erikj 1 Posted June 4, 2017 5 minutes ago, firewill said: but they can equip lau-131 x 3, its 21 round! (LAU-3 have 19 round per pod) there is no reason of "not equip", just only intention of work like lazy, balance patch whatever called. Well, you already do an amazing job for the community and I know that's probably boring doing this so I can't argue XD But esthetically the LAU-3 is far cooler than 3 LAU-131. Thank you for the answer and keep the good job. PS Btw, if I manage to add those to the A-10 and F-16 and send you the files, would you add it? Share this post Link to post Share on other sites
firewill 3879 Posted June 4, 2017 2 minutes ago, erikj said: Well, you already do an amazing job for the community and I know that's probably boring doing this so I can't argue XD But esthetically the LAU-3 is far cooler than 3 LAU-131. Thank you for the answer and keep the good job. PS Btw, if I manage to add those to the A-10 and F-16 and send you the files, would you add it? thanks but it was already planned i forgot to tell. Share this post Link to post Share on other sites
Guest Posted June 4, 2017 The Armaholic mirror has been updated with the new version: F-16C Fighting Falcon Standalone v1.75 FIR AWS US - AirWeaponSystem US/NATO Share this post Link to post Share on other sites
erikj 1 Posted June 4, 2017 22 minutes ago, firewill said: thanks but it was already planned i forgot to tell. Oh... I already did it. I should left this window open... Btw, when I added it, I found a way to fix a bug of your planes. When you wrote in your configs this: class pylons8: pylons3 { UIposition[]={0.33000001,0.40000001}; mirroredMissilePos=1; }; mirroredMissilePos is not a boolean. It will take the weapon from the pylon that you called it and in this case it would be pylons1. to fix that is really simple: class pylons8: pylons3 { UIposition[]={0.33000001,0.40000001}; mirroredMissilePos=3; //it will take pylon 3 weapon }; sadly, you will need to fix each one of them of each plane. I fixed the F-16C just to test here and worked. That will enable mirror mode in Dynamic Loadout 1 Share this post Link to post Share on other sites
firewill 3879 Posted June 4, 2017 1 hour ago, erikj said: Oh... I already did it. I should left this window open... Btw, when I added it, I found a way to fix a bug of your planes. When you wrote in your configs this: class pylons8: pylons3 { UIposition[]={0.33000001,0.40000001}; mirroredMissilePos=1; }; mirroredMissilePos is not a boolean. It will take the weapon from the pylon that you called it and in this case it would be pylons1. to fix that is really simple: class pylons8: pylons3 { UIposition[]={0.33000001,0.40000001}; mirroredMissilePos=3; //it will take pylon 3 weapon }; sadly, you will need to fix each one of them of each plane. I fixed the F-16C just to test here and worked. That will enable mirror mode in Dynamic Loadout thanks the heads up. looks like BIS change the boolean -> number silently because in Biki, Quote mirrorMissilesIndexes[] = {2,1,3}; // when on pylon with mirroredMissilePos = true, proxies will be taken/fired in this order boolean(in comment) Quote class pylons6:pylons5{mirroredMissilePos = 5;}; // Will copy loadout from pylon 5 in when "Mirror" is checked in Eden loadout interface. And proxies/missiles racks on this pylon will be re-indexed by magazine::mirrorMissilesIndexes[] pylon number anyway, fix is my job, so don't worry about that. Share this post Link to post Share on other sites
ACPL Jon 68 Posted June 5, 2017 Hello. May I ask which loadout module was removed and why? Share this post Link to post Share on other sites
firewill 3879 Posted June 5, 2017 25 minutes ago, jonpl said: Hello. May I ask which loadout module was removed and why? because replace to dynamic loadout(pylon setting in attribute) since jet DLC update. 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted June 6, 2017 On 27.5.2017 at 6:49 PM, sammael said: I`m use preset like you. No mods. Same area. Same view distance e.t.c Reveal hidden contents screens from my laptop although you said no mod was there but just to be sure, you flew at vanilla map? I noticed yesterday in Cup Terrains (takistan) HUD becomes not visible like your case. I think somethnig wrong with the sun on that map. 1 Share this post Link to post Share on other sites
sammael 366 Posted June 6, 2017 13 minutes ago, Devastator_cm said: I noticed yesterday in Cup Terrains (takistan) HUD becomes not visible like your case. I think somethnig wrong with the sun on that map. I noticed it strongly depends of day time. For example I have green HUD only after 7 pm ingame time))) Share this post Link to post Share on other sites
