beazley 34 Posted October 10, 2014 BRIEFThe BIS 'Tempest' truck looks quite a lot like the British Army's MAN trucks. This retexture gives them a paint job to match. DOWNLOAD v2.0 ArmaholicPlay withSIX Alternate mirror (MediaFire)DOWNLOAD v1.0 - Pre ArmA3 v1.6ArmaholicPlay withSIXAlternate mirror (MediaFire)FEATURESIncludes woodland and desert versions of the open transport and ammo truck variants.REQUIREMENTSNone!MORE DETAILSFound in the editor under BLUFOR > NATO > Cars/Supports or EMPTY > Cars/Supports (Cars for the transport variant, Supports for the ammo truck variant). Can you make your own retextures based off of these? Yes! See below. .PSD FILES AVAILABLE HERE Download (156MB - MediaFire) Disclaimer: They weren't done with the expectation that anyone other than me would look at them. Some changes (removal of the hexagon outlines) were made destructively for this reason. Original texture work done in woodland .PSDs, others modified from there. SHOUTOUTThis mod originally made for everyone in the 16 Air Assault BrigadeWEB: www.16aa.netTS3: ts3.16aa.netMEDIA NOTE: Containers missing on UN ammo variant in screenshot only. Fixed in release version.CHANGELOGv1.0 - release! v2.0 - Updated for patch 1.6, added covered transport variant, added UN variants. Please provide feedback below. I will attempt to fix any bugs as soon as possible. 1 Share this post Link to post Share on other sites
srbknight 925 Posted October 10, 2014 look's very nice also Russians made an very nice model of Kamaz cheers ! Share this post Link to post Share on other sites
bagpiperguy 74 Posted October 10, 2014 Cool nice work :) Share this post Link to post Share on other sites
Guest Posted October 10, 2014 Release frontpaged on the Armaholic homepage. Beazley's MAN truck Tempest retextures v1.0 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
bars91 956 Posted October 10, 2014 Juust FYI - it's a ru made KAMAZ MRAP "TYPHOON" ;) Share this post Link to post Share on other sites
sonsalt6 105 Posted October 10, 2014 New mod v1.0 available at withSIX. Download now by clicking: @ Beazley; Soon you will be able to manage the promo pages of your content on our web platform and publish new content yourself. To do so, please hit 'this is me' button on the page while logged in and you will get connected to your work. For now you can send new content or releases our way through withsix.wetransfer.com or add your notification at getsatisfaction.withsix.com. Share this post Link to post Share on other sites
Degman 73 Posted October 10, 2014 Indeed it is possible to retexture proxyes in models. I did it in my Croatian Armed Forces mod. Mikero tools are your best friends. ;) Share this post Link to post Share on other sites
BL1P 35 Posted October 10, 2014 Tempest ? is that in the dev or am I just being dumb ? Share this post Link to post Share on other sites
srbknight 925 Posted October 10, 2014 it's not on development you should have it in game on the CSAT support side ! Share this post Link to post Share on other sites
beazley 34 Posted October 10, 2014 Indeed it is possible to retexture proxyes in models. I did it in my Croatian Armed Forces mod. Mikero tools are your best friends. ;) It is? I found a load of threads about it from the A2 days, and nobody thought it possible then. Care to share your secret? ;) I assume it's not entirely obvious after installing Mikero tools... Tempest ?is that in the dev or am I just being dumb ? Nope, it's been in stable for quite a long time: http://dev.arma3.com/post/spotrep-00021 Share this post Link to post Share on other sites
Degman 73 Posted October 10, 2014 (edited) It is? I found a load of threads about it from the A2 days, and nobody thought it possible then. Care to share your secret? ;) I assume it's not entirely obvious after installing Mikero tools... Find a original truck and its proxies's models, copy/paste them into your addon folder, use mikero's MoveObject tool to change their proxy paths and then use MoveObject again to change proxy's texture paths. Usage: - Open CMD.exe - Use D: command to switch to D: drive, if your workspace is located in there - Use cd"directory-path-to-model\addon-folder-w-model\" command to get to addon folder in which binarised model is located - Use following commands to change texture paths: MoveObject.exe ModelName.p3d original\texture\path new\texture\path (you can use it to change proxy paths as well) This method should be legal, since binarized models were not edited at all, but only their texture paths were changed (alternative to hiddenSelections, which doesnt fit in this type of a retexture) EDIT: huh, sorry, you have to put models in C:"\this\that\Mikero tools\bin\" (where MoveObject is installed) in order to retexture bin. models and then use CMD and do all that I have mentioned, but in that folder. EDIT 2: I suck at explaining things Edited October 10, 2014 by DegmanCRO Share this post Link to post Share on other sites
