dscha 147 Posted March 12, 2015 so far, so good. http://cloud-4.steamusercontent.com/ugc/528384134561096701/BDA56B199A9B24C83A27784866EF8C667AAF62A6/ (507 kB) Share this post Link to post Share on other sites
DieselJC 196 Posted March 13, 2015 Really do hope this gets worked out and put out as a Mod..this would really change logistics in the game..excellent work so far. Diesel Share this post Link to post Share on other sites
dscha 147 Posted March 13, 2015 Testings in a smaller group works very well (3 ppl - all with a Truck + Trailer) + 2 AI Trucks + Trailer following us. In the next weeks, we patch our Gameserver, then it will be tested with about 60 players. Share this post Link to post Share on other sites
kremator 1065 Posted March 13, 2015 so far, so good.http://cloud-4.steamusercontent.com/ugc/528384134561096701/BDA56B199A9B24C83A27784866EF8C667AAF62A6/ (507 kB) Looks good indeed. Is there rubberbanding of the trailer at all ? Share this post Link to post Share on other sites
dscha 147 Posted March 13, 2015 (edited) About +-20cm "wobble" while driving, when you start driving a bit more, until the trailer gets the speed of the Truck. Ill make a newer Video, with the current state later. ---------- Post added at 07:15 PM ---------- Previous post was at 06:23 PM ---------- Part #4 +OP Updated Edited March 13, 2015 by Eggi Share this post Link to post Share on other sites
creator31 10 Posted March 13, 2015 Looking better the expected, sure hope biss takes notice of this Share this post Link to post Share on other sites
kremator 1065 Posted March 13, 2015 What about reversing? Does that work like it should? Share this post Link to post Share on other sites
artisanal 22 Posted March 14, 2015 Soon we'll have a "SpinTires" mod for arma 3. It would make the whole land logistics part more challenging. :cool: Kuddos for the promising results :) Share this post Link to post Share on other sites
Tankbuster 1746 Posted March 14, 2015 Really liking your progress here, Eggi. You should be very proud. It's a minor thing, and perhaps out of your hands, but the axles on the trailer look like they should be further back. Share this post Link to post Share on other sites
dscha 147 Posted March 14, 2015 (edited) Yeah, they should. I stretched it so it fits with the 40feet Container. i might move it backwards before Testing in public Edited March 14, 2015 by Eggi Share this post Link to post Share on other sites
soldierman 16 Posted March 14, 2015 This looks awesome man. Great work. Do you think it could be adapted for towing vehicles?, that would make it even cooler :) Share this post Link to post Share on other sites
dscha 147 Posted March 14, 2015 Not rly, except with AttachTo to a Trailer. Share this post Link to post Share on other sites
ice_age0815 37 Posted March 14, 2015 nice work with the trailer Share this post Link to post Share on other sites
CaptainAzimuth 714 Posted March 14, 2015 Hopefully this replace attachto style towing, and sling loading with heli's gets rid of attachto version of the same thing. This would makes logistics as a whole more realistic. Share this post Link to post Share on other sites
kremator 1065 Posted March 14, 2015 I still can't understand why BIS doesn't put a little effort in here. We have been after artics for quite a few years now. Share this post Link to post Share on other sites
dscha 147 Posted March 14, 2015 "a few" =/ way too many. But, it seems like they do/did/test something. There are some unused memorypoints (for Turrets) inside the model of the HEMTT Mover. Share this post Link to post Share on other sites
HMJ_Mayor 10 Posted March 19, 2015 "a few" =/ way too many.But, it seems like they do/did/test something. There are some unused memorypoints (for Turrets) inside the model of the HEMTT Mover. Uhmm, if you put a turrent like hmmw have and attach to it trailer, maybe works if turret can turn free. Share this post Link to post Share on other sites
ice_age0815 37 Posted March 28, 2015 this is so cool nice work really good job you bin doing there Share this post Link to post Share on other sites
Tisor 17 Posted April 7, 2015 Eggi, can you share some more details on how your system works?? I'd like to make some experiment combining Pin and hole and your system. If you can share here or write me a PM will be appreciated. Share this post Link to post Share on other sites
tebsuuu 10 Posted April 7, 2015 cant you put the rope through something? like a 30cm ring (distance plate) ? can you also supply us with your models and/or code so we can play around with it as well? nice to see that someone is trying this.. should be in the stock game, like so many features.. Share this post Link to post Share on other sites
dscha 147 Posted April 8, 2015 Eggi, can you share some more details on how your system works??I'd like to make some experiment combining Pin and hole and your system. If you can share here or write me a PM will be appreciated. I am already doing that. But atm, waiting for the DLC, and what it breaks. Will release it in a few weeks. for testing purposes. Share this post Link to post Share on other sites
cerroc 14 Posted April 9, 2015 MP Compatible? ---------- Post added at 13:23 ---------- Previous post was at 13:21 ---------- you do two pitches? elasticity is? Share this post Link to post Share on other sites