thevoid 18 Posted August 17, 2014 I don't know if this code will serve the purpose, try experimenting with setObjectMaterial command and injury rvmats _me setObjectMaterial [0, "A3\Characters_F\Common\Data\basicbody_injury.rvmat"]; The effect is that the spawned infected would have a 'wounded' appearance particularly on their clothes with the units not actually injured. The video below shows what I mean. Note though that some clothes are not showing the 'injured' model despite using the same setObjectMaterial code earlier posted. Not sure if there is actually an 'injured skin' model we can play with. I hope that helps. Yeah that looks great! One step closer to zombie/infected immersion. One problem though...where do I put that line of code? Thanks! Share this post Link to post Share on other sites
asuseroako 17 Posted August 17, 2014 One problem though...where do I put that line of code? Thanks! You're welcome. Try this: Look for the file named fnc_stuff.sqf inside infected folder then after the lines _me forceAddUniform _chosenmil; and _me forceAddUniform _chosencloth; , add the code: _me setObjectMaterial [0, "A3\Characters_F\Common\Data\basicbody_injury.rvmat"]; Share this post Link to post Share on other sites
connorwarman 60 Posted August 17, 2014 Update 0.3hope it will works as you wish :) Thanks a bunch! Share this post Link to post Share on other sites
thevoid 18 Posted August 18, 2014 You're welcome. Try this:Look for the file named fnc_stuff.sqf inside infected folder then after the lines _me forceAddUniform _chosenmil; and _me forceAddUniform _chosencloth; , add the code: _me setObjectMaterial [0, "A3\Characters_F\Common\Data\basicbody_injury.rvmat"]; Brilliant! Thanks mate! Share this post Link to post Share on other sites
fillo 10 Posted August 21, 2014 Hello With the last update i get this errors http://cloud-4.steampowered.com/ugc/43102956459412917/726BD7BF931F5846EA9734225CC58B96250F35C0/ (408 kB) http://cloud-4.steampowered.com/ugc/43102956459414651/5E078E414D4826A995136DE4FC87CF671F45934B/ (406 kB) Share this post Link to post Share on other sites
gulozwood 10 Posted August 21, 2014 Hi Fillo, I just tested with the 0.3 exemple mission and no error message, except this 1 when the game start since the last patch: what kind of triggers do you use ? Share this post Link to post Share on other sites
Devolved 10 Posted August 22, 2014 Was just doing some testing on the mod last night and I have to say marvellous job gulozwood! I only had one issue which was that the infected seem to talk normally as well as make their growling noises, any idea why that is? Share this post Link to post Share on other sites
fillo 10 Posted August 22, 2014 Hi Fillo, I just tested with the 0.3 exemple mission and no error message, except this 1 when the game start since the last patch:http://image.noelshack.com/minis/2014/34/1408636322-error.png what kind of triggers do you use ? Hi all I found the error, i use the old code on triggers :( Thanks Share this post Link to post Share on other sites
gulozwood 10 Posted August 22, 2014 made first try with custom head today (i'm so happy ^^ ) Share this post Link to post Share on other sites
Devolved 10 Posted August 23, 2014 made first try with custom head today (i'm so happy ^^ )That is looking quite epic!!! Share this post Link to post Share on other sites
EO 11277 Posted August 24, 2014 Custom heads look fantastic Dude, can the zombie animations from the Breaking Point mod be implemented into this script? Share this post Link to post Share on other sites
badlucky1776 3 Posted August 25, 2014 Is there any way to make this into a module? Share this post Link to post Share on other sites
jandrews 116 Posted August 25, 2014 looks good, may be have head shot kill, body shot only wound and they still come after you, crawling, limping, dragging what ever. But only head shot kills. Share this post Link to post Share on other sites
gulozwood 10 Posted August 25, 2014 hi, we finally have custom bodies too :D (thanks to Boomerang for his awesome job) i'll try to make custom animation this week. for now Infecteds actions are really basics and they are deaf, gonna change this quickly :) Share this post Link to post Share on other sites
EO 11277 Posted August 25, 2014 Keep up the great work, those veins look freaking freaky:couch: Share this post Link to post Share on other sites
