kecharles28 197 Posted June 11, 2015 Updated mod v1.7 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted June 11, 2015 Thanks for informing us about the updated release :cool: New version frontpaged on the Armaholic homepage. Missing Units v1.7 Share this post Link to post Share on other sites
sparfell_19 188 Posted June 11, 2015 Updated mod v1.7 available at withSIX Thanks for informing us about the updated release :cool: Thanks to both of you, links added in firstpost. Share this post Link to post Share on other sites
sparfell_19 188 Posted June 12, 2015 Missing Units : v1.7.1 DOWNLOAD ON DROPBOX Changelog : - Fixed wrong classnames for HPM and CSAT combat diver ammunitions. Feel free to comment, ask questions and report bugs. Share this post Link to post Share on other sites
Guest Posted June 13, 2015 New version frontpaged on the Armaholic homepage. Missing Units v1.7.1 Share this post Link to post Share on other sites
probad 44 Posted June 13, 2015 Do you have plans to add the CTRG heavy vest skin? Share this post Link to post Share on other sites
kecharles28 197 Posted June 13, 2015 Updated mod v1.7.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
sparfell_19 188 Posted June 13, 2015 Do you have plans to add the CTRG heavy vest skin? What do you mean ? Because CTRG heavy plate carrier is already integrated in vanilla. Share this post Link to post Share on other sites
probad 44 Posted June 14, 2015 Sorry, I meant the grenadier/special vest model. https://twitter.com/ArmA3Resist/status/598172001862176769/photo/1 Share this post Link to post Share on other sites
sparfell_19 188 Posted June 14, 2015 Sorry, I meant the grenadier/special vest model.https://twitter.com/ArmA3Resist/status/598172001862176769/photo/1 Maybe I'm wrong but I think that's user made content not included in the game files. Share this post Link to post Share on other sites
probad 44 Posted June 15, 2015 As I understand it the textures were released by Bohemia but they left to us to use it. Share this post Link to post Share on other sites
eduardcomando 127 Posted June 27, 2015 hello mainly great job ... I know that this mod is specifically lay with vanilla but only wanted to ask and suggest if in the future optionally replace weapons would add BIS by example, the HLC: ak, g3, fal, ar -15 etc ... that would give a magnificent touch to units .... thanks Share this post Link to post Share on other sites
sparfell_19 188 Posted June 27, 2015 hello mainly great job ... I know that this mod is specifically lay with vanilla but only wanted to ask and suggest if in the future optionally replace weapons would add BIS by example, the HLC: ak, g3, fal, ar -15 etc ... that would give a magnificent touch to units .... thanks Maybe, in the futur, there will be optionnal addons for weapon replacement (more probably with CUP than HLC). I already made some with RHS weapons in the past. As for now, you can perfectly make your own optional replacement configs. Share this post Link to post Share on other sites
eduardcomando 127 Posted June 27, 2015 (edited) thanks for attention then wait when available configuration CUP ... and about doing my own config replacement the weapons I've been wanting to do but can not find information to do so, if you know where I can get the information you really appreciate it brother ...sorry for my english also Edited June 27, 2015 by eduardcomando Share this post Link to post Share on other sites
sparfell_19 188 Posted June 27, 2015 gracias por la atención y luego esperar CUP configuración cuando esté disponible ... y de hacer mi propio reemplazo config las armas que he estado queriendo hacer, pero no puedo encontrar información para hacerlo, si usted sabe donde puedo conseguir la información que realmente aprecias hermano ... You're lucky I can read spanish ! Replacement config are pretty easy to make but can't be explained in three lines. There is a lot of informations about that in these forums. So you'll have to be patient or go and search by yourself. If you want more infos, you can add me on steam (I published the addon on the workshop). Share this post Link to post Share on other sites
eduardcomando 127 Posted June 27, 2015 You're lucky I can read spanish !Replacement config are pretty easy to make but can't be explained in three lines. There is a lot of informations about that in these forums. So you'll have to be patient or go and search by yourself. If you want more infos, you can add me on steam (I published the addon on the workshop). Sorry was a error when I went to public post with the translator on my phone ... ok I will take your advice and continue in searching was not easy but i know that i can... thanks Share this post Link to post Share on other sites
Krieger26 15 Posted June 28, 2015 Hey Spar, I was wondering if retextures of some of the vehicles was possible while keeping the modpack light as you envision it. Espically the CSAT and AAF vehicles. The problem im having is that the current camo dosen't really fit in any other climate or other factions. Is it possible for just green colors for a woodland variant for example? Share this post Link to post Share on other sites
sparfell_19 188 Posted June 28, 2015 Hey Spar, I was wondering if retextures of some of the vehicles was possible while keeping the modpack light as you envision it. Espically the CSAT and AAF vehicles. The problem im having is that the current camo dosen't really fit in any other climate or other factions. Is it possible for just green colors for a woodland variant for example? I don't think so. First because, retex is not the purpose of that mod and second because I'm clearly not a texture artist. BUT there is some sand (NATO) textures for the Gorgon (AAF), in the game files. I didn't use it because a part of the texture is still colored in AAF camo and it looks pretty bad. Maybe I can find a workaround. Same think for the panther/bobcat : uncomplete CSAT texture available. Share this post Link to post Share on other sites
Krieger26 15 Posted June 28, 2015 alrighty, thanks for the reply. So whats the plan now? Is this the farthest the mod can go now? Share this post Link to post Share on other sites
sparfell_19 188 Posted June 28, 2015 alrighty, thanks for the reply. So whats the plan now? Is this the farthest the mod can go now? There will certainly be some small fixes in the near futur and probably some more consequent updates when the "Tanoa DLC" will be out in 2016. Share this post Link to post Share on other sites
jonpas 290 Posted July 1, 2015 Found a tiny error. :) Item STR_MU_units_Diver_medic listed twice Also, your "MU" picture is not showing up in Virtual Arsenal and Virtual Garage. Share this post Link to post Share on other sites
sparfell_19 188 Posted July 1, 2015 Found a tiny error. :)Also, your "MU" picture is not showing up in Virtual Arsenal and Virtual Garage. Thanks a lot, I will take a look. About the mod icon in VA, it is already fixed in my actual version. :) Share this post Link to post Share on other sites
jonpas 290 Posted July 1, 2015 Thanks a lot, I will take a look. About the mod icon in VA, it is already fixed in my actual version. :) No problem, thanks for the mod! Share this post Link to post Share on other sites
sparfell_19 188 Posted September 17, 2015 Update 1.8 Download : Dropbox MEGA Changelog : - Fixed error in rpt : "Item STR_MU_units_Diver_medic listed twice" - Added : logo in VA. - changed cost value for all units according to ASRAI standards Thanks to Jonpas for his bug report ;) Share this post Link to post Share on other sites