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firewill

F-16 Fighting Falcon Series Standalone

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5 minutes ago, firewill said:

but they can equip lau-131 x 3, its 21 round! (LAU-3 have 19 round per pod)

there is no reason of "not equip", just only intention of work like lazy, balance patch whatever called.

Well, you already do an amazing job for the community and I know that's probably boring doing this so I can't argue XD

But esthetically the LAU-3 is far cooler than 3 LAU-131.
Thank you for the answer and keep the good job.
PS Btw, if I manage to add those to the A-10 and F-16 and send you the files, would you add it?

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2 minutes ago, erikj said:

Well, you already do an amazing job for the community and I know that's probably boring doing this so I can't argue XD

But esthetically the LAU-3 is far cooler than 3 LAU-131.
Thank you for the answer and keep the good job.
PS Btw, if I manage to add those to the A-10 and F-16 and send you the files, would you add it?

thanks but it was already planned i forgot to tell.

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22 minutes ago, firewill said:

thanks but it was already planned i forgot to tell.

Oh... I already did it. I should left this window open...
Btw, when I added it, I found a way to fix a bug of your planes.

When you wrote in your configs this:

                    class pylons8: pylons3
                    {
                        UIposition[]={0.33000001,0.40000001};
                        mirroredMissilePos=1;
                    };

mirroredMissilePos is not a boolean. It will take the weapon from the pylon that you called it and in this case it would be pylons1.

to fix that is really simple: 

                    class pylons8: pylons3
                    {
                        UIposition[]={0.33000001,0.40000001};
                        mirroredMissilePos=3; //it will take pylon 3 weapon
                    };

sadly, you will need to fix each one of them of each plane. I fixed the F-16C just to test here and worked. That will enable mirror mode in Dynamic Loadout

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1 hour ago, erikj said:

Oh... I already did it. I should left this window open...
Btw, when I added it, I found a way to fix a bug of your planes.

When you wrote in your configs this:

                    class pylons8: pylons3
                    {
                        UIposition[]={0.33000001,0.40000001};
                        mirroredMissilePos=1;
                    };

mirroredMissilePos is not a boolean. It will take the weapon from the pylon that you called it and in this case it would be pylons1.

to fix that is really simple: 

                    class pylons8: pylons3
                    {
                        UIposition[]={0.33000001,0.40000001};
                        mirroredMissilePos=3; //it will take pylon 3 weapon
                    };

sadly, you will need to fix each one of them of each plane. I fixed the F-16C just to test here and worked. That will enable mirror mode in Dynamic Loadout

thanks the heads up.

 

looks like BIS change the boolean -> number silently because in Biki,

Quote

        mirrorMissilesIndexes[] = {2,1,3}; // when on pylon with mirroredMissilePos = true, proxies will be taken/fired in this order

boolean(in comment)

 

Quote

                    class pylons6:pylons5{mirroredMissilePos = 5;}; // Will copy loadout from pylon 5 in when "Mirror" is checked in Eden loadout interface. And proxies/missiles racks on this pylon will be re-indexed by magazine::mirrorMissilesIndexes[]

pylon number

 

anyway, fix is my job, so don't worry about that.

 

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Hello. May I ask which loadout module was removed and why?

 

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25 minutes ago, jonpl said:

Hello. May I ask which loadout module was removed and why?

 

because replace to dynamic loadout(pylon setting in attribute) since jet DLC update.

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On 27.5.2017 at 6:49 PM, sammael said:

I`m use preset like you. No mods. Same area. Same view distance e.t.c 

  Reveal hidden contents

d66475e684d6.jpg

d5b5da19bfba.jpg
screens from my  laptop

 

 

although you said no mod was there but just to be sure, you flew at vanilla map?
I noticed yesterday in Cup Terrains (takistan) HUD becomes not visible like your case. I think somethnig wrong with the sun on that map.

 

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13 minutes ago, Devastator_cm said:

I noticed yesterday in Cup Terrains (takistan) HUD becomes not visible like your case. I think somethnig wrong with the sun on that map.

I noticed it strongly depends of day time. For example I have green HUD only after 7 pm ingame time)))

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@firewill as a workaround maybe adjustable hud color can be implemented by Kimi? So switch between green and let's say white to overcome the brightness issue in some maps and daytimes?

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also it will be nice to make I-TGT display lil bigger..it take  lot of time to find target on I-TGT map

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6 minutes ago, sammael said:

also it will be nice to make I-TGT display lil bigger..it take  lot of time to find target on I-TGT map

enough size for me.. well maybe i'm use 27'' size monitor so don't think about small.

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5 hours ago, Devastator_cm said:

@firewill as a workaround maybe adjustable hud color can be implemented by Kimi? So switch between green and let's say white to overcome the brightness issue in some maps and daytimes?

on vanilla gryphon jet -DEVs make HUD glass with black tint. So they achieved better green symbols  visibility

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On 4.06.2017 at 11:22 AM, firewill said:
On 5.06.2017 at 7:08 AM, firewill said:

because replace to dynamic loadout(pylon setting in attribute) since jet DLC update.

But isn't Dynamic LoadOut by BIS restricted to editor-only, a.k.a. no rearming on the airfield between flights? I know there's GrumpyRhino module to work around that, but You said not every weapon function works properly then. (If I understood correctly)

As for the HUD's, AFAIR old (A2's) FA-18's had a switch between Green, Cyan and Red - and it worked great.

 

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24 minutes ago, jonpl said:

 

facepalm.jpg

(not joke. i'm really serious like that)

did you forget the "open dialog" for open loadout dialog in game? 

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F-16 updated

1.77
common
- nosedown issue fixed after malden update.

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I made a HUD for this beautiful jet, post your opinions please :) : 

 

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30 minutes ago, czechu777 said:

I made a HUD for this beautiful jet, post your opinions please :) : 

very very good...

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1 hour ago, czechu777 said:

I made a HUD for this beautiful jet, post your opinions please :)

I personally, really like it

 

Edit: A lot of these features are things I would actually use and would want.

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6 hours ago, czechu777 said:

I made a HUD for this beautiful jet, post your opinions please :) : 

 

Czechu777, PM this config for Firewill, there´s too much on his plate (and on Kimi´s, who coded the hud on the first place, if I recall it right), and your patch could save him a lot of work... and it looks great, so BMS-ish =) (we all miss working CCIP pipe on modded planes right now - and flying on TGP view just to have the vanilla piper is quite challenging )

 

Cheers

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3 hours ago, corporal_lib[br] said:

Czechu777, PM this config for Firewill, there´s too much on his plate (and on Kimi´s, who coded the hud on the first place, if I recall it right), and your patch could save him a lot of work... and it looks great, so BMS-ish =) (we all miss working CCIP pipe on modded planes right now - and flying on TGP view just to have the vanilla piper is quite challenging )

 

Cheers

I already did that before posting here :) Hope he will like it 

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