Devastator_cm 434 Posted December 1, 2016 Is there a way to slow down canopy opening/closing animations via script or something? I just noticed while I was doing a cutscene that it is a bit fast Share this post Link to post Share on other sites
firewill 3880 Posted December 13, 2016 On 2016. 12. 2. at 4:59 AM, Devastator_cm said: Is there a way to slow down canopy opening/closing animations via script or something? I just noticed while I was doing a cutscene that it is a bit fast currently no have option for that. and news for F-16 maintenance - LAU-117 single-rail for AGM-65 Maverick - HARM Adaptor for AGM-88 HARM - dual smart bomb rack for GBU-38 - result of these addition, proxy orders has been changed - include the 4 new proxies. - unfortunately GBU-38 has rotate when using the smart bomb rack because use the same proxy with triple pylon. - F-16 is no longer nose up when high speed. 2 Share this post Link to post Share on other sites
YanYatCheng 96 Posted December 14, 2016 I just flew the steam version, and the TGP and I-TGP are not working at all, can't set target like before and activate the camera Share this post Link to post Share on other sites
firewill 3880 Posted December 14, 2016 2 hours ago, YanYatCheng said: I just flew the steam version, and the TGP and I-TGP are not working at all, can't set target like before and activate the camera can you explain with detail? Share this post Link to post Share on other sites
jaaxxxxon 140 Posted December 17, 2016 "F-16 is no longer nose up when high speed." I.LOVE.YOU. <3 Share this post Link to post Share on other sites
YanYatCheng 96 Posted December 20, 2016 On 14/12/2016 at 2:34 PM, firewill said: can you explain with detail? i set the target on the TGP map screen, and start running in, release my GBU/JDAM, but it says no target locked, bomb not tracking, something like that Share this post Link to post Share on other sites
firewill 3880 Posted December 27, 2016 F-16 updated 1.4Common - Maintenance - LAU-117/HARM Adaptor supported for AGM-65/AGM-88 - proxies order changed - killmark system - default loadout changed(two AMRAAM on wingtip. two sidewinder on hardpoint 2,8) 2 Share this post Link to post Share on other sites
firewill 3880 Posted December 27, 2016 On 2016. 12. 20. at 9:08 PM, YanYatCheng said: i set the target on the TGP map screen, and start running in, release my GBU/JDAM, but it says no target locked, bomb not tracking, something like that did you press the SEL button before to drop? Share this post Link to post Share on other sites
Guest Posted December 27, 2016 New version frontpaged on the Armaholic homepage. F-16C Fighting Falcon Standalone v1.4 FIR AWS US - AirWeaponSystem US/NATO Share this post Link to post Share on other sites
Guest Posted December 27, 2016 New version frontpaged on the Armaholic homepage. F-16 Skin Pack 1 v1.1 F-16C Fighting Falcon StandaloneFIR AWS US - AirWeaponSystem US/NATO Share this post Link to post Share on other sites
YanYatCheng 96 Posted December 27, 2016 11 hours ago, firewill said: did you press the SEL button before to drop? push the same button as the old TGP Share this post Link to post Share on other sites
Rich_R 1087 Posted December 28, 2016 4 minutes ago, ss9 said: What is the killmark system? Let's just say Mark isn't that popular..... Beautiful looking mod, nice to see the F16 love! Share this post Link to post Share on other sites
Devastator_cm 434 Posted December 28, 2016 Thanks for the update Firewill One question, how to set the killmarks? I don't see them neither by vehicle nor by loadout module. And a remark :) After I put the new version I lost the weapon loadout setups by existing missions :((( Share this post Link to post Share on other sites
KENNETH03 13 Posted December 29, 2016 On multiplayer killmarks ,before destroy alot tank, the score was 2 and 2, maybe have some bug, guys must need destroy some tank fird to appear the tank score, need choice the mark and save, then you guys see the mark on plain Share this post Link to post Share on other sites
