KENNETH03 13 Posted September 3, 2016 Salute my friends, what is this man, left green number change 0 to 10 https://postimg.org/image/shhlrxphv/ Share this post Link to post Share on other sites
jaaxxxxon 140 Posted September 4, 2016 Nice skins!!! I'm not a huge Gulf War fan but those look great, and I bet all the 90's groups are gonna love em!Would you consider making a blank version of the Blk 52+ eventually, or a 'Blank' skin pack? I'd do it myself but I don't have any good image software anymore :( Share this post Link to post Share on other sites
firewill 3881 Posted September 4, 2016 Salute my friends, what is this man, left green number change 0 to 10 https://postimg.org/image/shhlrxphv/ i don't know what's that, and first saw.(don't think about i know the everything) that position is roundel pos for ADES - however not include number like that. Nice skins!!! I'm not a huge Gulf War fan but those look great, and I bet all the 90's groups are gonna love em! Would you consider making a blank version of the Blk 52+ eventually, or a 'Blank' skin pack? I'd do it myself but I don't have any good image software anymore :( maybe or maybe not. 1 Share this post Link to post Share on other sites
firewill 3881 Posted September 4, 2016 363rd TFW "Falcons" during Gulf War, will include Package Q Strike skin pack. - 85-1420 "Code One Candy" / Blk 25 - 84-1281 "Hammer Time" / Blk 25 - 83-1150 "Max Thrust" / Blk 25 rest of 3 skins is for F-16C Blk 40. 3 Share this post Link to post Share on other sites
Mootaz25kh 19 Posted September 4, 2016 This is my work TAF ( TUNISIAN AIR FORCE ) F-16C / F16C +CTF sorry for the low resolution i'm plying arma on low end Laptop 1 Share this post Link to post Share on other sites
firewill 3881 Posted September 5, 2016 F-16D with CFT WIP plus info : F-16E/F is will be separate addon just like D(mean include the one mod folder, but working standalone if player want only using E/F) 7 Share this post Link to post Share on other sites
firewill 3881 Posted September 6, 2016 without CFT version(didn't make shadowvolume for CFT/backbone yet) Package Q Strike skin pack is done and ready for release 5 Share this post Link to post Share on other sites
robert31178 100 Posted September 6, 2016 Wicked good Boss!! Share this post Link to post Share on other sites
Devastator_cm 434 Posted September 6, 2016 Firewill did you make photos with a real wingman or just used AIs? Share this post Link to post Share on other sites
firewill 3881 Posted September 7, 2016 Firewill did you make photos with a real wingman or just used AIs? using AI for that. Share this post Link to post Share on other sites
jaaxxxxon 140 Posted September 7, 2016 These look great! Share this post Link to post Share on other sites
firewill 3881 Posted September 7, 2016 1st skin pack, "Package Q Strike" is release on first page Share this post Link to post Share on other sites
Guest Posted September 8, 2016 Release frontpaged on the Armaholic homepage. F-16 Skin Pack 1 v1.0 F-16C Fighting Falcon Standalone FIR AWS US - AirWeaponSystem US/NATO Share this post Link to post Share on other sites
jaaxxxxon 140 Posted September 8, 2016 Hey Firewill, would it be possible for you to make the action menu things not pop up in the middle of the screen? For example, if I'm using the jet and I put on the afterburner. the middle of the screen says "turn off afterburner" and gets in the way, and then you have to scroll all the way down to the bottom of the action menu to that empty selection to get it to go away. It's not game breaking, but since for now I'm flying with an Xbox controller, I have to take a hand off of it and scroll down on my mouse :( Could these things not come up on the middle of the screen, and just stay to the side?Thanks,Jax Share this post Link to post Share on other sites
firewill 3881 Posted September 8, 2016 Hey Firewill, would it be possible for you to make the action menu things not pop up in the middle of the screen? For example, if I'm using the jet and I put on the afterburner. the middle of the screen says "turn off afterburner" and gets in the way, and then you have to scroll all the way down to the bottom of the action menu to that empty selection to get it to go away. It's not game breaking, but since for now I'm flying with an Xbox controller, I have to take a hand off of it and scroll down on my mouse :( Could these things not come up on the middle of the screen, and just stay to the side? Thanks, Jax okay, i'll check about that. 1 Share this post Link to post Share on other sites
