orcinus 121 Posted June 29, 2017 6 hours ago, sparfell_19 said: Update 2.3 Another small update. Download : GoogleDrive And Steam Workshop Changelog : PLEASE DO NOT MIRROR THIS Thank you for the update, Sparfell. Oh, and I promise devoutly not to mirror it :P 1 Share this post Link to post Share on other sites
sparfell_19 188 Posted April 16, 2018 Update 2.4 An update for Tank DLC update. Download : GoogleDrive And Steam Workshop Changelog : Quote - Changed AT launchers for some units (using launchers form tank DLC) - Added some new AT units (using launchers form tank DLC) - Added MB 4WD armed variants (AT and LMG) for some MU factions - Added a Gorgon for HPM - Changed some groups configs - Removed unarmed marid (not compatible with tank DLC update) 3 1 Share this post Link to post Share on other sites
sparfell_19 188 Posted December 11, 2018 Update 2.5 Just an update. Download : GoogleDrive And Steam Workshop Changelog : Quote - Added 3DEN preview pictures for all units - Added Mk20 with opfor camo - Added black ACPC2 - Added a greendagger unit equipped with ADR - Fixed missing group icons in 3DEN - Various fixes 2 2 Share this post Link to post Share on other sites
Nichols 243 Posted December 11, 2018 Good to see you are still making this one happen. Thanks for the additional items/units to mess around with in scenarios. 1 Share this post Link to post Share on other sites
zukov 490 Posted December 16, 2018 I don't know if you know , but with the recent update Bis has unlocked the basic Ops Core helmet. It uses the same textures form the light combat helmet, (the black to me is the better) and same rvmat . the screenshot and code follows the base color is in addon characters_F. pbo 5 color in addon characters_F_epa. pbo 1 color in characters_F_exp. pbo tropical (in headgear directory) adjust the code as your wish class opscore_Naked : ItemCore { scope = 2; author = "Zukov"; weaponPoolAvailable = 1; displayName = "basic opscore"; picture = "\A3\characters_f\Data\UI\icon_h_helmeto_spec_ca.paa"; model = "\A3\Characters_F\Common\headgear_placeholder"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\A3\characters_f_epa\BLUFOR\Data\equip1_black_co.paa"}; hiddenSelectionsMaterials[] = {"\A3\characters_f\BLUFOR\Data\equip1.rvmat"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\Common\headgear_placeholder"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; Share this post Link to post Share on other sites
sparfell_19 188 Posted December 16, 2018 5 hours ago, zukov said: I don't know if you know , but with the recent update Bis has unlocked the basic Ops Core helmet. It uses the same textures form the light combat helmet, (the black to me is the better) and same rvmat . the screenshot and code follows the base color is in addon characters_F. pbo 5 color in addon characters_F_epa. pbo 1 color in characters_F_exp. pbo tropical (in headgear directory) adjust the code as your wish class opscore_Naked : ItemCore { scope = 2; author = "Zukov"; weaponPoolAvailable = 1; displayName = "basic opscore"; picture = "\A3\characters_f\Data\UI\icon_h_helmeto_spec_ca.paa"; model = "\A3\Characters_F\Common\headgear_placeholder"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\A3\characters_f_epa\BLUFOR\Data\equip1_black_co.paa"}; hiddenSelectionsMaterials[] = {"\A3\characters_f\BLUFOR\Data\equip1.rvmat"}; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\A3\Characters_F\Common\headgear_placeholder"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; Nice, thanks, I will include this ASAP. Share this post Link to post Share on other sites
zukov 490 Posted December 16, 2018 my travelling in the BI textures. To me FIA and sindiakat need more soul in character_F_exp. pbo The no flag texture for the vests has the same uv map for kerry vest but without name also for the assault kitbag. in this manner you have two excellent assets. obvously you may use the same configuration in Sage color you may use in the same way the Gendarmerie soldier. But the torso doesn't fit well with the vests like the kerry used uniform. i hope that gave some good suggestions Share this post Link to post Share on other sites
