redsaber 5 Posted January 13, 2016 Great work with the recent new version love the new mk18. Any plans to add more versions of the m4 sbr? Share this post Link to post Share on other sites
nillie 33 Posted January 13, 2016 Hey nillie That's a negative on the surefire/PEQ 15 combo on any weapons with asdg. The reason for this is that it simply does not work, for example Every weapon is different , Size, width, height, length so i have made each weapon its own unique Combo so it looks right on each weapon. Some Authors believe its ok to make attachments like this ASDG compatible but it simply looks ridiculous when it clips through the weapons you put it on. On the other hand the stand alone surefire and peq will go on any weapon you like if it has correct rails and set up. Just the combos need to be done specific. About the AK we are currently doing a nice custom AK and it will have the option of The combo so look out for that soon. The grip pod is hard to explain but again its not something that can be universal on all weapon mods or even a selection of our own guns .. Explanation = The Grip pod Uses a reference Point on the gun the placement of that point determines where it sits so it can only be placed over the existing grip. As you could imagine if people had the option to put this on anything that did not have a vert grip it would clip and look real silly. Also you can not change the animation from how the character is holding the weapon to match the grip pod so if they are holding say a weapon with angled grip when you attach the GP it will not look right at all. So for now the GP is only compatible with Vert grip versions of most SMA weapons. currently ARMA have a bug in their code that does not allow us to delete the original grip so when the grip pod is attached the old one disappears , when they fix this error we will add the function, Here is a link to our Issue tracker to them about it. http://feedback.arma3.com/view.php?id=24045 Please upvote if you would like to see it fixed. Hope that helps explain this issue a bit better. Thanks and enjoy Just wanted to thank you for taking the time to clear this up. It took me a while to realize the obvious problems that would come with the grippod. Also, i agree about the PEQ15/surefire combo. Its supposed to look right on the weapon and shouldnt clip trough it. Beeing a real AK man myself, i cant wait to see what you guys will come up next ! This weapon mod has always been my favorite one, but if you guys start adding AK's, i would appreciate it even more, if that is at all possible... Greets ! Share this post Link to post Share on other sites
road runner 4344 Posted January 13, 2016 Best M4/MK18's out there to date.. well done 2 Share this post Link to post Share on other sites
coffeeshock 20 Posted January 13, 2016 Any chance for Block II type M4A1s based on those amazing MK18s (simply a longer rail and barrel)? 6 Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 13, 2016 Any chance for Block II type M4A1s based on those amazing MK18s (simply a longer rail and barrel)? Would love this as well. Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 13, 2016 Really like the more weathered look of the Tan Mk18's-the chipped paint etc. Any plans to add this look to some of the black/tan ones as well? 3 Share this post Link to post Share on other sites
chancebrahh 17 Posted January 14, 2016 So at the moment im making a addon that uses SMA, in the config that im creating my units i have this class SMA_Steyr_AUG_F; // External class reference class SMA_Steyr_AUG_F_AUS: SMA_Steyr_AUG_F { class LinkedItems { class LinkedItemsOptic { item = "optic_MRCO"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "SMA_ANPEQ15_BLK"; slot = "PointerSlot"; }; }; }; BUT! for some reason when i spawn the unit it has the weapon but no attachments... I have used this same layout for my previous addon using RHS but when using SMA like this the attachments dont work. Does anyone have an answer on how to fix this issue? Thanks, Share this post Link to post Share on other sites
DotCom 3 Posted January 15, 2016 First off, AWESOME!!! Definitely one of my favorite mods now. 2nd, I know its just an aesthetic thing, but us there a chance you could put the buttstocks you have on the custom 416 models on the Mk18's and 417's? Keep up the good work, and thanks a ton. 1 Share this post Link to post Share on other sites
CrazyCorky 463 Posted January 16, 2016 Any chance you could do snow camo variations of the weapons? Share this post Link to post Share on other sites
diephuis 12 Posted January 17, 2016 Any chance of seeing the P90 submachinegun? ;D Share this post Link to post Share on other sites
bugbear44 11 Posted January 17, 2016 Would you ever make Ace ammunition compatible with your weapons? Share this post Link to post Share on other sites
road runner 4344 Posted January 18, 2016 So at the moment im making a addon that uses SMA, in the config that im creating my units i have this class SMA_Steyr_AUG_F; // External class reference class SMA_Steyr_AUG_F_AUS: SMA_Steyr_AUG_F { class LinkedItems { class LinkedItemsOptic { item = "optic_MRCO"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = "SMA_ANPEQ15_BLK"; slot = "PointerSlot"; }; }; }; BUT! for some reason when i spawn the unit it has the weapon but no attachments... I have used this same layout for my previous addon using RHS but when using SMA like this the attachments dont work. Does anyone have an answer on how to fix this issue? Thanks, I don't think it works as easy as that, as SMA have configured ASDG rail's to their own SMA adaption, RHS use the basic ASDG rail, that's why your stuff shows using their attachments, but with SMA, you need to configure your rails (slots) the same way SMA does. Share this post Link to post Share on other sites
blazenchamber 261 Posted January 20, 2016 Any chance for Block II type M4A1s based on those amazing MK18s (simply a longer rail and barrel)? Hey so not really on the agenda as we have a few other M4A1 type weapons coming soon which will fill the role. remodel of the Rail is not as easy as you may think. Thanks though and glad your enjoying the weapons. Any chance of seeing the P90 submachinegun? ;D Sorry to be the barer of bad news again but i have been asked this multiple times and the answer is no there are no plans for a p90. Would you ever make Ace ammunition compatible with your weapons? This is a possibility but i will look into it. 1 Share this post Link to post Share on other sites
