goliath86 11 Posted October 15, 2014 (edited) CorePatch This is a simple config/script patch for Arma 2 OA. My objective is to correct all the errors that ArmA 2 OA (1.63) show with the launch command line -showScriptErrors. Upon rollout of 1.63 patch, Bohemia included a new script interpreter that show all the undefined variable present inside scripts. There are a lot of them and maybe they cause script to not run properly. Because of ArmA 3, BI programmer have not much time to spend try correcting errors of an old product, as a programmer I understand this, so I decided to use my skills to try to fix these errors as best as I can. If anyone know about some of these errors that ArmA 2 OA (1.63), with no mods, show in-game with the launch command line -showScriptErrors, inform me in this thread and I will try to fix them. In the first version 1.0.0.0 I had fixed two common errors: 1. The Functions Module error relative to the BIS_fnc_init variable not initialized; 2. Some errors relative to the handleGear.sqf script, launched when entering in the gear menu or by clicking items in the gear menu. HOW TO TEST FEW FIXES: To try out the the above two fixes, first launch ArmA 2 OA (1.63) without mods, without this addon and with the -showScriptErrors launch command line. Enter the editor, place a unit and a Functions Module (F7) and click Preview. You will see one error throwed by the function module. Then press the gear menu key (usually "G") and you will see another error (even if you click on an item inside the gear menu). Then launch ArmA 2 OA (1.63) with only this addon and the -showScriptErrors launch command line and repeat the above test. No errors appears! Here it is the file in form of an addon. !!! DO NOT USE COREPATCH IF YOU ARE USING THE 1.63 BETA VERSION OF ARMA 2: OPERATION ARROWHEAD BECAUSE IT IS ALREADY INCLUDED INSIDE THE BETA PATCH AND UPDATED TO A MAJOR VERSION !!! DOWNLOADCorePatch v1.0.0.24 NEEDED ADDONS: This addons need the ACR Compatibility Patch (ACR Lite) to fully works IMPORTANT NOTE FOR MP GAMES: For some fixes (like the Fire-In-The-Sky Bug fix) to take effect, it is mandatory to install this addon both server and client side CHANGELOG: v1.0.0.24 (13/03/2015) - Better explanation here - Fixed few "Undefined variable.." remaining bugs - Fixed the Bitter Chill mission lag - Changed Garbage Collector Module behaviour: now it doesn't automatically collect not-alive objects when it starts, for default. If you want to activate the "auto-collect" feature you have to set the "auto" variable of the module itself (ex. BIS_GC setVariable ["auto", true, true]) v1.0.0.23 (24/02/2015) - Better explanation here - Added CCP feature Nr. 63107 (thanks to defunkt for permission to use his Anzins mod) - Fixed BIS_MENU_GroupCommunication error on MP environment (thanks to Dimon) - Fixed BIS Garbage Collector Module error introduced with CorePatch (thanks to OpsuFmSPol) - Fixed some errors of MP Framework initialization with CorePatch v1.0.0.22 (14/02/2015) - Better explanation here - Really fixed "Bitter Chill" campaign mission bug (http://forums.bistudio.com/showthread.php?170392-Bitter-Chill-Mystery&p=2870710&viewfull=1#post2870710) - Fixed two "Undefined variable.." errors on Shapur_BAF and Zargabad intro scenes - Added CCP feature Nr. 67747 - Fixed CCP bug Nr. 69133 even relative to CIT bug Nr. 24844 - Added CCP feature Nr. 67651 - Fixed CCP bug Nr. 69186 - Fixed CCP bug Nr. 68114 even relative to CIT bug Nr. 15626 - Fixed CCP bug Nr. 66695 v1.0.0.21 (09/02/2015) - Fixed CorePatch error on accessing campaigns v1.0.0.20 (07/02/2015) - Better explanation here - Fixed some more "Undefined Variable..." errors of BIS Warfare Module - Improved Javelin CLU optics with improvements from Anzins mod with permissions by Defunkt - Fixed CCP bug Nr. 71144 - Fixed BIS SP Mission "Bear Rising" - Fixed "Bitter Chill" campaign mission bug (http://forums.bistudio.com/showthread.php?170392-Bitter-Chill-Mystery&p=2870710&viewfull=1#post2870710) even relative to CIT bug Nr. 10160 - Fixed main menu slow loading (thanks OMAC!) - Fixed CCP bug Nr. 69143 - Improved A2 M249: now it can use the "200Rnd_556x45_L110A1" magazine from BAF v1.0.0.19 (20/01/2015) - Better explanation