sparfell_19 188 Posted April 8, 2019 Update 2.6 Life goes on Download : GoogleDrive And Steam Workshop Changelog : Quote - Added Kerry vest variant in two colors (thanks to zukov) - Added NATO Light helmet variant without the headset (thanks to zukov) - Removed Mk20 with opfor camo (texture removed by BI) - Removed black ACPC2 (texture removed by BI) - Thanks to Tanin for reporting me the issue. And some pictures : 5 2 Share this post Link to post Share on other sites
sparfell_19 188 Posted June 19, 2019 Update 2.7 AKA "not the last one". Download : GoogleDrive And Steam Workshop Changelog : Quote - Added 36 guerilla uniform variants - Added AAF EOD Vest - Reworked random civilian script - Reworked unit config (mainly AI related values) - Reworked some unit loadouts - Reworked DiplayNames (use of vanilla stringtables) 9 Share this post Link to post Share on other sites
sparfell_19 188 Posted July 26, 2019 Update 2.8 Download was moved from Gdrive to GitHub Download : GitHub And Steam Workshop Changelog : Quote - Use of Contact DLC content into current factions (mainly offroads, weapons, backpacks and hats) 1 Share this post Link to post Share on other sites
sparfell_19 188 Posted August 7, 2019 Hello there. I'm preparing an update and I have some plans to do a complete redesign of the mercenaries faction. They would get a new appearance very different from their present look. Would it bother you as it could visually affect some already created missions ? In short, I want to drop the eclectic look for a more uniform military one that would suit a serious imaginary PMC. 1 Share this post Link to post Share on other sites
zukov 490 Posted August 7, 2019 2 hours ago, sparfell_19 said: Hello there. I'm preparing an update and I have some plans to do a complete redesign of the mercenaries faction. They would get a new appearance very different from their present look. Would it bother you as it could visually affect some already created missions ? In short, I want to drop the eclectic look for a more uniform military one that would suit a serious imaginary PMC. there are a two new vest , if you want i send you a code, why don't use the Black CSAT helmet? Share this post Link to post Share on other sites
sparfell_19 188 Posted August 7, 2019 11 minutes ago, zukov said: there are a two new vest , if you want i send you a code, why don't use the Black CSAT helmet? Yes you can send me the code, appreciated. I'm using the black CSAT helmet on CSAT russian units. Is that the helmet you are talking about ? Share this post Link to post Share on other sites
zukov 490 Posted August 7, 2019 49 minutes ago, sparfell_19 said: Yes you can send me the code, appreciated. I'm using the black CSAT helmet on CSAT russian units. Is that the helmet you are talking about ? maybe i didn't see well Share this post Link to post Share on other sites
sparfell_19 188 Posted August 10, 2019 Update 2.9 A lot of additions and modifications for this one. A huge thanks to @zukov for his volontary help and his suggestions, I can say this update is also his work for a good part. Download : GitHub And Steam Workshop Changelog : Quote - Fully reworked mercenary faction - Added new OPFOR faction : Livonian Partisans - Added 35 guerilla uniform variants - Added 4 Light Chest Rigs (no camel back) - Added 6 Carrier Rigs variants without belts - Added 1 black LBV Harness variant - Added 2 black CSAT helmet variants - Added 6 US Assault Pack variants - Added 1 light combat helmet variant - Re-added russian rebreather - Reworked CSAT russian units loadouts - Use of Contact russian identity for CSAT russian units - Many config updates Pictures : New Mercenaries : New Livonian Partisans : 5 Share this post Link to post Share on other sites
sparfell_19 188 Posted April 19, 2020 Update 3.0 A few new toys. Thanks to @Sweedn for pointing me to the new uniform textures. Download : GitHub And Steam Workshop Changelog : Quote - Added 2 AAF uniform color variants (sand and jungle) - Added 1 Gendarmerie uniform color variant - Added Static M2 HMG for several factions - Added probability for a shield on offroads HMG Pictures : 4 Share this post Link to post Share on other sites