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I appreciate the effort armatech. Could you provide me with a detailed list of what is changed in your version?  If you want per pm.

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now that there's a offical vehicle in vehicle loading system in arma 3, any chances that you add it to this plane?

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there is : D? I might have to have a look how it works. Got a link to any kind of documentation how it works?

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there is : D? I might have to have a look how it works. Got a link to any kind of documentation how it works?

I got no documentation of it's implementation but here's a video of how it works ingame:

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Hi, would it be possible for you guys to update the mod? After having tested multiple C-130 variants on the runways of multiple maps after the latest Jet DLC was released, it would seem that  a great majority of the planes have a hard time being able to take off before they run out of runway. They simply don't speed up fast enough. So if possible, it would be much appreciated if you could tweak that thank you!

 

-Jack

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5FBA3B0BDBE15BA22465231B7D843DF45DEBCDA1

 

Still flying.

 

V 1.2

 

cleaned up the mod, too many versions to maintain
added some jet dlc features (damage)
liveries now selectable from eden
seats, skis, tanks etc selectable from eden

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v 1.30

-TeTeT fixed the physX wheel config. Many thanks!
-minor changes to textures 
-Harvest Hawk and CSP have gone on holidays for the time being
-new key required (included)
-minor changes to flight model
-doors and ramp states accessible from garage

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  • Haha 1

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v 1.4

-de mirrored the ship. removed the strange door on starboard.
(you will have to apply your custom textures twice or you will only retexture one half of the plane)
-fixed physX
-cleared some clutter (removed some textures)
-added proper interior shadows
-jato bottles attached via eden menu will now work and add the script to any version attached to
-HUD display can be stowed (only glass, not the actual mfd)
-non cargo versions can now load one small car additionally to passengers
-tanker action moved down to bottom of action menu - no more fun ejections mid mission

-fixed tanker memory points, they were a little off center. Drogue now retracts completely

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  • Thanks 1

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?imw=1024&imh=576&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true

 

v 1.45

-HUD display can be stowed (now also the actual mfd)

-Copilot got his own HUD finally

-refuel drogue chute model and texture updated

-refueling distance to connect to drogue is now reduced to 2m, not 10m! No more lazy refueling.

 

Edited by DSabre
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v 1.5.00
- re-added Harvest Hawk (limited version)
- retired old and ugly textures (all sides now use standard grey livery)
- fixed addon name
- tweaks to JATO script (ongoing)
- refueling distance to connect to drogue is now 3m : )

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No. Has been asked dozen of times in this thread and on my steam ws.

Updated my signature to answer this for the future

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On 10/14/2019 at 12:40 PM, callofmarty said:

Hi,

Do you have any plans to make AC-130? There isn't really funcional version out there.

Thx

 

There sure is. USAF Mod. And it does the job well with a COD-like interface.

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16 hours ago, Crielaard said:

 

There sure is. USAF Mod. And it does the job well with a COD-like interface.

 

Its broken, cannot take off or land without bumbing. Its old issue when BI changed the flight model and im not sure if the plane would work as standalone .pbo without the rest.

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please discuss this somewhere else, thank you : )

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1.5.01

- added neutral livery to RED and GREEN FOR
- added pilot cam laser to Harvest Hawk
- small tweaks to ViV Cargo definition (maxed out, clipping slightly)

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