firewill 3880 Posted December 29, 2016 14 hours ago, ss9 said: What is the killmark system? just decorate the kill mark on your aircraft. probably you didn't read the standalone thread because i was wrote about kill mark system before the release. 9 hours ago, Devastator_cm said: Thanks for the update Firewill One question, how to set the killmarks? I don't see them neither by vehicle nor by loadout module. And a remark :) After I put the new version I lost the weapon loadout setups by existing missions :((( check the standalone thread, i've update field manual for killmark system and second, that is not a bug because core system for loadout has been change so previous custom loadout is no available for new one. Share this post Link to post Share on other sites
jaaxxxxon 140 Posted December 29, 2016 Hey Firewill, I'm loving the update but I found a bug! D: The MFD shortcut (custom user action 7) doesn't work - you can still select it from the drop-down menu still, though. Share this post Link to post Share on other sites
firewill 3880 Posted December 29, 2016 5 hours ago, jaaxxxxon said: Hey Firewill, I'm loving the update but I found a bug! D: The MFD shortcut (custom user action 7) doesn't work - you can still select it from the drop-down menu still, though. its fixed and will apply next update. :-) 1 Share this post Link to post Share on other sites
Devastator_cm 434 Posted December 29, 2016 Just a small suggestion (not a key functionality but more related to modularity), will you consider to use unit editor to setup the skins for the planes? Right now there are several f-16s in object browser although there is only 4 different f-16s (if I count correctly, C,D,blk50,blk52). If you setup the unit editor to set the skins (like RHS) it will reduce the object counts in browser. , Share this post Link to post Share on other sites
firewill 3880 Posted December 29, 2016 15 minutes ago, Devastator_cm said: Just a small suggestion (not a key functionality but more related to modularity), will you consider to use unit editor to setup the skins for the planes? Right now there are several f-16s in object browser although there is only 4 different f-16s (if I count correctly, C,D,blk50,blk52). If you setup the unit editor to set the skins (like RHS) it will reduce the object counts in browser. , i don't know exacly thread(maybe this thread or F-14 or F-15 etc), someone ask simillar. my answer is same. each skin class is need for ADES Skin system, so can't removed. and plus, also need to consider of third party re-skin addon. Share this post Link to post Share on other sites
Devastator_cm 434 Posted December 29, 2016 hmmm I seeee ok another thing What am I doing wrong here? :/ Share this post Link to post Share on other sites
firewill 3880 Posted December 30, 2016 7 hours ago, Devastator_cm said: hmmm I seeee ok another thing What am I doing wrong here? :/ working fine with can be ignore message for now. however i found what is problem, so will fix Share this post Link to post Share on other sites
jaaxxxxon 140 Posted December 30, 2016 Can we get a special version that's Firewill's personal jet, and the entire side is covered in bug killmarks? :D Just kidding, of course, but you squash bugs like it's cool :) Share this post Link to post Share on other sites
firewill 3880 Posted December 31, 2016 6 hours ago, jaaxxxxon said: Can we get a special version that's Firewill's personal jet, and the entire side is covered in bug killmarks? :D Just kidding, of course, but you squash bugs like it's cool :) 3 Share this post Link to post Share on other sites
warbirdguy1 14 Posted January 6, 2017 Had a blast tonight with some of my friends of the 8th Virtual Tactical Fighter Wing. We mostly operate your F-16C but are looking to branch off into the F-15 and A-10 series once we can create trim schemes. A bug report FYI. I have noticed that the F-16 in multiplayer is fine at first. If the aircraft is destroyed and respawns no guided ordinance works. You will lock an air target, fire a missile, and it turns approximately 80 degrees to the ground. Not sure if this is a known issue. Thanks again for the awesome mod!!! Share this post Link to post Share on other sites
leadghost 10 Posted January 6, 2017 Quick question - why Instructor don't have any weapons but only TGP ? Share this post Link to post Share on other sites