UK_Apollo 476 Posted June 30, 2016 We have a public server that has mission rotations through many maps, so our players run a single modset enabling them to play whatever is running. The issue I suspect here is that both authors will have used the same class names for the ibr objects. Ideally each author should prefix their new or modified class names with their ID tag to avoid these conflicts. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 1, 2016 Ok, so I've found the issue with still receiving this message: Warning Message: Addon 'A3_Map_Panthera3' requires addon 'CUP_ibr_plants' It's a conflict with the mod map N'Ziwasogo. I guess there is an overwrite of objects, which prevents Panthera from loading correctly. When running @cup_terrains_core and @panthera_a3, no problem. When running @cup_terrains_core, @panthera_a3 and @nziwasogo there are problems. I'll cross-post to the N'Ziwasogo thread so hopefully one or other author can resolve the conflict. I still get this error and I´m using CUP Terrains "full" (not just core), and I´ve just updated Isla Duala (both maps are throwing this dependacy error) =( EDIT - I used to have all Icebreakr maps on a single folder and overwrite redundant files... if I load both updated maps (and CUP terrains of course) on separate folders, the dependancy error is fixed... gotta update my launcher modlines ;) Share this post Link to post Share on other sites
GamerOnkel 100 Posted August 16, 2016 Hello icebreaker I found her a few small mistakes :) Grass on concrete runway flying debris house: Share this post Link to post Share on other sites
CrazyCorky 463 Posted August 16, 2016 The flying debris house was after it was destroyed during the mission? If so I remember seeing that those particular buildings had an issue where in the destroyed version would be off the ground. And if so I believe it is out of Icebreakr's control. Share this post Link to post Share on other sites
HDPlaysGame 0 Posted September 10, 2016 Where can i get the Source Files for Mapping with Terrain Builder?! Share this post Link to post Share on other sites
CrazyCorky 463 Posted September 10, 2016 Where can i get the Source Files for Mapping with Terrain Builder?! Source files for this are not available to my knowledge. Share this post Link to post Share on other sites
icebreakr 3159 Posted September 10, 2016 Where can i get the Source Files for Mapping with Terrain Builder?! Huh? My work is not freeware... make your own island. Share this post Link to post Share on other sites
icebreakr 3159 Posted October 4, 2016 There's bunch of people that don't know that I've added a lot of new areas in A3 version of my Island Panthera. Here are some of the new areas on the W side of the map, enjoy. Isla Fortieste, Southwest Isla Rubina & Isla Savagia, West Upgraded Boriana Airbase / FOB 4 Share this post Link to post Share on other sites
frostie12345 48 Posted November 1, 2016 Hey, just here to post a config error thats pops up in the 3d editor. Maybe u could fix it http://i.imgur.com/abUrvjv.jpg All Mods are up2date Share this post Link to post Share on other sites
CrazyCorky 463 Posted November 1, 2016 Hey, just here to post a config error thats pops up in the 3d editor. Maybe u could fix it http://i.imgur.com/abUrvjv.jpg All Mods are up2date Are you running the CUP terrains and core or the Complete Terrains pack? As far as I remember it only requires core now. Or if you're running other maps along with it as well. Easiest way to check is run just Arma with Panthera and Cup core. If you have done this already then my apologies. Share this post Link to post Share on other sites
frostie12345 48 Posted November 1, 2016 just double checked it not your maps brokes this, Esseker brokes this on your maps, cant believe it. Sorry for that ^^ 1 Share this post Link to post Share on other sites
JD Wang 352 Posted November 19, 2016 Is it just me or is this a very bright terrain? I really enjoy it, it's amazing, but in the middle of an overcast night it's like there's no need at all for NVG's. Is this something others have noticed? Just trying to ascertain if the issue is on my end. Share this post Link to post Share on other sites
icebreakr 3159 Posted November 20, 2016 Is it just me or is this a very bright terrain? I really enjoy it, it's amazing, but in the middle of an overcast night it's like there's no need at all for NVG's. Is this something others have noticed? Just trying to ascertain if the issue is on my end. Are you aware that all my maps are set to a full moon night (day)? Try changing date at least a week less or more that the currently set one to experience darker nights? If it will be still too bright let me know so I can tweak it - Panthera is coming with a new slight update and uncoded pbo. Best regards! 3 Share this post Link to post Share on other sites
CrazyCorky 463 Posted November 20, 2016 Are you aware that all my maps are set to a full moon night (day)? Try changing date at least a week less or more that the currently set one to experience darker nights? If it will be still too bright let me know so I can tweak it - Panthera is coming with a new slight update and uncoded pbo. Best regards! Uncoded pbo?! Does this mean what I think it means? Share this post Link to post Share on other sites
JD Wang 352 Posted November 20, 2016 Yeah I tried a few different dates, and even fully overcast there was still no need for NVG's. Hope the new update doesn't change too much, it's only just been reindexed for ALiVE haha. Share this post Link to post Share on other sites
taro8 806 Posted December 3, 2016 For some reason I get an error about missing structure: a3\structures_f\research\dome_small_plates.p3d. maybe the latest patch messed up something. Anyway, the best map for Arma 3 IMHO. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted December 3, 2016 For some reason I get an error about missing structure: a3\structures_f\research\dome_small_plates.p3d. maybe the latest patch messed up something. Yup, it sure did... Share this post Link to post Share on other sites
JD Wang 352 Posted December 4, 2016 Hey Icebreakr is there some way to open/close the Panthera Park gate via code?I'd like to start a mission with the gate wide open. Also if there's some magic you could do to stop the AI just walking straight through it even when it's closed that would be incredible (I know this is probably a BI issue) Share this post Link to post Share on other sites
icebreakr 3159 Posted December 4, 2016 People are reporting that BIS removed some of the models from the game. Exactly, after we needed to re-download 10 GIGS they removed 3 MBs of p3ds... and wrecked several projects in progress, inc. exisiting maps like Panthera.Silola is reporting same issue here. 4 Share this post Link to post Share on other sites
Grumpy Old Man 3548 Posted December 4, 2016 People are reporting that BIS removed some of the models from the game. Exactly, after we needed to re-download 10 GIGS they removed 3 MBs of p3ds... and wrecked several projects in progress, inc. exisiting maps like Panthera. Silola is reporting same issue here. It's mind boggling that no one at bohemia thought "Hmm, maybe removing something that has been in the game for more than 3 years isn't a smart move". Cheers 1 Share this post Link to post Share on other sites
JD Wang 352 Posted December 4, 2016 I'm going to have to check when I get home tonight, but I was making a mission on Panthera over the weekend (after the update) and don't recall seeing that error??? Share this post Link to post Share on other sites
icebreakr 3159 Posted December 4, 2016 It is there with 1.66 running, believe me. I'll update to get rid of that error asap. 1 Share this post Link to post Share on other sites
JD Wang 352 Posted December 5, 2016 You're awesome dude, thanks for all your work.Don't suppose you had an answer to my last post about how I can start a mission with Panthera Park gate wide open? Is there some code I can put in the mission init or something? Need some way to let the raptors escape from the start of the mission :P Share this post Link to post Share on other sites
icebreakr 3159 Posted December 5, 2016 Oh sorry missed that, try this one: To open: doorname animate ["Dvere1", 1] To close: doorname animate ["Dvere2", 0] 2 Share this post Link to post Share on other sites
icebreakr 3159 Posted December 20, 2016 As you've probably read in the changelog of official "hotfix", dome_small_plates.p3d has been restored and no longer causes a pop-up. Nevertheless, I'm updating the map to v3.8 shortly for Xmas release and removing obfuscation. 2 Share this post Link to post Share on other sites