donkassim 10 Posted January 10, 2015 Thanks for an amazing script works amazingly Just a quick question, if a player is injured then he can ask for help and gets revived but if an ai gets injured no one follows him to revive him unless given and order by the player Please advise Share this post Link to post Share on other sites
giallustio 770 Posted January 10, 2015 If you are the leader you need to give the order, if it's an AI leader it will give the order automatically Share this post Link to post Share on other sites
donkassim 10 Posted January 10, 2015 Amazing my friend mucho gracias! Share this post Link to post Share on other sites
NorX Aengell 23 Posted January 10, 2015 Really nice script, simple revive that i need :). It is possible in the futur to add the possibilities to drag and carry ? When you have the time :). If you don't have time or other It doesn't matter it's really good at this state ;). Share this post Link to post Share on other sites
donkassim 10 Posted January 11, 2015 Hello once again, script is working well but the only problems are : The enemy is not getting killed as once they are down they also can be revived if you go close to them What can it be to solve this ? Share this post Link to post Share on other sites
giallustio 770 Posted January 11, 2015 Did you set the config file? Share this post Link to post Share on other sites
donkassim 10 Posted January 11, 2015 Yes my friend I did set the config but surprising that enemies are not dead only unconcious Share this post Link to post Share on other sites
giallustio 770 Posted January 11, 2015 Can you post your config file? Share this post Link to post Share on other sites
donkassim 10 Posted January 11, 2015 Yes i did ---------- Post added at 14:20 ---------- Previous post was at 14:19 ---------- I haven't changed anything in the config Share this post Link to post Share on other sites
giallustio 770 Posted January 11, 2015 Try to open it and customize it as you like Share this post Link to post Share on other sites
donkassim 10 Posted January 13, 2015 ok it works perfectly, just a request, is it possible when an AI is down and asking for help, the closest medic to revive the AI without the player giving an order ? Share this post Link to post Share on other sites
giallustio 770 Posted January 13, 2015 (edited) Edit the unc.sqf, line 68: if ((!isPlayer leader _group) && {isNull (_unit getVariable ["btc_qr_helper",objNull])}) then {[_unit] call btc_qr_fnc_call_for_help}; to if (isNull (_unit getVariable ["btc_qr_helper",objNull])) then {[_unit] call btc_qr_fnc_call_for_help}; Edited January 13, 2015 by Giallustio Share this post Link to post Share on other sites
donkassim 10 Posted January 13, 2015 Perfect will try it out and update you Thanks for the amazing support and great addon ---------- Post added at 12:27 ---------- Previous post was at 10:42 ---------- no it doesnt work with the above code, still as a player i have to give the command to go heal the AI also with the above, the AI are now getting killed directly and no more in the state of unconcious waiting for help. please advise. you can try it our here on my server at : 85.131.229.178 port : 2302 Share this post Link to post Share on other sites
giallustio 770 Posted January 13, 2015 Copy paste error, fixed. You should activate the "show script errors" Share this post Link to post Share on other sites
donkassim 10 Posted January 13, 2015 PERFECT, WORKS LIKE A CHARM! grazie mille! Share this post Link to post Share on other sites
easyeb 137 Posted January 21, 2015 Hi and thanks for a great script! I've ran into some weird behaviour with this script. I've got it set up so you can revive even after headshot and major damage, and it works great. Except for when I'm running ALiVE. BC Revive works great even though I'm running ALiVE, it's just the headshot/major damage part that seems to get forgotten when the mission loads. Has anyone else had similar issues? If so -- how did you work it out? Share this post Link to post Share on other sites
R3vo 2654 Posted January 30, 2015 Is there a way to disable respawn for the player at all? I've set everything according to the descriptiong in the config.sqf. However, I still get the respawn dialogue. Thanks in advance R3vo Share this post Link to post Share on other sites
giallustio 770 Posted January 30, 2015 You need to change a bit the script. dlg.h line 30 change idc = -1; to idc = 173; unc.sqf line 50 add: (_ui displayCtrl 173) ctrlShow false; Not tested but it should work Share this post Link to post Share on other sites
R3vo 2654 Posted January 30, 2015 (edited) You need to change a bit the script.dlg.h line 30 change idc = -1; to idc = 173; unc.sqf line 50 add: (_ui displayCtrl 173) ctrlShow false; Not tested but it should work That was quick. I'm going to give it a try. Thanks! Edit: I tried that and indeed, I can't respawn anymore. Unfornutately I have to wait now until the time runs out and can't press esc to restart the mission. Edited January 30, 2015 by R3vo Share this post Link to post Share on other sites
giallustio 770 Posted January 30, 2015 And what do you want exactly? Share this post Link to post Share on other sites
R3vo 2654 Posted January 30, 2015 I would like to be able to revive AI squad members, but at the same time the player should not be able to respawn. Share this post Link to post Share on other sites
giallustio 770 Posted January 30, 2015 The code above should do exactly what you ask for Share this post Link to post Share on other sites
R3vo 2654 Posted January 30, 2015 The code above should do exactly what you ask for It did, but it also made me beeing stuck in the unconcious dialogue unable to click anything. Only way out was to ALT + F4. Anyway, what I did now is, I just changed [color="#FF8040"][color="#8B3E2F"][b]{[/b][/color][color="#000000"]_x[/color] [color="#191970"][b]call[/b][/color] btc_qr_fnc_unit_init[color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#191970"][b]allUnits[/b][/color][/color] Made with KK's SQF to BBCode Converter to [color="#FF8040"][color="#8B3E2F"][b]{[/b][/color][color="#000000"]_x[/color] [color="#191970"][b]call[/b][/color] btc_qr_fnc_unit_init[color="#8B3E2F"][b]}[/b][/color] [color="#191970"][b]forEach[/b][/color] [color="#8B3E2F"][b][[/b][/color]p2[color="#8B3E2F"][b],[/b][/color]p3[color="#8B3E2F"][b],[/b][/color]p4[color="#8B3E2F"][b],[/b][/color]p5[color="#8B3E2F"][b],[/b][/color]p6[color="#8B3E2F"][b],[/b][/color]p7[color="#8B3E2F"][b]][/b][/color][color="#8B3E2F"][b];[/b][/color][/color] Made with KK's SQF to BBCode Converter That way it disables the respawn for the player but keeps the revive script for the Ai. It's not perfect, but it serves my needs. ;) Share this post Link to post Share on other sites
giallustio 770 Posted January 30, 2015 So do you want a restart mission button? Share this post Link to post Share on other sites
R3vo 2654 Posted January 30, 2015 So do you want a restart mission button? It's fine for me now, but a restart button or abort button would be nice for a future update Share this post Link to post Share on other sites