here - Fixed few bugs of BIS SP Mission "Eye For Eye" - Fixed: Cannot load sound 'ca\dubbing\global\radio\male01\ru\hesdowne.wss' - Fixed: Warnings in ca\communityconfigurationproject_e\gameplay_fixedat1model\p3d\ccp_at1.p3d:shadow(1000) - Fixed: BIS SP Mission "Littlebird" - Fixed optics modes of "M4A1_HWS_GL" and "M4A1_HWS_GL_CAMO" v1.0.0.18 (07/01/2015) - Better explanation here - Fixed two regressions from v1.0.0.17 version of CorePatch (thanks to OpusFmSpol for feedbacks) - Fixed CCP bug Nr. 67317 (more planes and choppers with RWR system) v1.0.0.17 (19/12/2014) - Better explanation here - Fixed BIS SP Mission "Trial By Fire" - Fixed BIS SP Mission "Eye For Eye" - Fixed CCP bug Nr. 70342 - Fixed CCP bug Nr. 68220 v1.0.0.16 (12/12/2014) - Better explanation here - Fixed many errors of BIS Warfare Module (a very big thanks to OpusFmSPol that provided me a good list of module's errors!) - Fixed SP Mission "War Welcome" v1.0.0.15 (05/12/2014) - Better explanation here - Fixed many "Undefined variable.." of BIS SOM Module - Fixed dialog error of BIS SOM Module - Added correct dialogs for "Transport" and "Supply Drop" support mission of BIS SOM Module (dialogs were deactivated!) - Improved CAS support mission of SOM Module v1.0.0.14 (28/11/2014) - Better explanation here - Fixed manu "Undefined variable.." of ACM Module - Fixed many "Undefined variable.." and other errors of Gita Module (Town Generator) - Fixed ArmA 2 Bootcamp missions: Parachute Jump Training, Armor Training, Helicopter Training and FixedWing VTOL Training. v1.0.0.13 (23/11/2014) - Better explanation here - Merged BIS Silvie Module from BIS Module Improvements Projects by Wolffy.au and zGuba - Further improved BIS Silvie Module so no more heavy damaged vehicle are spawned - Fixed "Duplicate item .." RPT entry by first training mission of ArmA 2 v1.0.0.12 (15/11/2014) - Better explanation here - Merged BIS Ambient Animals Module from BIS Module Improvements Projects by Wolffy.au - Merged BIS Jukebox Module from BIS Module Improvements Projects by Wolffy.au - Merged BIS_fnc_locations fixes from BIS Module Improvements Projects by Wolffy.au - Fixed BIS Zora (Zone Restriction) Module (removed "Known Bugs" reported even on BI Wiki) - Merged BIS Ambient Civilian (Expansion) Module from BIS Module Improvements Projects by Wolffy.au v1.0.0.11 (11/11/2014) - Better explanation here - Fixed BIS UAV Module - Fixed BIS ULB Module - Fixed BIS UAV Training mission - Fixed BIS "MARTA" Module (Military Symbols) - Added: now with MARTA Module you can define a custom icon color for a group icon by setting the desired colour in the setGroupIconParams settings and then setting the MARTA_custom_color variable to true (group this setVariable ["MARTA_custom_color", true]) v1.0.0.10 (05/11/2014) - Better explanation here - Fixed some more challenges and meta-challenges on MP and SP Armory mission - Fixed OA Shooting Range training mission - Fixed the Advanced hints System - Fixed BIS_fn_halo - Fixed OA Armor Training mission - Improved OA Armor Training mission - Fixed and Improved SSM Module (Symple Support Module) - Fixed OA Attack Helicopter mission v1.0.0.9 (29/10/2014) - Better explanation here - Fixed some more errors of the SP Armory mission - Fixed some errors of the MP Armory mission (need more patching!) - Fixed BIS_OO_Debug_Debug error; - Fixed some errors on creating Dynamic Objects compositions: Cannot create non-ai vehicle WarfareBMGNest_PK_Ins and Cannot create non-ai vehicle WireFence. v1.0.0.8 (27/10/2014) - Better explanation here - Fixed many errors of the armory missions - Fixed RPT spam (many >> Addon XYZ (entry ABC) not found in the list of active addons) of armory mission v1.0.0.7 (24/10/2014) - Better explanation here - Fixed 3 errors of the fn_hints_functions_navigation.sqf (most of them visibile during the first training mission of OA) - Fixed 2 warning in the RPT about looped animation - Fixed many errors of the Garbage Collector Module (I've introduced the fixes that Wolffy.au and zGuba have made in their BIS Module Improvement Project relative to the Garbage Collector and I've fixed some more errors). - Improvements: now the Garbage Collector Module has all the improvements that Wolffy.au