dreadpirate 173 Posted May 29, 2015 Hi DreadPirate! Can you point me out on a weapon with ACOG that actually works like you intended in game? So I can check those you mentioned ;) After looking at it some more, I realise that there are no other weapons with the exact same sight, so if it's a no go, I understand. But here are some weapons with the properties I mentioned (ie Iron sight option and no night vision while using the main sight): "M4A1_RCO_GL" "M4A3_RCO_GL_EP1" The following are slightly different. They have a main sight (ACOG) which you can't use with night vision and a red-dot sight mounted on top which you can use with night vision: "BAF_L85A2_RIS_ACOG" "BAF_L85A2_UGL_ACOG" Share this post Link to post Share on other sites
Groove_C 267 Posted June 2, 2015 (edited) Mi24_P RoF should go in ascending order (300-2000-2600) and not in descending (like on Vodnik BPPU, BMP-2/3, BTR-90 and Ka-52 (300-600)). Su34 pilot is missing zoom in/out if in "manual fire". Only working if no "manual fire" selected. BTR90 gunner is missing laser rangefinder (unlike T-90). GAZ_Vodnik_HMG gunner is missing zoom in/out (unlike old-timers BRDM-2 or BMP-2 with same scope). GAZ_Vodnik_HMG gunner is missing laser rangefinder (unlike T-90). GAZ_Vodnik_HMG gunner/driver are missing night vision. https://dev.withsix.com/issues/68103 The BPPU turret is equipped with sights 1PZ-9(day) and TPN-3 or TPN-3-42 "Kristall" (night). Source: http://en.wikipedia.org/wiki/BTR-80 BMP3 gunner is missing laser rangefinder (unlike T-90). BMP3 gunner is missing zeroing up to 3000 m for 2A70 (unlike T-90 with 2A46M). BMP3 is missing radio commands to "Get In" as "Gunner Left" or "Gunner Right", only having "Gunner" option (hopefully not engine limitation :D). https://dev.withsix.com/issues/2079 Edited June 3, 2015 by Groove_C Share this post Link to post Share on other sites
smrtwhkd 10 Posted June 3, 2015 Hi, I clicked on the download link to your file but it says "files doesn't exist or has been removed":( ---------- Post added at 00:10 ---------- Previous post was at 00:06 ---------- Also, I purchased OA on steam a few days ago. Under game library, there is one called "Arma 2 OA beta (obsolete)" Because it says obsolete, I didn't install it. From reading your first post, it sounds like the beta version is actually where all the latest patches are assembled? So should I be using beta or non beta? Thanks Share this post Link to post Share on other sites
opusfmspol 280 Posted June 3, 2015 Hi, I clicked on the download link to your file but it says "files doesn't exist or has been removed":( goliath86 responded to similar in this post: http://forums.bistudio.com/showthread.php?184371-WIP-CorePatch-config-patch-for-ArmA-2-OA&p=2937186&viewfull=1#post2937186 Also, I purchased OA on steam a few days ago. Under game library, there is one called "Arma 2 OA beta (obsolete)" Because it says obsolete, I didn't install it. From reading your first post, it sounds like the beta version is actually where all the latest patches are assembled? So should I be using beta or non beta? Thanks The current beta is under regular OA, it is not the "beta (obsolete)" which I think was prior version's beta. To get the current beta, in OA right-click the game in library and select "properties" at the bottom. Select the "Betas" tab on the pop-up. Hit the drop-down and there are three selections: beta, none - opt-out of beta, and prior release version. Share this post Link to post Share on other sites
Groove_C 267 Posted June 3, 2015 (edited) BMP-2 (HQ) and BTR-90 (HQ) gunner places should be changed to commander places like in LAV-25 (HQ) and BRDM-2 (HQ), because gunners cannot order drivers to drive anywhere unlike commanders. LAV25_HQ placed in editor with player as driver, driver cannot switch to commander. BRDM2_HQ_Gue placed in editor with player as driver, driver cannot switch to commander. BRDM2_HQ_TK_GUE_EP1 placed in editor with player as driver, driver cannot switch to commander. BTR90_HQ placed in editor with player as driver, than switched to gunner and cannot switch back to driver. BTR90_HQ placed in editor with player as gunner, gunner cannot switch to driver. BMP2_HQ_CDF