bagpiperguy 74 Posted October 11, 2014 Can I make a suggestion. It would be cool if all the variants one day get the same paint job. Covered, fuel, repair and maybe device for the mission makers out there? Just a suggestion. Great work. Share this post Link to post Share on other sites
beazley 34 Posted October 11, 2014 Can I make a suggestion. It would be cool if all the variants one day get the same paint job. Covered, fuel, repair and maybe device for the mission makers out there? Just a suggestion. Great work. That's what we're discussing with regards to the proxy models ;) Find a original truck and its proxies's models, copy/paste them into your addon folder, use mikero's MoveObject tool to change their proxy paths and then use MoveObject again to change proxy's texture paths.Usage: - Open CMD.exe - Use D: command to switch to D: drive, if your workspace is located in there - Use cd"directory-path-to-model\addon-folder-w-model\" command to get to addon folder in which binarised model is located - Use following commands to change texture paths: MoveObject.exe ModelName.p3d original\texture\path new\texture\path (you can use it to change proxy paths as well) This method should be legal, since binarized models were not edited at all, but only their texture paths were changed (alternative to hiddenSelections, which doesnt fit in this type of a retexture) EDIT: huh, sorry, you have to put models in C:"\this\that\Mikero tools\bin\" (where MoveObject is installed) in order to retexture bin. models and then use CMD and do all that I have mentioned, but in that folder. EDIT 2: I suck at explaining things I shall look into this at some point in the future, thanks very much. I don't often get the time or inclination for retexturing though, so it might be a little while! Share this post Link to post Share on other sites
Meiestrix 25 Posted June 1, 2016 Does someone else have the problem that this mod does not work anymore? When i place the MAN trucks they have the default CSAT texture. Share this post Link to post Share on other sites
MangosHead 12 Posted June 3, 2016 Does someone else have the problem that this mod does not work anymore? When i place the MAN trucks they have the default CSAT texture. Yes, I'm having that issue too. Must've been from the 1.6 update. Share this post Link to post Share on other sites
Rich_R 1087 Posted June 3, 2016 t could be the new hidden textures option BI is moving to. Maybe they switched this model over to that? Share this post Link to post Share on other sites
JohnC 11 Posted June 25, 2016 Yes, I'm having that issue too. Must've been from the 1.6 update. Any solution for this problem folks? I cant see the textures. Share this post Link to post Share on other sites
Belbo 462 Posted June 25, 2016 t could be the new hidden textures option BI is moving to. Maybe they switched this model over to that? Yes, they did. Pre 1.60 the Tempest hadn't had the hidden textures. Now it does. Any solution for this problem folks? I cant see the textures. Rewrite the mod. Otherwise there's pretty much nothing you can do. 1 Share this post Link to post Share on other sites
bagpiperguy 74 Posted June 26, 2016 Hope the mod gets updated, really like the textures, maybe some more variants too?? :D Share this post Link to post Share on other sites
beazley 34 Posted August 30, 2016 Hi guys, I've just been made aware that this is broken - I'm on a long hiatus from ArmA at the moment, so didn't realise. There is a fix in the works, and will also include a retexture of the covered version in woodland and desert. Cheers, Beazley 3 Share this post Link to post Share on other sites
J. Adams 145 Posted August 30, 2016 Yes!! Been waiting on a fix for my unit :) Cheers man. Share this post Link to post Share on other sites
beazley 34 Posted August 30, 2016 Sorry! You're welcome to PM me here next time; it'll send me an email then. I'm neither active on the BIS forums or with my ArmA unit at the moment. 1 Share this post Link to post Share on other sites
jordanbache97 47 Posted August 31, 2016 Awesome to hear a texture of the covered version. Share this post Link to post Share on other sites
beazley 34 Posted September 6, 2016 ETA probably tomorrow (Tuesday 6th), if not then definitely the day after (Wed 7th). I'll also be including a UN version of the open transport and ammo variants - I made it ages ago for a 16AA campaign, and completely forgot to update this mod with it. I'll maybe do a covered UN version if there's call for it, but the UN are supposed to be high-visibility right? ;) Share this post Link to post Share on other sites
beazley 34 Posted September 6, 2016 UPDATED! DOWNLOAD v2.0 Download (MediaFire) CHANGELOG v2.0 - Updated for patch 1.6, added covered transport variant, added UN variants. NEW MEDIA NOTE: Containers missing on UN ammo variant in screenshot only. Fixed in release version. PSD FILES NOW AVAILABLE See front page. 3 Share this post Link to post Share on other sites