and zGuba have made in their BIS Module Improvement Project (see their site: https://dev.withsix.com/projects/mip). - Added: now the Garbage Collector Module start automatically collecting not alive units. It scan every 300 secs (default) for not alive units and delete them if the player and/or his units are over 500 meters (default) distant from the "dead" unit (this was introduced by Wolffy.au in his project). Now mission makers can modify the time for the scan by setting a global variable (BIS_GC setVariable ["waitTime", timeInSecs, true]). He can already set the distance from the player and his units at which the module can delete the not alive units (BIS_GC setVariable ["distanceObject", metersFromThePlayers, true]) and last, he can set if a unit doesn't have to be deleted by the Garbage Collector Module by putting this "this setVariable ["dontDelete", true, true]" inside the init box of the unit to not be deleted. v1.0.0.6 (23/10/2014) - Fixed 1 error on BIS SRRS Module (Surrendering Module) - Fixed "Cannot load sound 'ca\dubbing\global\radio\dan\damn.wss'" spam in RPT of the SRRS Module - Fixed 3 errors on BIS Functions Module relative at BIS_fnc_UnitPlay function v1.0.0.5 (22/10/2014) - Fixed the Fire-In-The-Sky bug (thanks to eggbeast that provided me the Dwarden's script fix!) - Fixed some errors in the Dwarden's script fix of the Fire-In-The-Sky bug v1.0.0.4 (21/10/2014) - Fixed 5 script errors on BIS First Aid and Battlefield Clearance modules v1.0.0.3 (18/10/2014) - Fixed 13 script errors on ARTY module. - Reorganized script files inside folders to reflect BIS original script folder format. v1.0.0.2 (16/10/2014) - Fixed three errors of the HC module. v1.0.0.1 (16/10/2014) - Fixed BIS_FXsand error of BIS Environment - Effects Module relative to an uninitialized _center variable causing to not spawn sand particle effects near the center object selected (default the player) v1.0 (15/10/2014) - Fixed BIS_fnc_init error of BIS Function Module - Fixed handleGear.sqf (line 521) error of Player Gear Menu Edited April 21, 2015 by goliath86 Updating 1 Share this post Link to post Share on other sites
goliath86 11 Posted October 16, 2014 Updated the addon introducing a new fix relative to the BIS Environment Effects Module. These are the two errors spawned by the module with -showScriptErrors enabled: Error in expression <ile {!isnil "BIS_FXsand"} do { _obj = _center; _pos = position _obj; _veloci> Error position: <_center; _pos = position _obj; _veloci> Error Variabile non definita nell’espressione: _center Error in expression < 0.01; sleep (random 1); deletevehicle _ps; _delay = 10 + random 20; sleep _del> Error position: <_ps; _delay = 10 + random 20; sleep _del> Error Variabile non definita nell’espressione: _ps Now they are fixed! :cool: Share this post Link to post Share on other sites
.kju 3245 Posted October 16, 2014 nice work goliath86 :) can provide you with many more of those non initialized script issues in A2/OA data ::) would you be willing to share your fixes with AiA for A3? Share this post Link to post Share on other sites
goliath86 11 Posted October 16, 2014 ;2795917']nice work goliath86 :) can provide you with many more of those non initialized script issues in A2/OA data ::)would you be willing to share your fixes with AiA for A3? Thank you .kju! If you can provide me more of those non initilized script issues in A2/OA I will try to fix them as soon as possible! ;) I don't know much about AiA for A3 but if my fixes can apply to it I'm very happy that my addon and or only the fixes can be distributed with it Share this post Link to post Share on other sites