placed in editor with player as driver, than switched to gunner and cannot switch back to driver. BMP2_HQ_CDF placed in editor with player as gunner, gunner cannot switch to driver. BMP2_HQ_INS placed in editor with player as driver, than switched to gunner and cannot switch back to driver. BMP2_HQ_INS placed in editor with player as gunner, gunner cannot switch to driver. BMP2_HQ_TK_EP1 placed in editor with player as driver, than switched to gunner and cannot switch back to driver. BMP2_HQ_TK_EP1 placed in editor with player as gunner, gunner cannot switch to driver. Commanders / gunners of all HQs cannot turn in despite having textures for their respective places (at least BRDM-2). These tanks: M1A1 M1A2_TUSK_MG M1A1_US_DES_EP1 M1A2_US_TUSK_MG_EP1 T72_CDF T72_ACR T72_RU T90 T72_INS T72_TK_EP1 T72_Gue should have their zeroing limit changed to 3000 m instead of 2000 m currently. Currently it's impossible to reach villages (Vybor, Stary Sobor or Vyshnoye), firing from under the red/white tower @ Green Mountain, because of the range of almost 3 km or even more, despite having these villages in direct sight and these cannons in RLF able to hit targets at ranges of 3 km and beyond. Here some pics attached: Vybor Stary Sobor Vyshnoye Edited June 3, 2015 by Groove_C Share this post Link to post Share on other sites
smrtwhkd 10 Posted June 3, 2015 goliath86 responded to similar in this post:http://forums.bistudio.com/showthread.php?184371-WIP-CorePatch-config-patch-for-ArmA-2-OA&p=2937186&viewfull=1#post2937186 The current beta is under regular OA, it is not the "beta (obsolete)" which I think was prior version's beta. To get the current beta, in OA right-click the game in library and select "properties" at the bottom. Select the "Betas" tab on the pop-up. Hit the drop-down and there are three selections: beta, none - opt-out of beta, and prior release version. Oh I see. Great, thanks for tips. I have installed that (obsolete) beta, is there anyway that I can uninstall it? ---------- Post added at 16:50 ---------- Previous post was at 16:39 ---------- Goliath, Many thanks for this great mod. It helps fix many of the blatant bugs in 1.63. I noticed two more things that you may be able to add to your list: 1. Your mod fixed Bitter Hills of Harvest Red campaign. However there is still a tiny bug at the beginning during the briefing session. After Shopftoe finished his blah blah, there came another officer in helmet from right and he started talking to Simmons. They will talk about a 1 min, but during this time, there is no voice, no subtitles. You can see their hands flying and they talking. I guess some script are missing here. This is not a show stopper though. After they talk, player will regain control and mission plays out as it should. 2. In 1.63, pilot of attack helicopter can lock target, but the gunner won't respond by locking onto the target that pilot chooses. The only way you can order the gunner to lock onto something is through the command menu. It's kinda annoying especially when in the heat of battle, you have to scroll through the list of targets to find the one you want. By the time you find it, the window of opportunity is gone. Wonder if this is fixable in corepatch. Once again, many thanks Share this post Link to post Share on other sites
bars91 956 Posted June 5, 2015 These tanks: M1A1 M1A2_TUSK_MG M1A1_US_DES_EP1 M1A2_US_TUSK_MG_EP1 T72_CDF T72_ACR T72_RU T90 T72_INS T72_TK_EP1 T72_Gue should have their zeroing limit changed to 3000 m instead of 2000 m currently. Currently it's impossible to reach villages (Vybor, Stary Sobor or Vyshnoye), firing from under the red/white tower @ Green Mountain, because of the range of almost 3 km or even more, despite having these villages in direct sight and these cannons in RLF able to hit targets at ranges of 3 km and beyond. This! - it was probably done due to "gameplay" concerns (I think since BIS had to accomodate for players with low visibility settings or something like it) and now can be set to a realistic value because final patch and stuff... =) Share this post Link to post Share on other sites
goliath86 11 Posted June 5, 2015 New beta's changelog updated: 05/06/2015 Beta Changelog Share this post Link to post Share on other sites
