post Link to post Share on other sites
boozdeuvash 5 Posted March 25, 2015 A most excellent release! Share this post Link to post Share on other sites
Αplion 1122 Posted March 25, 2015 Great work on the update, love the new marine version. Just looks very colourful next to the others. But that's just my opinion. Having a camo helicopter on open seas is not the best idea I guess. :P Looking forward to future updates! http://www.meretmarine.com/objets/27937.jpg :) :) Share this post Link to post Share on other sites
dragonsyr 21 Posted March 25, 2015 i did the update from playwithsix and i dont have any problem.... Share this post Link to post Share on other sites
Αplion 1122 Posted March 25, 2015 (edited) the sling loading has bugs :)http://www.imgbox.de/users/public/images/SjWkVhcqWv.jpg (212 kB) First of all ... I believe that the vehicle you are trying to load is too heavy ... try the same with an infrit or a hammer .. practically these two vehicles are the maximum weight vehicles which this chopper can carry. Also ... in this screenshot ... I can see that you are testing the chopper in ArmA 2 Chernarus (imported) ... don't do that mate ... there are still many bugs on this import !! There is no similar issues in vanilla A3 game so case is closed for me at the moment. Edited March 25, 2015 by Aplion Share this post Link to post Share on other sites
audiocustoms 375 Posted March 25, 2015 About the folders, i know how to handle them. I was thinking of ppl who might not know and dont use PWS. All cool with PWS tho ;) Another thing: you added numberPhysicalWheels = 3; and also the sounds, but it seems like you forgot to add driveOnComponent[] = {"Wheels"}; to class NH90: Helicopter_Base_H after model = "\HAFM_NH90\NH90.p3d"; in line 171. So the heli is still like nailed on the ground, even landing at 50km/h. I hope you add this to your next update. It's not a gamebreaker but a nice to have feature ;) Share this post Link to post Share on other sites
Αplion 1122 Posted March 26, 2015 About the folders, i know how to handle them. I was thinking of ppl who might not know and dont use PWS. All cool with PWS tho ;)Another thing: you added numberPhysicalWheels = 3; and also the sounds, but it seems like you forgot to add driveOnComponent[] = {"Wheels"}; to class NH90: Helicopter_Base_H after model = "\HAFM_NH90\NH90.p3d"; in line 171. So the heli is still like nailed on the ground, even landing at 50km/h. I hope you add this to your next update. It's not a gamebreaker but a nice to have feature ;) Ofcourse will be fixed at next update mate, thanks for point me though. Share this post Link to post Share on other sites
IISwede 12 Posted March 26, 2015 Hey Aplion, im getting the same thing as GamerOnkel When picking up certain vehicle with sling loading your tail rotor will break if you are moving at a speed faster than 5km/h as the ropes attach. I tested it with all versions of the Helicopter on a Hunter, Strider, Ifrit and a Kamaz. Tail rotor broke doing it on the Hunter and Strider but no problems with Ifrit and Kamaz. It looks like the back left wire hits the tail rotor (i have seen that specific wire snap a few times) http://cloud-4.steamusercontent.com/ugc/44248446476013095/1F9C42BF82DF2FFAD735DC7028574AEB653B271D/ Share this post Link to post Share on other sites
Αplion 1122 Posted March 26, 2015 (edited) Hey Aplion, im getting the same thing as GamerOnkelWhen picking up certain vehicle with sling loading your tail rotor will break if you are moving at a speed faster than 5km/h as the ropes attach. I tested it with all versions of the Helicopter on a Hunter, Strider, Ifrit and a Kamaz. Tail rotor broke doing it on the Hunter and Strider but no problems with Ifrit and Kamaz. It looks like the back left wire hits the tail rotor (i have seen that specific wire snap a few times) http://cloud-4.steamusercontent.com/ugc/44248446476013095/1F9C42BF82DF2FFAD735DC7028574AEB653B271D/ ok ... even if I believe that this might caused during some special condition, I'll double check it and I'll see what can be done ... honestly right now I've no clue of what may causing this or how to fix it ... so any suggestions are welcome. btw ... I've tried to reproduce that situation but to me everything works fine as you can see. http://prntscr.com/6ljase http://prntscr.com/6ljb9i Edited March 26, 2015 by Aplion Share this post Link to post Share on other sites
Αplion 1122 Posted April 1, 2015 Upcoming on next update: - Firing From Vehicles implementation (four positions on Transport - Marine variants and two positions on Armed variant). - Addon will now come under "@HAFM_NH90" mod-folder for better use with PWS (in case anyone uses the "@HAFM_A3" mod-folder has to remove it from there). Share this post Link to post Share on other sites
boozdeuvash 5 Posted April 5, 2015 Hello, we're still having trouble with tail rotor failures during sling loading or when people walk around the rear. It doesnt happen all the time, but typically a couple of times over 3h missions when the NH90 is being used intensively. Share this post Link to post Share on other sites
audiocustoms 375 Posted April 6, 2015 I've never had such problems. What mods are you also using? Share this post Link to post Share on other sites
dragonsyr 21 Posted April 6, 2015 and for me , no such problem... (lot of testings with AGM mod only) Share this post Link to post Share on other sites
boozdeuvash 5 Posted April 6, 2015 Using AGM with most modules, and a lot of content addons. Classic flight model. Mission was MCC. We could try to do a test with no addons but unfortunately the bug only happens sporadically. For the moment we'll be instructing people to use the side doors as much as possible, and restrict sling loading to the Merlin. Share this post Link to post Share on other sites
dragonsyr 21 Posted April 6, 2015 i think that Aplion has moved the sling load point to the center of the model , so wait for the new update (when is ready) Share this post Link to post Share on other sites
Αplion 1122 Posted April 7, 2015 So far despite any test I've made, I was unable to reproduce such situation as boozdeuvash describes. The slingload point is near to heli CG in order to have as possible neutral affect during flight by the loaded vehicle weight. In case I understood well, boozdeuvash said that some times the problem caused when a cable snap hitting the tail rotor ... but how is possible for a cable to snap ? after all these cables and the whole slingload operation are default BIS code !! Anyway I'll keep looking on that. Share this post Link to post Share on other sites
audiocustoms 375 Posted April 8, 2015 (edited) I must say i had this problem yesterday. Slingloading a Hunter and the same moment the cargo attached the tailrotor failed. Mods: @HAFM_NH90, @TF47_NH90 and @CBA_A3. I tried it later on with @HAFM_NH90 and the rotor failed again. Something different: I was asking Kimi if it's possible to integrate the NH90 to is Helmet Mounted Display Mod This is the answer he gave me: Originally Posted by audiocustoms I don't know if it has been asked before, but can i get it to work with a mod heli like NH90? Unless the author of that mod (Aplion) and myself agree upon doing so, you won't be able to use it in that aircraft. Any chance we will see the NH90 supported by the HMD Mod? Cheers Edited April 8, 2015 by audiocustoms Share this post Link to post Share on other sites