.kju 3245 Posted October 16, 2014 awesome thank you very much :bounce3: first batch :o Error in expression <_constructorParams call BIS_OO_Debug_Debug> Error position: <BIS_OO_Debug_Debug> Error Undefined variable in expression: bis_oo_debug_debug Error in expression <r, no lead unit for %1", _scope];}; }; _lead }; BIS_ARTY_F_LoadMapRanges = {> Error position: <_lead }; BIS_ARTY_F_LoadMapRanges = {> Error Undefined variable in expression: _lead File ca\modules\ARTY\data\scripts\ARTY_CommonFunctions.sqf, line 113 Error in expression <N")) then {_playerGun = objNull;}; if ((_playerIn && !alive(player)) || isNull(_> Error position: <_playerIn && !alive(player)) || isNull(_> Error Undefined variable in expression: _playerin File ca\modules\ARTY\data\scripts\ARTY_playerMonitor.sqf, line 42 Error in expression <ect1"]; }; while {(_int>3) && !(alive _v && _lifecheck) && (getpos _v select 2> Error position: <_v && _lifecheck) && (getpos _v select 2> Error Undefined variable in expression: _v File ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf, line 64 Error in expression <createSoundSource ["Sound_Fire", getpos _v, [], 0]; _snd attachto [_v,[0,0,0],"d> Error position: <_v, [], 0]; _snd attachto [_v,[0,0,0],"d> Error Undefined variable in expression: _v File ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf, line 59 Error in expression <icle _fl; while {(_int>0.7) && !(alive _v && _lifecheck) && (getpos _v select 2> Error position: <_v && _lifecheck) && (getpos _v select 2> Error Undefined variable in expression: _v File ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf, line 96 Error in expression <rticlesource" createVehicleLocal getpos _v; _fl attachto [_v,[0,0,0],"destructio> Error position: <_v; _fl attachto [_v,[0,0,0],"destructio> Error Undefined variable in expression: _v File ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf, line 44 Error in expression <] spawn BIS_ARTY_F_playerMonitor; if (BIS_ARTY_SHELLTRACK_DEBUG==1 && !isNull(> Error position: <BIS_ARTY_SHELLTRACK_DEBUG==1 && !isNull(> Error Undefined variable in expression: bis_arty_shelltrack_debug File ca\modules\arty\data\scripts\init.sqf, line 87 Error in expression <ured = _this select 0; _dragAddDist = BIS_BC_dragDist; _firstAidAddDist = BIS> Error position: <BIS_BC_dragDist; _firstAidAddDist = BIS> Error Undefined variable in expression: bis_bc_dragdist File ca\Modules\FA\data\scripts\FA_addActions.sqf, line 7 Error in expression <ta\scripts\MPframework.sqf"; waitUntil {BIS_MPF_InitDone}; if (isServer) then > Error position: <BIS_MPF_InitDone}; if (isServer) then > Error Undefined variable in expression: bis_mpf_initdone File ca\modules\srrs\data\scripts\init.sqf, line 46 Error in expression <sActivated = _timesActivated + 1 }; }; if (_mode) then { if (_timesActivated <> Error position: <if (_mode) then { if (_timesActivated <> Error if: Type Number, expected Bool File ca\modules\functions\misc\fn_initCounter.sqf, line 16 Error in expression <"FLY"] ; } else { LIB_curObj = _class createVehicle _posTryout; }; LIB_dynObjs> Error position: <createVehicle _posTryout; }; LIB_dynObjs> Error 0 elements provided, 3 expected File ca\missions\armory\data\scripts\functions\respawn.sqf, line 113 Error in expression < "_i" from 0 to _cnt do { _unit = _grp createUnit [_charType, _spawnPos, [], 0,> Error position: <createUnit [_charType, _spawnPos, [], 0,> Error 0 elements provided, 3 expected File ca\missions\armory\data\scripts\functions\spawnEnemy.sqf, line 45 Error in expression <t 0); private ["_wp1"]; _wp1 = _grp addWaypoint [_posLoc, 0]; _wp1 setWaypoi> Error position: <addWaypoint [_posLoc, 0]; _wp1 setWaypoi> Error 0 elements provided, 3 expected File ca\missions\armory\data\scripts\tryout\prichals\taxi.sqf, line 158 Error in expression <lt { _timeToDie = time; }; }; _queue = _queue + [[_object, _timeToDie]]; BIS_GC> Error position: <_queue + [[_object, _timeToDie]]; BIS_GC> Error Undefined variable in expression: _queue File ca\modules\garbage_collector\data\scripts\trashIt.sqf, line 48 Error in expression <= _currentData select 0; _tmpTimeNext = _currentDataNext select 0; _tmpPos = _c> Error position: <_currentDataNext select 0; _tmpPos = _c> Error Undefined variable in expression: _currentdatanext File ca\modules_e\functions\scenes\fn_UnitPlay.sqf, line 136 Error in expression <= _currentDataNext select 4; while { ((_tmpTimeNext >= _currentTime) && !(_endS> Error position: <_tmpTimeNext >= _currentTime) && !