goliath86 11 Posted June 15, 2015 New beta's changelog updated: 15/06/2015 Beta Changelog Share this post Link to post Share on other sites
Schatten 284 Posted June 15, 2015 Nice work, goliath86! Can you fix incorrect positions of rear lights of BTR-90 and BTR-90 (HQ)? http://www.filedropper.com/arma2oa2015-06-1522-31-38-101 http://www.filedropper.com/arma2oa2015-06-1522-31-46-875 http://www.filedropper.com/arma2oa2015-06-1522-31-57-069 And what about this spam: http://forums.bistudio.com/showthread.php?191811-A2-A2-OA-Beta-Patches-Pre-Final-Patch&p=2947126&viewfull=1#post2947126 And this problem: http://forums.bistudio.com/showthread.php?184371-WIP-CorePatch-config-patch-for-ArmA-2-OA&p=2904182&viewfull=1#post2904182 http://forums.bistudio.com/showthread.php?184371-WIP-CorePatch-config-patch-for-ArmA-2-OA&p=2906768&viewfull=1#post2906768 Share this post Link to post Share on other sites
Groove_C 267 Posted June 15, 2015 Still not working: LAV25_HQ placed in editor with player as driver, driver cannot switch to commander. BRDM2_HQ_Gue placed in editor with player as driver, driver cannot switch to commander. BRDM2_HQ_TK_GUE_EP1 placed in editor with player as driver, driver cannot switch to commander. Share this post Link to post Share on other sites
goliath86 11 Posted June 15, 2015 Still not working:LAV25_HQ placed in editor with player as driver, driver cannot switch to commander. BRDM2_HQ_Gue placed in editor with player as driver, driver cannot switch to commander. BRDM2_HQ_TK_GUE_EP1 placed in editor with player as driver, driver cannot switch to commander. It is a "problem" with all the A2 vehicles: if the driver is not the leader, he can't switch to the commander seat ---------- Post added at 22:19 ---------- Previous post was at 22:16 ---------- Nice work, goliath86!Can you fix incorrect positions of rear lights of BTR-90 and BTR-90 (HQ)? http://www.filedropper.com/arma2oa2015-06-1522-31-38-101 http://www.filedropper.com/arma2oa2015-06-1522-31-46-875 http://www.filedropper.com/arma2oa2015-06-1522-31-57-069 And what about this spam: http://forums.bistudio.com/showthread.php?191811-A2-A2-OA-Beta-Patches-Pre-Final-Patch&p=2947126&viewfull=1#post2947126 And this problem: http://forums.bistudio.com/showthread.php?184371-WIP-CorePatch-config-patch-for-ArmA-2-OA&p=2904182&viewfull=1#post2904182 http://forums.bistudio.com/showthread.php?184371-WIP-CorePatch-config-patch-for-ArmA-2-OA&p=2906768&viewfull=1#post2906768 I can't reproduce the "AK_107_kobra" RPT spam. If you can send me a test mission or repro steps maybe I can take a look on it. For the BTR-90 and BTR-90 HQ I think that there's a problem on memory points of the models. Share this post Link to post Share on other sites
Schatten 284 Posted June 16, 2015 I can't reproduce the "AK_107_kobra" RPT spam. If you can send me a test mission or repro steps maybe I can take a look on it. Seems it happens only if I start arma2oaserver.exe with any mod: ======================================================================= D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe == "D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe" -cfg=basic.cfg -config=server.cfg -mod=ACR -name=server -netlog -profiles=profiles ===================================================================== Exe timestamp: 2015/06/11 18:19:49 Current time: 2015/06/16 20:04:43 Version 1.63.131129 Warning Message: No entry 'bin\config.bin/CfgWeapons.AK_107_kobra'. Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating weapon AK_107_kobra with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.model'. Warning Message: '/' is not a value Warning Message: No entry '.simulation'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDuration'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightIntensity'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockDelay'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockSystem'. Warning Message: '/' is not a value Warning Message: No entry '.cmImmunity'. Warning Message: '/' is not a value Warning Message: No entry '.lockingTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.lockedTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.muzzles'. Warning Message: Size: '/' not an array 20:04:43 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 20:04:44 Connected to Steam servers ======================================================================= D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe == "D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe" -cfg=basic.cfg -config=server.cfg -mod=ACR;@inidbi -name=server -netlog -profiles=profiles ===================================================================== Exe timestamp: 2015/06/11 18:19:49 Current time: 2015/06/16 20:03:59 Version 1.63.131129 Warning Message: No entry 'bin\config.bin/CfgWeapons.AK_107_kobra'. Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating weapon AK_107_kobra with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.model'. Warning Message: '/' is not a value Warning Message: No entry '.simulation'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDuration'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightIntensity'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockDelay'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockSystem'. Warning Message: '/' is not a value Warning Message: No entry '.cmImmunity'. Warning Message: '/' is not a value Warning Message: No entry '.lockingTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.lockedTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.muzzles'. Warning Message: Size: '/' not an array 20:03:59 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 20:04:00 Connected to Steam servers ======================================================================= D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe == "D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe" -cfg=basic.cfg -config=server.cfg -mod=ACR;@server -name=server -netlog -profiles=profiles ===================================================================== Exe timestamp: 2015/06/11 18:19:49 Current time: 2015/06/16 20:02:56 Version 1.63.131129 Warning Message: No entry 'bin\config.bin/CfgWeapons.AK_107_kobra'. Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating weapon AK_107_kobra with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.model'. Warning Message: '/' is not a value Warning Message: No entry '.simulation'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDuration'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightIntensity'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockDelay'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockSystem'. Warning Message: '/' is not a value Warning Message: No entry '.cmImmunity'. Warning Message: '/' is not a value Warning Message: No entry '.lockingTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.lockedTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.muzzles'. Warning Message: Size: '/' not an array 20:02:56 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 20:02:57 Connected to Steam servers ======================================================================= D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe == "D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe" -cfg=basic.cfg -config=server.cfg -mod=@inidbi;@server -name=server -netlog -profiles=profiles ===================================================================== Exe timestamp: 2015/06/11 18:19:49 Current time: 2015/06/16 20:01:44 Version 1.63.131129 Warning Message: No entry 'bin\config.bin/CfgWeapons.AK_107_kobra'. Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating weapon AK_107_kobra with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.model'. Warning Message: '/' is not a value Warning Message: No entry '.simulation'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDuration'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightIntensity'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockDelay'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockSystem'. Warning Message: '/' is not a value Warning Message: No entry '.cmImmunity'. Warning Message: '/' is not a value Warning Message: No entry '.lockingTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.lockedTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.muzzles'. Warning