Devastator_cm 434 Posted June 6, 2017 @firewill as a workaround maybe adjustable hud color can be implemented by Kimi? So switch between green and let's say white to overcome the brightness issue in some maps and daytimes? Share this post Link to post Share on other sites
sammael 366 Posted June 6, 2017 also it will be nice to make I-TGT display lil bigger..it take lot of time to find target on I-TGT map Share this post Link to post Share on other sites
firewill 3879 Posted June 6, 2017 6 minutes ago, sammael said: also it will be nice to make I-TGT display lil bigger..it take lot of time to find target on I-TGT map enough size for me.. well maybe i'm use 27'' size monitor so don't think about small. Share this post Link to post Share on other sites
sammael 366 Posted June 6, 2017 5 hours ago, Devastator_cm said: @firewill as a workaround maybe adjustable hud color can be implemented by Kimi? So switch between green and let's say white to overcome the brightness issue in some maps and daytimes? on vanilla gryphon jet -DEVs make HUD glass with black tint. So they achieved better green symbols visibility Share this post Link to post Share on other sites
ACPL Jon 68 Posted June 8, 2017 On 4.06.2017 at 11:22 AM, firewill said: On 5.06.2017 at 7:08 AM, firewill said: because replace to dynamic loadout(pylon setting in attribute) since jet DLC update. But isn't Dynamic LoadOut by BIS restricted to editor-only, a.k.a. no rearming on the airfield between flights? I know there's GrumpyRhino module to work around that, but You said not every weapon function works properly then. (If I understood correctly) As for the HUD's, AFAIR old (A2's) FA-18's had a switch between Green, Cyan and Red - and it worked great. Share this post Link to post Share on other sites
firewill 3879 Posted June 8, 2017 24 minutes ago, jonpl said: (not joke. i'm really serious like that) did you forget the "open dialog" for open loadout dialog in game? 2 Share this post Link to post Share on other sites
firewill 3879 Posted June 25, 2017 F-16 updated 1.77 common - nosedown issue fixed after malden update. 3 Share this post Link to post Share on other sites
kecharles28 197 Posted June 25, 2017 Updated mod v1.75.0.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
sonsalt6 105 Posted June 25, 2017 Updated mod v1.75.0.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted June 26, 2017 The Armaholic mirror has been updated with the new version: F-16C Fighting Falcon Standalone v1.77 FIR AWS US - AirWeaponSystem US/NATO Share this post Link to post Share on other sites
Guest Posted June 26, 2017 The Armaholic mirror has been updated with the new version: F-16C Fighting Falcon Standalone v1.77 FIR AWS US - AirWeaponSystem US/NATO Share this post Link to post Share on other sites
RiverX_PL 33 Posted July 2, 2017 I made a HUD for this beautiful jet, post your opinions please :) : 7 Share this post Link to post Share on other sites
sammael 366 Posted July 2, 2017 30 minutes ago, czechu777 said: I made a HUD for this beautiful jet, post your opinions please :) : very very good... Share this post Link to post Share on other sites
Colince411 38 Posted July 2, 2017 1 hour ago, czechu777 said: I made a HUD for this beautiful jet, post your opinions please :) I personally, really like it Edit: A lot of these features are things I would actually use and would want. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 2, 2017 6 hours ago, czechu777 said: I made a HUD for this beautiful jet, post your opinions please :) : Czechu777, PM this config for Firewill, there´s too much on his plate (and on Kimi´s, who coded the hud on the first place, if I recall it right), and your patch could save him a lot of work... and it looks great, so BMS-ish =) (we all miss working CCIP pipe on modded planes right now - and flying on TGP view just to have the vanilla piper is quite challenging ) Cheers Share this post Link to post Share on other sites
RiverX_PL 33 Posted July 2, 2017 3 hours ago, corporal_lib[br] said: Czechu777, PM this config for Firewill, there´s too much on his plate (and on Kimi´s, who coded the hud on the first place, if I recall it right), and your patch could save him a lot of work... and it looks great, so BMS-ish =) (we all miss working CCIP pipe on modded planes right now - and flying on TGP view just to have the vanilla piper is quite challenging ) Cheers I already did that before posting here :) Hope he will like it 1 Share this post Link to post Share on other sites