(_endS> Error Undefined variable in expression: _tmptimenext File ca\modules_e\functions\scenes\fn_UnitPlay.sqf, line 148 Error in expression <tTime = time - _startedTime; _tmpTime = _currentData select 0; _tmpTimeNext = _c> Error position: <_currentData select 0; _tmpTimeNext = _c> Error Undefined variable in expression: _currentdata File ca\modules_e\functions\scenes\fn_UnitPlay.sqf, line 135 Error in expression <}; _leader = _possibleLeaders select 0; _leader setvariable ["BIS_HC_scope",_log> Error position: <_leader setvariable ["BIS_HC_scope",_log> Error Undefined variable in expression: _leader File ca\Modules\HC\data\scripts\hc.sqf, line 69 Error in expression <ECT]; _logic setvariable ["GUI_STAT_WP",_GUI_STAT_WP]; _logic setvariable ["GUI_> Error position: <_GUI_STAT_WP]; _logic setvariable ["GUI_> Error Undefined variable in expression: _gui_stat_wp File ca\modules\hc\data\scripts\HC_GUI.sqf, line 638 Error in expression <; _recompile = (count _this) > 0; if (BIS_fnc_init && !_recompile) exitwith {t> Error position: <BIS_fnc_init && !_recompile) exitwith {t> Error Undefined variable in expression: bis_fnc_init File ca\Modules\Functions\init.sqf, line 28 Error in expression <1 :: %2 :: %3 :: %4", _caller, _target, _task, _status]; _notifications = ["cre> Error position: <_task, _status]; _notifications = ["cre> Error Undefined variable in expression: _task File CA\Modules\MP\data\scriptCommands\taskHint.sqf, line 15 Error in expression <oke; deleteVehicle _fire; deleteVehicle _shards; deleteVehicle _dirt; _v setvel> Error position: <_shards; deleteVehicle _dirt; _v setvel> Error Undefined variable in expression: _shards File ca\Data\ParticleEffects\SCRIPTS\destruction\AirDestructionStage2.sqf, line 71 Error in expression < select 2]}; _tv=abs(_xv)+abs(_yv)+abs(_zv); if (_tv>2) then {_dr=1/_tv} else {> Error position: <_zv); if (_tv>2) then {_dr=1/_tv} else {> Error Undefined variable in expression: _zv File ca\Data\ParticleEffects\SCRIPTS\destruction\AirDestructionStage2.sqf, line 59 Error in expression <e"]; _object = _this select 0; _queue = BIS_GC getVariable "queue"; switch (typ> Error position: <BIS_GC getVariable "queue"; switch (typ> Error Undefined variable in expression: bis_gc File ca\modules\garbage_collector\data\scripts\trashIt.sqf, line 21 Error in expression <] spawn BIS_ARTY_F_playerMonitor if (BIS_ARTY_SHELLTRACK_DEBUG==1 && !isNull(> Error position: <BIS_ARTY_SHELLTRACK_DEBUG==1 && !isNull(> Error Undefined variable in expression: bis_arty_shelltrack_debug File ca\modules\arty\data\scripts\init.sqf, line 87 Error in expression <me * (_maxAzimuthChange / 180) + 5 if (BIS_ARTY_NODELAY==1) then {_rotationTime> Error position: <BIS_ARTY_NODELAY==1) then {_rotationTime> Error Undefined variable in expression: bis_arty_nodelay File ca\modules\ARTY\data\scripts\ARTY_ExecuteMission.sqf, line 236 Error in expression < vector to %1", [_vx, _vy, _vz]] } if (BIS_ARTY_SHELLFLIGHT_DEBUG==1) then {_sd> Error position: <BIS_ARTY_SHELLFLIGHT_DEBUG==1) then {_sd> Error Undefined variable in expression: bis_arty_shellflight_debug File ca\modules\ARTY\data\scripts\ARTY_ShellFlight.sqf, line 213 Error in expression < } _vm1 = [_fs_flight_time, _battery, _observer, _targetPos, _useComms] spawn > Error position: <_observer, _targetPos, _useComms] spawn > Error Undefined variable in expression: _observer File ca\modules\ARTY\data\scripts\ARTY_ExecuteMission.sqf, line 298 Error in expression <shell _elapsedTime = time - _firedTime _alt = _shellPos select 2 > Error position: <_firedTime _alt = _shellPos select 2 > Error Undefined variable in expression: _firedtime File ca\modules\ARTY\data\scripts\ARTY_shellMonitor.sqf, line 95 Share this post Link to post Share on other sites
vipermaul 246 Posted October 16, 2014 (edited) Keep up the great work goliath86!! Kju had all the ones I found except maybe this one. Error in expression <onsLBSetFocus; }; default { }; }; if _doFilter then { (_filterSets select IGU> Error position: <_doFilter then { (_filterSets select IGU> Error Undefined variable in expression: _dofilter File ca\ui\scripts\handleGear.sqf, line 521 EDIT: Looks like you fixed that one. Already. Nice! Edited October 16, 2014 by ViperMaul Share this post Link to post Share on other sites
