IndeedPete 1038 Posted January 11, 2016 Hm, are you sure it wasn't just loading? It stays black on my machine for a minute or more even while the shop is indexing unlisted mod content, but since you weren't running any mods it makes me suspicious... Share this post Link to post Share on other sites
froggyluv 2136 Posted January 11, 2016 Well I did have the reshade running... Anyways, gotta say wow on the immersion level - what an opening! Reminded me of Half Life and ivr never gotten that feeling from arma. Ambience, music, sounds and generally spooky shit goings on, pretty impressive. The first real mission of tracking down the 6 anamolies is a little strange as I am trippin the fuck out and sometimes dying for I don't even know why. Still, definitely diggin it Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 11, 2016 Thanks! I agree, the effects, sounds, and overall looks Surfer made are amazing. But it shows how diverse Arma 3 can be. Most anomalies do damage over time so that might be causing your death. If there's any particular one that kills you right away (the BLASTER aside) please let us know. It's still Alpha after all. Share this post Link to post Share on other sites
Alex150201 894 Posted January 12, 2016 Hey indeedpete, the blaster has never killed me :P no matter how much health I had. Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 12, 2016 Lucky you... Share this post Link to post Share on other sites
Alex150201 894 Posted January 12, 2016 Lucky you... Is it random? If so what is the change I will die sometime during a blowout? For me they also happen fairly often so every 5-15 minutes I have a blowout happening. Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 12, 2016 There's no random chance of dying in a blowout, unless you are in a fight when it occurs. RAD, BIO, CHEM, and TRIP anomalies do damage over time, and the BLASTER spawns explosions which naturally cause damage when you're too close. Share this post Link to post Share on other sites
Alex150201 894 Posted January 12, 2016 There's no random chance of dying in a blowout, unless you are in a fight when it occurs. RAD, BIO, CHEM, and TRIP anomalies do damage over time, and the BLASTER spawns explosions which naturally cause damage when you're too close. So that's how blasters work! Well apparently I can never get too close to a blaster, hell I don't even see the explosions you are talking about but if they look like the ones on the pictures then holy crap, I'll get close so I can see that beauty! Out of all the anomalies I must say the Freezer is a real bitch sometimes. Especially when you play alone, but thanks for leaving the debug window on :) Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 12, 2016 Yeah, that one needs some fixing for single players. Share this post Link to post Share on other sites
froggyluv 2136 Posted January 12, 2016 Now I know it's bad taste to ask mission makers to make it compatible with a specific MOD but this jawnee is meant to be played with EM mod! For some reason doesn't init with CZ and its a real shame especially when weaponless as I am :P EDIT: LOL my bad -its the Enhanced Movement by BadBenson. Basically allows you to climb,jump etc...bringing 89% even more Half Life to this cool mission. https://forums.bistudio.com/topic/174788-arma-enhanced-movement/ 1 Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 12, 2016 I can see what I can do if you can tell me what exactly the EM mod is. ;) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted January 13, 2016 I can see what I can do if you can tell me what exactly the EM mod is. ;) ArmA Parkour in a nutshell lol video: https://youtu.be/AXB_N8YmTFo (I use it everyday, can´t play arma without it anymore lol) 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 20, 2016 ArmA Parkour in a nutshell lol video: https://youtu.be/AXB_N8YmTFo (I use it everyday, can´t play arma without it anymore lol) Me too-especially in stealthy urban solo missions such as Operation Alleycat or Steal the car-it makes it so fun climbing over walls and onto low roofs :) Love it! Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 20, 2016 I'm not sure how EM could possibly interfere with CZ, but I will check it out. Share this post Link to post Share on other sites
surfer 42 Posted January 22, 2016 Yeah, I'm curious if all the custom buildings could be climbed with the EM mod. Besides that I'm currently working on a custom rain sound, so we have rain again but no damn crickets. Share this post Link to post Share on other sites
inlesco 233 Posted January 22, 2016 I very much hope BIS will improve ambient terrain env. extras handling with Tanoa's arrival because enableEnvironment false (which I also use in every mission of mine :D) removes it all altogether. Share this post Link to post Share on other sites
gnc_lord_mdb 11 Posted January 27, 2016 there is a chance that it comes with a version of the German text? The Mission is very good and nice and like me and others very much. Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 28, 2016 You mean a German localisation? No, at least I am not planning to anything in that direction. Share this post Link to post Share on other sites
gnc_lord_mdb 11 Posted January 28, 2016 would be technically possible?there is a string Tabel file? The one could make available? Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 28, 2016 That would require a stringtable.xml and I'd have to replace all hard-coded texts, yes. Share this post Link to post Share on other sites
gnc_lord_mdb 11 Posted January 29, 2016 And that would be possible, the translation would perhaps we make into German. Share this post Link to post Share on other sites
IndeedPete 1038 Posted January 29, 2016 You could do that, yes. But it's still in Alpha which means we will change things. Share this post Link to post Share on other sites
surfer 42 Posted February 23, 2016 We couldn't do without one ... 2 Share this post Link to post Share on other sites
Alex150201 894 Posted February 25, 2016 We couldn't do without one ... Nice, I think I couldn't do without one either! Share this post Link to post Share on other sites
Biflioi 8 Posted February 27, 2016 Hey. First, thanks for the great mission. had a blast last night :). My question is related to the black screen after the "storm" hits. I have to fully leave the mission to get it back to work. (it doesnt hang, just keeps the screen black so, save mission and load again). Is that a known issue, or is it just me? Is its me, where could it come from? Apart from some equipment mods I´m running: Blastcore, CBA, JSR DF (eden release), TPW, Enhanced Movement and VCom... Share this post Link to post Share on other sites