John Q. MERICA 30 Posted January 20, 2016 First and foremost I can't tell you how pleased myself and my group are with this mod. We're huge fans! Thank you for all of your effort. With the most recent update your weapons are no longer compatible with Bohemia ammunition. Was this an intentional change? Do you plan on changing this back in the future? Again, thank you. Share this post Link to post Share on other sites
coffeeshock 20 Posted January 20, 2016 Too bad about the Block II M4s... how about a proper mil-spec 14.5" barrel Remington ACR? Currently there are only civilian style 16" barrels (and the CQB versions)... anyway thanks for this amazing mod! Share this post Link to post Share on other sites
diephuis 12 Posted January 20, 2016 First, great mod, great weapons this is a very good mod for weapons and acceroires. Having one issue though eith the eotec magnifier scopes, if i want to switch to the zoom with my default key '/" this doesnt work. Is this a error in the mod or? Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 20, 2016 First, great mod, great weapons this is a very good mod for weapons and acceroires. Having one issue though eith the eotec magnifier scopes, if i want to switch to the zoom with my default key '/" this doesnt work. Is this a error in the mod or? Not an error-you need the addon "mrt accessory functions" to switch with the eotechs.This addon adds an animation of the magnifier flipping up or down with it's own keybinding.It's pretty cool. The default keybind is Lshift and / .It's only 1MB and well worth it :) Here's the addon- http://www.armaholic.com/page.php?id=26426 1 Share this post Link to post Share on other sites
diephuis 12 Posted January 21, 2016 Not an error-you need the addon "mrt accessory functions" to switch with the eotechs.This addon adds an animation of the magnifier flipping up or down with it's own keybinding.It's pretty cool. The default keybind is Lshift and / .It's only 1MB and well worth it :) Here's the addon- http://www.armaholic.com/page.php?id=26426 ooooh..... So it does work but it has its own specific key.... right.... I came to a new "problem" though :S (sorry for bothering you with this). But every 20rnd magazined weapon (like hk417 and the Scar L) seem to have an issue where only a part of the magazines are visible and have also a few magazines insivible? All the other non 20rnd magazined weapons don't seem to have that issue. Note that I do use your addition addon to make the vanilla ammo avaible for the weapons. 1 Share this post Link to post Share on other sites
ineptaphid 6413 Posted January 21, 2016 ooooh..... So it does work but it has its own specific key.... right.... I came to a new "problem" though :S (sorry for bothering you with this). But every 20rnd magazined weapon (like hk417 and the Scar L) seem to have an issue where only a part of the magazines are visible and have also a few magazines insivible? All the other non 20rnd magazined weapons don't seem to have that issue. Note that I do use your addition addon to make the vanilla ammo avaible for the weapons. Strange... I dont use that optional pbo for vanilla ammo. Have you tried removing it and trying again? Share this post Link to post Share on other sites
John Q. MERICA 30 Posted January 21, 2016 ooooh..... So it does work but it has its own specific key.... right.... I came to a new "problem" though :S (sorry for bothering you with this). But every 20rnd magazined weapon (like hk417 and the Scar L) seem to have an issue where only a part of the magazines are visible and have also a few magazines insivible? All the other non 20rnd magazined weapons don't seem to have that issue. Note that I do use your addition addon to make the vanilla ammo avaible for the weapons. Thanks. You answered my question with this. I found the optional addon for vanilla ammo. Share this post Link to post Share on other sites
diephuis 12 Posted January 21, 2016 (edited) Strange... I dont use that optional pbo for vanilla ammo. Have you tried removing it and trying again? So I tested around a little and redownloaded the mod to be sure. All the ammunition that comes with it works fine, but as soon you add the optional .pbo that makes vanilla ammo avaible it does precisely that (so you now got the ammunition that comes with the mod + vanilla mod) however it looks like that it tries to add more vanilla ammunition that is non existant or something cuss it also adds ''ammunition'' thats invisible, can't select etc. It's not a big issue as you cant take it etc but it looks a bit messy in the arsenal as example (: EDIT: I also noticed the scope of the HK416 not being textured. Some example pictures: Edited January 22, 2016 by diephuis Share this post Link to post Share on other sites
HillarysPrivateEmail 9 Posted January 23, 2016 Are the SCAR models going to be redone anytime soon? just wondering Share this post Link to post Share on other sites
blazenchamber 261 Posted January 23, 2016 So I tested around a little and redownloaded the mod to be sure. All the ammunition that comes with it works fine, but as soon you add the optional .pbo that makes vanilla ammo avaible it does precisely that (so you now got the ammunition that comes with the mod + vanilla mod) however it looks like that it tries to add more vanilla ammunition that is non existant or something cuss it also adds ''ammunition'' thats invisible, can't select etc. It's not a big issue as you cant take it etc but it looks a bit messy in the arsenal as example (: EDIT: I also noticed the scope of the HK416 not being textured. Some example pictures: Hi not 100% sure why the ammo may be doing this i will look into it. The missing texture will most likely be because you have missing SMA pbos. I do not recommend running SMA without all its pbos. Share this post Link to post Share on other sites
road runner 4344 Posted January 24, 2016 one thing I've noticed and it's no biggie, but the x3 aimpoint magnifiers, are a different scale to the ones you had before, the newer ones with the XPS look smaller. Still by far the best MK18's out there. Share this post Link to post Share on other sites