goliath86 11 Posted October 16, 2014 Thank you .kju and ViperMaul! Now I have some work to do on errors that .kju has posted ---------- Post added at 20:30 ---------- Previous post was at 19:31 ---------- Version 1.0.0.2 out: Fixed errors in HC Module: one found by me: Error in expression <lize "STR_HC_MENU_WAITUNTIL" + ":"; if (_wp_wait_value in _wp_wait_radiostrings)> Error position: <_wp_wait_value in _wp_wait_radiostrings)> Error Variabile non definita nell’espressione: _wp_wait_value File ca\modules\HC\data\scripts\HC_GUI_stat.sqf, line 146 and two founded by .kju: Error in expression <}; _leader = _possibleLeaders select 0; _leader setvariable ["BIS_HC_scope",_log> Error position: <_leader setvariable ["BIS_HC_scope",_log> Error Undefined variable in expression: _leader File ca\Modules\HC\data\scripts\hc.sqf, line 69 Error in expression <ECT]; _logic setvariable ["GUI_STAT_WP",_GUI_STAT_WP]; _logic setvariable ["GUI_> Error position: <_GUI_STAT_WP]; _logic setvariable ["GUI_> Error Undefined variable in expression: _gui_stat_wp File ca\modules\hc\data\scripts\HC_GUI.sqf, line 638 Now, HC Module, should be ok P.S.: now HC module advise you if you put a HC Command Module without syncing it with a unit. ---------- Post added at 22:24 ---------- Previous post was at 20:30 ---------- .kju are you able to provide a repro mission for this error: Error in expression <_constructorParams call BIS_OO_Debug_Debug> Error position: <BIS_OO_Debug_Debug> Error Undefined variable in expression: bis_oo_debug_debug Share this post Link to post Share on other sites
[TS]Djmitri 18 Posted October 17, 2014 Nice work goliath! :cool: :cool: :cool: Share this post Link to post Share on other sites
CameronMcDonald 146 Posted October 17, 2014 A great idea - please, keep it up! Share this post Link to post Share on other sites
haleks 8212 Posted October 17, 2014 Nice initiative! Share this post Link to post Share on other sites
Guest Posted October 17, 2014 Updated version frontpaged on the Armaholic homepage. CorePatch 1.0.0.2 ================================================== You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted October 17, 2014 New mod v1.0.0.2 available at withSIX. Download now by clicking: @ goliath86; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
goliath86 11 Posted October 17, 2014 With the 1.0.0.3 release I've fixed 13 script errors of the BIS ARTY Module: Error in expression <+1;}] do { _lerp = [_slicesA select _i, _slicesB select _i, _mu] call BIS_ARTY_V> Error position: <_slicesB select _i, _mu] call BIS_ARTY_V> Error Variabile non definita nell’espressione: _slicesb File ca\modules\ARTY\data\scripts\ARTY_calculateImpactPoint.sqf, line 72 ************************************************************************** Error in expression <btab select _n1); _rowB = (_btab select _n2); _slicesA = _rowA select 2; _slices> Error position: <_n2); _slicesA = _rowA select 2; _slices> Error Variabile non definita nell’espressione: _n2 File ca\modules\ARTY\data\scripts\ARTY_calculateImpactPoint.sqf, line 56 ************************************************************************** Error in expression <i + 1}] do { _x1 = _v1 select _i; _x2 = _v2 select _i; _r = _r + [_x1 + (_x2-_x1> Error position: <_v2 select _i; _r = _r + [_x1 + (_x2-_x1> Error Variabile non definita nell’espressione: _v2 File ca\modules\ARTY\data\scripts\ARTY_vec_lerp.sqf, line 17 ************************************************************************** Error in expression <arker = createMarkerLocal[_markerName, [_posX, _posY]]; _markerName setMarkerTyp> Error position: <_posX, _posY]]; _markerName setMarkerTyp> Error Variabile non definita nell’espressione: _posx File ca\modules\ARTY\data\scripts\ARTY_plotTargetZone.sqf, line 92 ************************************************************************** Error in expression <mpactRec = createMarkerLocal[_recName, [_posX, _posY]]; _recName setMarkerSizeLo> Error position: <_posX, _posY]]; _recName setMarkerSizeLo> Error Variabile non definita nell’espressione: _posx File ca\modules\ARTY\data\scripts\ARTY_plotTargetZone.sqf, line 102 ************************************************************************** Error in expression < (_vPos select 2); _heightRnd = round(_height/10)*10; _tof = _curSlice select > Error position: <_height/10)*10; _tof = _curSlice select > Error Variabile non definita nell’espressione: _height File ca\modules\ARTY\data\scripts\ARTY_plotTargetZone.sqf, line 75 ************************************************************************** Error