Shelestov 270 Posted March 29, 2020 Just some work on tree bark texture, custom clutter and new sat/blend on a small test chunk. Spoiler 18 Share this post Link to post Share on other sites
Shelestov 270 Posted April 20, 2020 Spoiler More sat and clutter tests 17 1 Share this post Link to post Share on other sites
GordonWeedman 39 Posted April 20, 2020 Looks amazing! 2 Share this post Link to post Share on other sites
outlaw2101 28 Posted April 21, 2020 Nice to see you're still working on this map! Its been one of my favourites since its release! 2 Share this post Link to post Share on other sites
BSN_19 14 Posted May 28, 2021 Looks amazing! Keep it up pls! Share this post Link to post Share on other sites
nikiforos 450 Posted May 28, 2021 One of the best terrains ever made, top 5 IMO. 1 Share this post Link to post Share on other sites
AtomicBoy 33 Posted June 9, 2021 As armaholic is closed, ... possibility to have a non-Steam download too ? thanks 1 Share this post Link to post Share on other sites
Shelestov 270 Posted February 8, 2022 Just some WIP house (on Livonia). 18 1 Share this post Link to post Share on other sites
laxemann 1673 Posted February 9, 2022 22 hours ago, Shelestov said: Just some WIP house (on Livonia). Ohhh so great to see this still being worked on 😄 2 Share this post Link to post Share on other sites
TheAbsoluteUnit 13 Posted February 27, 2022 Well this is going to be interesting Share this post Link to post Share on other sites
Bag Fuse 0 Posted April 20, 2022 Nice to see you're still working on this map! Its been one of my favorites since its release!. fire kirin 777 apk Share this post Link to post Share on other sites
Shelestov 270 Posted July 27, 2022 Hello, friends. After years of development of Orshanets terrain we now have Reforger and hopefully Arma4 in the future, so we decided to move our efforts there and release the latest dev crop for Arma3 as a goodbye. Obviously, this is NOT a finished product, so do not expect it to be anywhere near perfect and very performance heavy/UNoptimized. Just a peek of what the whole thing was moving towards. No further updates are planned for Arma3. - DEM is replaced as is with the one, photogrammetried from a drone imagery (~2019), mostly raw and unedited. This is our first attempt in photogrammetry, so the quality of the heightmap is lacking, but shows the potential of such an approach for 1:1 real world terrains. - Satellite texture is replaced with the drone one, raw, unedited, except for levels range. Buildings, shadows, etc. were not removed as they should've been. - Surface mask is replaced with the one, automatically classified from the mentioned drone imagery with no further edits. - Most of the vegetation is replaced by livonian counterparts which gives a more consistent look at the expense of diversity. - Clutter is early test models. - Detailed terrain textures are custom test ones. - Terrain config now inherits Livonia instead of Stratis. Due to replacement (as is) of DEM and vegetation there is a position shift for most objects, as well as their mismatch with satellite texture in certain areas. Finishing even this small piece to "production" state would require too much time and effort (for soon to become obsolete engine with outdated workflow) which I'd rather spend on moving the whole project to Enfusion. For the ones who followed the development and waited patiently these changes may not look impressive (and you are right), but some research and test stuff is left behind the scenes and is not going to waste, it will be later used for Reforger/A4. Could've we done much more during these years? Absolutely. Not to mention procrastination, there's no excuse for it, but the whole thing turned to much bigger than initially planned in terms of both our capabilities in certain aspects and additional work required to implement these capabilities, as well as higher standards we now aim for. From "let's grab some free satellite imagery, ugly 30m heightmap, arrange some existing objects from A1/2/3 (though they did not fit into setting even back in 2013) in realistic 1:1 manner and that'll do" to "we need authentic diverse quality vegetation, we need authentic buildings/fences/etc, we need hi resolution DEM and sat". What's next? There's plenty of work ahead, we are not giving up. Enfusion is waiting, and there's still room for unreasonably big ambitions some nice features and higher quality standards. Orshanets for Enfusion is not going to be the same, at least initially. Our first goal will be a smaller, but fully finished terrain (maybe different area with the same approach). And then we'll see. Anyway, before the war ends we can't fly a drone to get the proper data. So we have to work with what we have now. Hopefully we can pull this off. Regards. 3 3 1 1 Share this post Link to post Share on other sites
RegenConcrete 1 Posted July 12, 2023 @Shelestov aj ! Like many, I'm impressed of your map. I understand you now moved to Reforger; I understand this was a WIP. Please correct me if wrong: -The latest of your Arma 3 Orshanets map is about the size of 1.6 Km. This is the dev version right ? -So please, why is Orshanets referred as a 12.8 x 12.8 Km map ? Is there a way to get this wayyy biggest map ? My thoughts was like...well, the dev version must be the latest, and the biggest obviously. thanks ! 🙂 Share this post Link to post Share on other sites
Shelestov 270 Posted July 13, 2023 On 7/12/2023 at 12:11 PM, RegenConcrete said: @Shelestov aj ! Like many, I'm impressed of your map. I understand you now moved to Reforger; I understand this was a WIP. Please correct me if wrong: -The latest of your Arma 3 Orshanets map is about the size of 1.6 Km. This is the dev version right ? -So please, why is Orshanets referred as a 12.8 x 12.8 Km map ? Is there a way to get this wayyy biggest map ? My thoughts was like...well, the dev version must be the latest, and the biggest obviously. thanks ! 🙂 Yes, 1.6 km is the latest and final for arma3 version of the map. Initially it was planned as 12.8km. Share this post Link to post Share on other sites