boomrang 10 Posted August 29, 2014 (edited) http://opfortitude.free.fr/arma/pandore/face_zomb/infected2_25.jpg (159 kB) WIP on infecteds faces and body. http://opfortitude.free.fr/arma/pandore/face_zomb/infected1_25.jpg (122 kB) completed Edited August 29, 2014 by boomrang Share this post Link to post Share on other sites
Devolved 10 Posted August 29, 2014 I really like the skin. The whole "Infected" theme is a slant on the "zombie" theme. I like the fact that the people look sick and crazed as opposed to supernatural and undead. Keep up the awesome work guys, can't wait to see what is next. Share this post Link to post Share on other sites
gulozwood 10 Posted August 30, 2014 Just finished to add the new infected script to my old mission. i put a lot of horde triggers, a kind of stress test. you can use the infected addon with it, everything is in the workshop: mission file / addon file Share this post Link to post Share on other sites
Devolved 10 Posted August 30, 2014 Just finished to add the new infected script to my old mission.i put a lot of horde triggers, a kind of stress test. you can use the infected addon with it, everything is in the workshop: mission file / addon file Can't wait for the skins but any way we could get the skins without using the workshop? Share this post Link to post Share on other sites
gulozwood 10 Posted August 31, 2014 Can't wait for the skins but any way we could get the skins without using the workshop? what the problem with the workshop ? Share this post Link to post Share on other sites
Devolved 10 Posted August 31, 2014 what the problem with the workshop ? I have a fear of the workshop due to Skyrim modding :) It seems to: - break manual file structure in game folders - automatically update and decide to overright things you might want - seem to cause problems when you log in on multiple computers using multiple steam accounts I just subscribed to both your new mission and your add-on pack with the skins through steam workshop and couldn't find the addon in the list in the arma game nor in the arma folder, no idea where it went or even if it downloaded even though i have subscribed. Share this post Link to post Share on other sites
gulozwood 10 Posted August 31, 2014 (edited) did you try to use the launcher, it download workshops addon in the A3 root folder. Gdrive link: Addon/mission if you want to use these faces in the editor, just put this in the init box of a character: this setFace "zombi"; instead of "zombi" you can use "zomboy" , "infected1" or "infected2". Edited August 31, 2014 by gulozwood Share this post Link to post Share on other sites
Devolved 10 Posted September 2, 2014 did you try to use the launcher, it download workshops addon in the A3 root folder.Gdrive link: Addon/mission if you want to use these faces in the editor, just put this in the init box of a character: this setFace "zombi"; instead of "zombi" you can use "zomboy" , "infected1" or "infected2". I did what you said and checked the launcher but nothing appears in there and there still wasn't anything in my Arma3 folder. It's OK though, you shouldn't have to provide support for Steam as well ;) The models look fantastic, I used that manual download link and all worked well. For anyone else wondering how to get it working manually: Enable the addon edit fnc_stuff.sqf add the line _me setFace "zombi"; into each of the if statements you should see the skins show up in game I was only doing some quick testing but it would make sense to create an array to select from randomly for the four types: Share this post Link to post Share on other sites
stanerzz 10 Posted September 4, 2014 Is it possible to grab the name of the addon zombies ? Share this post Link to post Share on other sites
e00c 10 Posted September 6, 2014 (edited) Working great! Using this in a mission. However, I keep getting "script not found fnc_nextSound".. Now, I know this isn't true as I've checked all instances of this in the files. Correct spelling, correct file location. Any thoughts? Also, not sure if this is related to the above. Every so often, some infected will speak another language (not sure what this is). Is there a way to stop this? Ta Muchio! :edit: Can get these to patrol an area too? Edited September 6, 2014 by e00c Share this post Link to post Share on other sites