in expression <me]; }; _markerName setMarkerPosLocal [_posX, _posY]; _recName setMarkerPosLoca> Error position: <_posX, _posY]; _recName setMarkerPosLoca> Error Variabile non definita nell’espressione: _posx File ca\modules\ARTY\data\scripts\ARTY_plotTargetZone.sqf, line 109 ************************************************************************** Error in expression <s; "guideMarker" setMarkerSizeLocal [4, _guideMarkerLength]; "guideMarker" setMa> Error position: <_guideMarkerLength]; "guideMarker" setMa> Error Variabile non definita nell’espressione: _guidemarkerlength File ca\modules\ARTY\data\scripts\ARTY_plotTargetZone.sqf, line 149 ************************************************************************** Error in expression <r, no lead unit for %1", _scope];}; }; _lead }; BIS_ARTY_F_LoadMapRanges = {> Error position: <_lead }; BIS_ARTY_F_LoadMapRanges = {> Error Undefined variable in expression: _lead File ca\modules\ARTY\data\scripts\ARTY_CommonFunctions.sqf, line 113 ***************************************************************** Error in expression <me * (_maxAzimuthChange / 180) + 5 if (BIS_ARTY_NODELAY==1) then {_rotationTime> Error position: <BIS_ARTY_NODELAY==1) then {_rotationTime> Error Undefined variable in expression: bis_arty_nodelay File ca\modules\ARTY\data\scripts\ARTY_ExecuteMission.sqf, line 236 ***************************************************************** Error in expression < vector to %1", [_vx, _vy, _vz]] } if (BIS_ARTY_SHELLFLIGHT_DEBUG==1) then {_sd> Error position: <BIS_ARTY_SHELLFLIGHT_DEBUG==1) then {_sd> Error Undefined variable in expression: bis_arty_shellflight_debug File ca\modules\ARTY\data\scripts\ARTY_ShellFlight.sqf, line 213 ***************************************************************** Error in expression < } _vm1 = [_fs_flight_time, _battery, _observer, _targetPos, _useComms] spawn > Error position: <_observer, _targetPos, _useComms] spawn > Error Undefined variable in expression: _observer File ca\modules\ARTY\data\scripts\ARTY_ExecuteMission.sqf, line 298 ***************************************************************** Error in expression <shell _elapsedTime = time - _firedTime _alt = _shellPos select 2 > Error position: <_firedTime _alt = _shellPos select 2 > Error Undefined variable in expression: _firedtime File ca\modules\ARTY\data\scripts\ARTY_shellMonitor.sqf , line 95 ************************************************************************** Goliath :cool: Share this post Link to post Share on other sites
Guest Posted October 18, 2014 Updated version frontpaged on the Armaholic homepage. CorePatch 1.0.0.3 ================================================== You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
reconteam 19 Posted October 18, 2014 Hey great work so far, I haven't seen much work done to patch ArmA2 lately which is rather unfortunate since there are a lot of things still causing trouble. Has anybody found a way to get spent brass to render in first person properly? Currently it only renders at a distance so you don't see them being ejected from your weapon. Share this post Link to post Share on other sites
chrisb 196 Posted October 18, 2014 Your work is much appreciated. As is all work done for A2 at present. Thank you.:) Share this post Link to post Share on other sites
AlexeiGuba 12 Posted October 18, 2014 Once again the community, and BI customers, must fix what BI has broken and is refusing to fix (what said customers paid for). Thanks for all your hard work to fix ArmA2, so we can still enjoy the last true BI simulation. Share this post Link to post Share on other sites
goliath86 11 Posted October 20, 2014 Hey great work so far, I haven't seen much work done to patch ArmA2 lately which is rather unfortunate since there are a lot of things still causing trouble.Has anybody found a way to get spent brass to render in first person properly? Currently it only renders at a distance so you don't see them being ejected from your weapon. Hi ReconTeam! Thank you! For the spent brass rendering I will try to further investigate when I will finish the current script errors patching process. Thank you for the suggestion! Goliath Share this post Link to post Share on other sites