firewill 3881 Posted September 10, 2016 F-16D - monitor for rear cockpit monitor is required for equip the any targeting pod. - instructor(rear seat) have laser designator when equip targeting pod Common - add laser designator instead VT function will update when next game patch. 7 Share this post Link to post Share on other sites
kwinno 34 Posted September 10, 2016 the 2 monitors on screenshot number 2 are overlapping the alt meter or are they sticking outwards? Share this post Link to post Share on other sites
jaaxxxxon 140 Posted September 10, 2016 It's sticking out - if you look at the side-on shot you can see it hanging over.Looks great Firewill! Share this post Link to post Share on other sites
warbirdguy1 14 Posted September 10, 2016 Firewill, I am THRILLED you are working on the F-16D instructor/rear seat. Often my girlfriend rides back there and operates the ECM, I-TGT, and just a second set of eyes in the sky. This addition will dramatically change our experience. I am sooooo looking forward to this! Here are a few images of my unit. The 8th Tactical Fighter Wing comprised of airsoft players from the DV8 Airsoft field in Lithia, Florida, USA aircraft for anyone who cares. We exclusively operate Firewills F-16 series. Firewill, keep up the good work. Your mods are well loved lol The 8th TFW Wing Commanders F-16D. So far the only F-16D we use. A F-16C of the 8th TFW 1st Fighter Bomber Squadron. F-16C of the 8th TFW 2nd Fighter SquadronMy Wing Commanders 8th TFW F-16D with a F-16C of the 8th TFW 1st Fighter Bomber Squadron. 1 Share this post Link to post Share on other sites
teddymosart1 40 Posted September 11, 2016 A Q: Is it possible to choose what target the WSO will target? Or can a single pilot choose the backseat and traget,then jump back? Or some way to use MFDs,to point Ai to attack a target I choose? 1 Share this post Link to post Share on other sites
firewill 3881 Posted September 12, 2016 Hello, F-16I ;) Seriously though, I request again that because of whatever happened with the Arma engine, you decrease the lift force on all your planes. The handling was perfect, now they just pitch up. Landing speed is also too slow, or maybe too much ground effect or flap lift. 1. thats fine for me. 2. my adviser from retired pilot said "that's ok, its just game not a real." 3. envelope is close relate with aircraft speed and acceleration, so not to be easier to adjust. maybe no.3 is important of current situation. maybe will adjust that soon or later so keep patience. Share this post Link to post Share on other sites
warbirdguy1 14 Posted September 14, 2016 always open for that, well.. was closed recently cause of many reasons but anyway open for now :) I would assume that was caused by many sour people. Unfortunately I have found the ArmA community is plagued with many elitist that gripe and the smallest things or make unreasonable request or demand something from a mod creator. They do not understand that you do this for fun not because you are getting paid. Keep in mind my understanding of the mechanics of ArmA are very limited. I may be making suggestions that are outside the limitations of what can be done in ArmA. Most of my observations are trivial and may not mean much. Despite these little details which really are nothing to worry about, you have my ABSOLUTE favorite mod for ArmA! I am so looking forward to addition F-16 content from you. Anyhows lets get started. All the information below was sourced from my dad who was a a crew chief on the F-16 for most of his 20 year service and specialized in loading ordinance. He retired in 1993 so I am not sure if any of this information is dated. Item 1. On the F-16, maybe other NATO aircraft, the ordinance is fired off from right to left and outboard to inboard. Lets say you have AIM-9s loaded on all hard points 1, 2, 3, 7, 8, 9 they would fire in the sequence of 9, 1, 8, 2, 7, 3. Another