kremator 1065 Posted April 10, 2015 Looking forward to release eggi. Share this post Link to post Share on other sites
HMJ_Mayor 10 Posted April 21, 2015 Looking forward to release eggi. Yeah, we are expexpecting for relase Share this post Link to post Share on other sites
dscha 147 Posted April 21, 2015 Currently working on a Mix between mine and another Version. Should be "releaseable" in the next 2 Weeks. Share this post Link to post Share on other sites
bagpiperguy 74 Posted April 23, 2015 If you are looking for a successful (Truck And Trailer) then the JSDF mod for arma 3 has one. It is a lighter trailer but it gets the job done. I recommend contacting the author if your interested. There is no additional scripts which is nice, you just place a vehicle down (Even with MCC or Zeus) like the Japanese HMV and the trailer, then get in the HMV back it up, an option shows up in the action menu to attach the trailer and away you go. Sorry if this has already been brought up or you already have a fix. http://www.armaholic.com/page.php?id=24700 Share this post Link to post Share on other sites
dscha 147 Posted April 23, 2015 After a short look: "AttachTo" is used for it, and it moves far from smooth =/ Share this post Link to post Share on other sites
kremator 1065 Posted April 24, 2015 Yeah AttachTo is VERY jerky and not suitable at all for MP, due to the stuttering. Share this post Link to post Share on other sites
valthos 12 Posted May 30, 2015 This would be very nice to get in the game for sure.. Share this post Link to post Share on other sites
astrell 3 Posted May 30, 2015 Is it helpfull that PhysX Libs are now open source? Share this post Link to post Share on other sites
x3kj 1247 Posted May 31, 2015 They are not, only the developers are free to make adjustements now to the system Share this post Link to post Share on other sites
mdtorch 39 Posted May 31, 2015 Oh god, we need this... Share this post Link to post Share on other sites
kremator 1065 Posted May 31, 2015 Could have been a very simple free DLC from BIS. Share this post Link to post Share on other sites
dscha 147 Posted May 31, 2015 Testingphase (Multiplayer with multiple Units (+10 drivers)) will be starting mid next week. Lets hope, that it works well ;) Share this post Link to post Share on other sites
dscha 147 Posted June 11, 2015 Okay, about 20 Ppl driving around in MP, no Problems (except the "bungee"movement of the ropes). Video of it, will come later. Release: Idk, have to finish the model itself. Share this post Link to post Share on other sites
mdtorch 39 Posted June 12, 2015 Sounds great! Will it be mod or script? Will there be the possibility to add other vehicles as towing machines, or objects to be towed? Share this post Link to post Share on other sites
dscha 147 Posted June 13, 2015 Some Trucks in Action (man, i want to get rid of that wobblewobblewobble -.-) (starting from 8:30 = Weight System for Vehicles) Video from MultiSasch: Yes, Mod (Trailer) + Script. Erm, if you have any new Trucks or Trailer, sure. Share this post Link to post Share on other sites
mdtorch 39 Posted June 13, 2015 Thought of adding towing trucks (f.e. http://forums.bistudio.com/showthread.php?177472-WIP-Airfield-Logistics), make them able to tow jets (vanilla, rhs, USAF, aso) or tow this one (http://forums.bistudio.com/showthread.php?177933-C-RAM-%28Counter-Rocket-Artillery-and-Mortar%29) with the vanilla HEMMT towing truck. Or just tow vehicles like tanks with something like the bobcat. Share this post Link to post Share on other sites
rundll.exe 12 Posted June 26, 2015 This is very promising! It seems that your method is the best towing method so far, since it's fully MP compatible. My Arma 2 setVelocity method ( ) worked only on even terrain and not in MP. I see that you used two ropes to the left and right. Doesn't it help to put two more to the front and back? And is the trailer still a normal object, or a vehicle class now? Good luck with this, I hope we'll see a standalone addon from this! Share this post Link to post Share on other sites
dscha 147 Posted June 27, 2015 2 more Ropes (Front/Back) won't change that much, that you would notice it :/ It's configured like an ordinary Vehicle, with some Parts changed (I'll release the MLOD Model later on, so maybe someone can create a fitting Truck for the Trailer). Share this post Link to post Share on other sites
iad4m 10 Posted June 28, 2015 Not sure if you guys have seen this but Jonzie has accomplished this with PhysX. No scripts other then setting the trailer in position. Share this post Link to post Share on other sites
dscha 147 Posted June 28, 2015 Not sure if you guys have seen this but Jonzie has accomplished this with PhysX. No scripts other then setting the trailer in position. Wich has the Problem, that, when you are far enough away, the GeoLod will be disabled and it falls down. Thread: http://forums.bistudio.com/showthread.php?164772-Now-with-PhysX-Able-to-make-articulated-trailers/page5&highlight=trailer Share this post Link to post Share on other sites
rundll.exe 12 Posted June 29, 2015 A collaboration between those methods may be the ultimate solution. So use the rope when an AI is in, and use the pin-hole method when you're the driver. Even more advanced would be switching methods depending on player's position, but that would be a nightmare in MP environments. Maybe Jonzie is willing to collaborate? Share this post Link to post Share on other sites
dscha 147 Posted June 29, 2015 Don't know, never asked. I already tested around a bit with it, but don't have the time to create a proper Truck for it (anyone willing to do one?). Share this post Link to post Share on other sites
dscha 147 Posted July 20, 2015 Status: Currently testing on our Server. Seems to work pretty fine (except the ups and downs, when the Trailer is fully loaded (Weightsystem for Vehicles) -.-). Share this post Link to post Share on other sites
MrSanchez 243 Posted July 20, 2015 Are we lookin towards public release anytime soon? Share this post Link to post Share on other sites