domokun 515 Posted October 20, 2014 Sterling job, though you might want to check this thread for any bus: http://forums.bistudio.com/showthread.php?177393-List-of-regressions-between-1-62-and-1-63-betas And/or this semi-official bug tracker: https://dev.withsix.com/projects/cis/issues?per_page=100&set_filter=1&sort=votes_value%3Adesc%2Cpriority%3Adesc%2Cstatus%3Adesc&tracker_id=1 Share this post Link to post Share on other sites
goliath86 11 Posted October 21, 2014 New version available on firts post. I've fixed 5 errors of the BIS First Aid and Battlefield Clearance module: Error in expression <IS_BC_dragDist")) then BIS_BC_dragDist = 1.8; }; _dragAddDist = BIS_BC_dragDis> Error position: <= 1.8; }; _dragAddDist = BIS_BC_dragDis> Error ; mancante File CorePatch\CorePatch_FA\data\scripts\FA_addActions.sqf, line 7 Error in expression <| Targets health: %4",_injured,_dragger,_data, getDammage _dragger]; _origPos => Error position: <_data, getDammage _dragger]; _origPos => Error Variabile non definita nell’espressione: _data File ca\Modules\BC\data\scripts\dragger.sqf, line 35 Error in expression <script name (%1) (see MPframework.sqf)",_targetScript]; _error = true; }; _dat> Error position: <_targetScript]; _error = true; }; _dat> Error Variabile non definita nell’espressione: _targetscript Error in expression < _nic = [nil, _injured,"loc",rACTION,"GestureLegPush"] call RE; Sleep> Error position: <rACTION,"GestureLegPush"] call RE; Sleep> Error Variabile non definita nell’espressione: raction File ca\Modules\BC\data\scripts\dragger.sqf, line 87 Error in expression < }; } else { [] spawn {Sleep 4; detach _injured;}; }; _injured s> Error position: <_injured;}; }; _injured s> Error Variabile non definita nell’espressione: _injured File ca\Modules\BC\data\scripts\carrier.sqf, line 159 Error in expression <tVariable "BIS_BC_carryWanted")) then { _who setVariable ["BIS_BC_dragWanted", f> Error position: <_who setVariable ["BIS_BC_dragWanted", f> Error Variabile non definita nell’espressione: _who File ca\Modules\BC\data\scripts\dragger.sqf, line 299 So these modules should be ok :cool: Share this post Link to post Share on other sites
eggbeast 3684 Posted October 21, 2014 not sure if you caught it but ALICE and SILVIE modules are really bugged, sorry can't be more specific. also the fire-in-the-sky bug from crashed air units - dwarden gave me some code a while back to fix it in our missions. if that still happens in 1.63 then I'm sure you could have his code for your fix pack let me know if it's an issue and i'll pass it over, unless he's updated it. Share this post Link to post Share on other sites
goliath86 11 Posted October 21, 2014 not sure if you caught it but ALICE and SILVIE modules are really bugged, sorry can't be more specific.also the fire-in-the-sky bug from crashed air units - dwarden gave me some code a while back to fix it in our missions. if that still happens in 1.63 then I'm sure you could have his code for your fix pack let me know if it's an issue and i'll pass it over, unless he's updated it. Yeah, I know ALICE and SILVIE are really bugged. I'm on it! For the fire-in-the-sky bug I don't know if it is fixed. Could you pass me the code that dwarden sent you so I can further investigate on it? So, if the fire-in-the-sky bug is not fixed, I will introduce it in the fix pack! Thank you!! Share this post Link to post Share on other sites
eggbeast 3684 Posted October 21, 2014 see pm. i included the original release of the alice/silvie fix by wolffy http://forums.bistudio.com/showthread.php?112282-cB-BIS-Ambient-Civilians-Custom-CityCenters-and-HouseEffects-hack Share this post Link to post Share on other sites
goliath86 11 Posted October 21, 2014 see pm. i included the original release of the alice/silvie fix by wolffy http://forums.bistudio.com/showthread.php?112282-cB-BIS-Ambient-Civilians-Custom-CityCenters-and-HouseEffects-hack Thank you eggbeast! I've contacted wolffy and zGuba for permission to include their fixes inside my addon.. Share this post Link to post Share on other sites
eggbeast 3684 Posted October 21, 2014 they still throw errors since the patch btw so they will need tweaking Share this post Link to post Share on other sites