Message: Size: '/' not an array 20:01:44 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 20:01:45 Connected to Steam servers ======================================================================= D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe == "D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe" -cfg=basic.cfg -config=server.cfg -mod=ACR;@inidbi;@server -name=server -netlog -profiles=profiles ===================================================================== Exe timestamp: 2015/06/11 18:19:49 Current time: 2015/06/16 20:00:45 Version 1.63.131129 Warning Message: No entry 'bin\config.bin/CfgWeapons.AK_107_kobra'. Warning Message: No entry '.scope'. Warning Message: '/' is not a value Warning Message: Error: creating weapon AK_107_kobra with scope=private Warning Message: No entry '.displayName'. Warning Message: '/' is not a value Warning Message: No entry '.nameSound'. Warning Message: '/' is not a value Warning Message: No entry '.type'. Warning Message: '/' is not a value Warning Message: No entry '.picture'. Warning Message: '/' is not a value Warning Message: No entry '.Library'. Warning Message: No entry '.libTextDesc'. Warning Message: '/' is not a value Warning Message: No entry '.model'. Warning Message: '/' is not a value Warning Message: No entry '.simulation'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightDuration'. Warning Message: '/' is not a value Warning Message: No entry '.fireLightIntensity'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockDelay'. Warning Message: '/' is not a value Warning Message: No entry '.weaponLockSystem'. Warning Message: '/' is not a value Warning Message: No entry '.cmImmunity'. Warning Message: '/' is not a value Warning Message: No entry '.lockingTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.lockedTargetSound'. Warning Message: Size: '/' not an array Warning Message: No entry '.muzzles'. Warning Message: Size: '/' not an array 20:00:45 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 20:00:46 Connected to Steam servers ======================================================================= D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe == "D:\Steam\steamapps\common\Arma 2 Operation Arrowhead\arma2oaserver.exe" -cfg=basic.cfg -config=server.cfg -name=server -netlog -profiles=profiles ===================================================================== Exe timestamp: 2015/06/11 18:19:49 Current time: 2015/06/16 20:00:02 Version 1.63.131129 20:00:02 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 20:00:03 Connected to Steam servers In all cases mission contain just BAF rifleman. Share this post Link to post Share on other sites
goliath86 11 Posted June 16, 2015 (edited) @Schatten: can you send PM me the mission, please? Thank you! EDIT: don't worry, I've reproduced it ;) Thank you anyway Edited June 16, 2015 by goliath86 Share this post Link to post Share on other sites
dimon 32 Posted June 18, 2015 (edited) There is a problem: the model of the destroyed buildings do not stop bullets and shoots - it is impossible to play with the AI. original post:Many people put the card probably noticed that you can shoot through walls many models of the ruins, and therefore almost impossible to do even the simplest mission with bots on the map.The problem was resolved with razminirovanie models and adding Lod fire geometry, and therefore lay out a modified version of the map. http://rusfolder.com/36196498 Changes: The walls of the ruins of houses now non-penetrable ones Edited June 18, 2015 by Dimon Share this post Link to post Share on other sites
goliath86 11 Posted June 18, 2015 There is a problem: the model of the destroyed buildings do not stop bullets and shoots - it is impossible to play with the AI. Hi Dimon! In relation to the problem you mentioned, is it a problem only on MP? Beta or non beta patch related? Thank you! ---------- Post added at 20:01 ---------- Previous post was at 19:58 ---------- @Schatten: I've fixed the RPT spam related to AK_107_kobra class..thank you! Share this post Link to post Share on other sites