example, MK-82s on triple ejector racks 3, 4, 6 , and 7 would pickle in the 7 ,3, 7 ,3, 7, 3, 6, 4, 6, 4, 6, 4. Item 2. The AIM-120 AMRAAM on pylons 1,2,3, 7, 8, and 9 fire off the rail without any need or the ability to drop clear of the aircraft. Another thing to add while on the topic of the AIM-120 although not necessary, it would be interesting to see an AIM-120B model if you decided it was worth the time. Item 3. I do not know if you are aware but on the F-16D Blank you are unable to turn on the landing lights, I do not see the option to do so. Item 4. Question, how much control will the WSO have in the rear of your new F-16D coming out? Ideally I was hoping the WSO could pickle most of the ordinance. Again, what an amazing mod you have for this. If you have a donation site I would love to slide a bit your way as a token of appreciation for publicly providing this incredible mod. Thanks again for all you do! Share this post Link to post Share on other sites
firewill 3881 Posted September 14, 2016 I would assume that was caused by many sour people. Unfortunately I have found the ArmA community is plagued with many elitist that gripe and the smallest things or make unreasonable request or demand something from a mod creator. They do not understand that you do this for fun not because you are getting paid. Keep in mind my understanding of the mechanics of ArmA are very limited. I may be making suggestions that are outside the limitations of what can be done in ArmA. Most of my observations are trivial and may not mean much. Despite these little details which really are nothing to worry about, you have my ABSOLUTE favorite mod for ArmA! I am so looking forward to addition F-16 content from you. Anyhows lets get started. All the information below was sourced from my dad who was a a crew chief on the F-16 for most of his 20 year service and specialized in loading ordinance. He retired in 1993 so I am not sure if any of this information is dated. Item 1. On the F-16, maybe other NATO aircraft, the ordinance is fired off from right to left and outboard to inboard. Lets say you have AIM-9s loaded on all hard points 1, 2, 3, 7, 8, 9 they would fire in the sequence of 9, 1, 8, 2, 7, 3. Another example, MK-82s on triple ejector racks 3, 4, 6 , and 7 would pickle in the 7 ,3, 7 ,3, 7, 3, 6, 4, 6, 4, 6, 4. Item 2. The AIM-120 AMRAAM on pylons 1,2,3, 7, 8, and 9 fire off the rail without any need or the ability to drop clear of the aircraft. Another thing to add while on the topic of the AIM-120 although not necessary, it would be interesting to see an AIM-120B model if you decided it was worth the time. Item 3. I do not know if you are aware but on the F-16D Blank you are unable to turn on the landing lights, I do not see the option to do so. Item 4. Question, how much control will the WSO have in the rear of your new F-16D coming out? Ideally I was hoping the WSO could pickle most of the ordinance. Again, what an amazing mod you have for this. If you have a donation site I would love to slide a bit your way as a token of appreciation for publicly providing this incredible mod. Thanks again for all you do! okay, let's me explain of items one by one 1. because i made the proxy order is left->right from my old habit since make addon long time ago. of course can change it but expect the mess up the loadout of other third party include your falcon. 2. but looks cool!(uh, just for me?) and also some stealth aircraft such as F-22 and F-35 can using amraam like a drop. in last video, F-15(from BMS) fire the amraam with drop and direct fire. i hope you understand f-16 is not only my project by me(F-15SE,F-14,F-15, etc) 3. maybe press L key if didn't see it - landing light button, if not, i'll looking of that. 4. still instructor with laser designator, due to gunner problem.-if wizzo is gunner, pilot can't using AA weapon without wizzo. i'm still research, but need some time. i hope my answer is help for your question. p.s : paypal donation button is always place in my insignia section(bottom of steam profile) Share this post Link to post Share on other sites
firewill 3881 Posted September 19, 2016 will be announce for detail 5 Share this post Link to post Share on other sites