dimon 32 Posted June 18, 2015 Hi Dimon! In relation to the problem you mentioned, is it a problem only on MP? Beta or non beta patch related?Thank you! the problem has always been data posted 30.04.2013 Quote Originally Posted by Argument545original post:Many people put the card probably noticed that you can shoot through walls many models of the ruins, and therefore almost impossible to do even the simplest mission with bots on the map. The problem was resolved with razminirovanie models and adding Lod fire geometry, and therefore lay out a modified version of the map. http://rusfolder.com/36196498 Changes: The walls of the ruins of houses now non-penetrable ones Share this post Link to post Share on other sites
goliath86 11 Posted June 18, 2015 the problem has always beendata posted 30.04.2013 Thank you! But I can't download the file from the link you send me. I can't read Russian :D Share this post Link to post Share on other sites
dimon 32 Posted June 18, 2015 Thank you! But I can't download the file from the link you send me. I can't read Russian :D @dead Share this post Link to post Share on other sites
goliath86 11 Posted June 23, 2015 New beta's changelog updated: 23/06/2015 Beta Data Changelog Share this post Link to post Share on other sites
Groove_C 267 Posted June 29, 2015 (edited) Vehicles like BMP-2 and T-72 still have only one light cone instead of 2 as after fix. Several vehicles are missing light cone for gunner turret (like T90 as opposed to T-72) or commander (like BMP-2 as opposed to BMP3). Several vehicles can't fire at max ranges set per zeroing, reseting their range before it's max. Will later make a list of vehicles concerned with detailed description of issues + screens. RHIB2Turret boat's MK-19 smoke and muzzle flash to match (be replaced by) those of static MK-19. https://dev.withsix.com/issues/2793 Edited June 29, 2015 by Groove_C Share this post Link to post Share on other sites
goliath86 11 Posted June 29, 2015 Thank you for reporting Groove_C! For: Several vehicles can't fire at max ranges set per zeroing, reseting their range before it's max It is an engine limitation. The zeroing feature can be set for turret and not for every single weapon of the vehicle so if a weapon has 3000m as max zeroing distance and can fire at that distance but in the same turret there is a weapon that can fire at 2000m max, this last one can be zeroed at 3000m but its zeroing is set to default when passing 2000m. Share this post Link to post Share on other sites
Groove_C 267 Posted June 29, 2015 (edited) Single light cone: BMP3 http://i.imgur.com/mx9ytYo.jpg T72_RU, T72_INS, T72_CDF, T72_GUE, T72_TK_EP1 and T72_ACR. http://i.imgur.com/0tcuOpL.jpg BMP2_INS, BMP2_CDF, BMP2_Gue, BMP2_TK_EP1, BMP2_UN_EP1, BMP2_ACR, BMP2_Des_ACR, BMP2_Ambul_INS, BMP2_Ambul_CDF, BMP2_HQ_INS, BMP2_HQ_CDF and BMP2_HQ_TK_EP1. http://i.imgur.com/0d0e9b6.jpg Mi17_rockets_RU, Mi171Sh_rockets_CZ_EP1, ACR_Mi171Sh_RocketsFlight, Mi17_medevac_RU, Mi17_medevac_Ins, Mi17_medevac_CDF, Mi17_Civilian, Mi17_Ins, Mi17_CDF, Mi17_TK_EP1, Mi17_UN_CDF_EP1, Mi171Sh_CZ_EP1 and ACR_Mi171ShFlight. http://i.imgur.com/3knjPNI.jpg T55_TK_EP1 and T55_TK_GUE_EP1. http://i.imgur.com/QfyCxx7.jpg T90 gunner projector not working as opposed to T-72 having it working perfectly. http://i.imgur.com/dlNZsz2.jpg http://i.imgur.com/6OoFGsA.jpg BMP-2 commander projector not working as opposed to BMP3 having it working perfectly. http://i.imgur.com/cLhrb4e.jpg http://i.imgur.com/WalrJOs.jpg http://i.imgur.com/bidoUCI.jpg http://i.imgur.com/tjH6di6.jpg 2S6M_Tunguska commander projector not working. http://i.imgur.com/LPLYVS0.jpg Edited June 29, 2015 by Groove_C Share this post Link to post Share on other sites
Groove_C 267 Posted June 29, 2015 (edited) AGS-17/30 effective range ~1700 m Mk-19 feffective range ~1500 m Source: https://en.wikipedia.org/wiki/AGS-17 https://en.wikipedia.org/wiki/Mk_19_grenade_launcher AGS-17/30 and Mk-19 should have zeroing added, going up to 1500 m with 100 m steps. Edited June 29, 2015 by Groove_C Share this post Link to post Share on other sites
Schatten 284 Posted June 30, 2015 Also projector on top of BRDM-2 doesn't work. Share this post Link to post Share on other sites