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6 hours ago, sparfell_19 said:

Update 2.3

Another small update.

 

Download :

GoogleDrive

And Steam Workshop


Changelog :

 

 

PLEASE DO NOT MIRROR THIS

Thank you for the update, Sparfell.

 

Oh, and I promise devoutly not to mirror it :P

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Update 2.4

An update for Tank DLC update.

 

Download :

GoogleDrive

And Steam Workshop


Changelog :
 

Quote

 - Changed AT launchers for some units (using launchers form tank DLC)
 - Added some new AT units (using launchers form tank DLC)
 - Added MB 4WD armed variants (AT and LMG) for some MU factions
 - Added a Gorgon for HPM
 - Changed some groups configs
 - Removed unarmed marid (not compatible with tank DLC update)

 

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Update 2.5

Just an update.

 

Download :

GoogleDrive

And Steam Workshop


Changelog :

Quote

 - Added 3DEN preview pictures for all units
 - Added Mk20 with opfor camo
 - Added black ACPC2
 - Added a greendagger unit equipped with ADR
 - Fixed missing group icons in 3DEN
 - Various fixes

 

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Good to see you are still making this one happen. Thanks for the additional items/units to mess around with in scenarios.

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I don't know if you know :f:, but with the recent update Bis has unlocked the basic Ops Core helmet. It uses the same textures form the light combat helmet, (the black to me is the better) and same rvmat . the screenshot  and code follows
the base color is in addon characters_F. pbo
5 color in addon characters_F_epa. pbo
1 color in characters_F_exp. pbo tropical (in headgear directory)
adjust the code as your wish

 class opscore_Naked : ItemCore 
    {
        scope = 2;
        author = "Zukov";
        weaponPoolAvailable = 1;
        displayName = "basic opscore";
        picture = "\A3\characters_f\Data\UI\icon_h_helmeto_spec_ca.paa";
        model = "\A3\Characters_F\Common\headgear_placeholder";
        hiddenSelections[] = {"camo"};
        hiddenSelectionsTextures[] = {"\A3\characters_f_epa\BLUFOR\Data\equip1_black_co.paa"};
        hiddenSelectionsMaterials[] = {"\A3\characters_f\BLUFOR\Data\equip1.rvmat"};

        class ItemInfo : HeadgearItem 
        {
            mass = 100;
            uniformModel = "\A3\Characters_F\Common\headgear_placeholder";
            modelSides[] = {3, 1};
            armor = 3*0.5;
            passThrough = 0.8;
            hiddenSelections[] = {"camo"};
        };
    };



14c90f8.jpg

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5 hours ago, zukov said:

I don't know if you know :f:, but with the recent update Bis has unlocked the basic Ops Core helmet. It uses the same textures form the light combat helmet, (the black to me is the better) and same rvmat . the screenshot  and code follows
the base color is in addon characters_F. pbo
5 color in addon characters_F_epa. pbo
1 color in characters_F_exp. pbo tropical (in headgear directory)
adjust the code as your wish


 class opscore_Naked : ItemCore 
    {
        scope = 2;
        author = "Zukov";
        weaponPoolAvailable = 1;
        displayName = "basic opscore";
        picture = "\A3\characters_f\Data\UI\icon_h_helmeto_spec_ca.paa";
        model = "\A3\Characters_F\Common\headgear_placeholder";
        hiddenSelections[] = {"camo"};
        hiddenSelectionsTextures[] = {"\A3\characters_f_epa\BLUFOR\Data\equip1_black_co.paa"};
        hiddenSelectionsMaterials[] = {"\A3\characters_f\BLUFOR\Data\equip1.rvmat"};

        class ItemInfo : HeadgearItem 
        {
            mass = 100;
            uniformModel = "\A3\Characters_F\Common\headgear_placeholder";
            modelSides[] = {3, 1};
            armor = 3*0.5;
            passThrough = 0.8;
            hiddenSelections[] = {"camo"};
        };
    };


 

Nice, thanks, I will include this ASAP.

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my travelling in the BI textures.  To me FIA and sindiakat need more soul

in  character_F_exp. pbo  The no flag texture for the vests has the same uv map for kerry vest but without name also for the assault kitbag. in this manner you have two excellent assets.
obvously you may use the same configuration in Sage color
you may use in the same way the Gendarmerie soldier. But the torso doesn't fit well with the vests like the kerry used uniform.
i hope that gave some good suggestions
 


2uduzuo.png

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Update 2.6

Life goes on

 

Download :

GoogleDrive

And Steam Workshop


Changelog :

Quote

 - Added Kerry vest variant in two colors (thanks to zukov)
 - Added NATO Light helmet variant without the headset (thanks to zukov)
 - Removed Mk20 with opfor camo (texture removed by BI)
 - Removed black ACPC2 (texture removed by BI) - Thanks to Tanin for reporting me the issue.


And some pictures :
Vsa9BTL.jpg

 

UgzCd95.jpg

 

0Yo06cV.jpg

 

pXqSDoZ.jpg

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Update 2.7

AKA "not the last one".

 

Download :

GoogleDrive

And Steam Workshop


Changelog :

Quote

 - Added 36 guerilla uniform variants
 - Added AAF EOD Vest
 - Reworked random civilian script
 - Reworked unit config (mainly AI related values)
 - Reworked some unit loadouts
 - Reworked DiplayNames (use of vanilla stringtables)

 

9a0c4e2463f4e937657cee766121b1c0.jpg

 

29d0bdaa8f2db57829d19f04228a9bb8.jpg

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Update 2.8

Download was moved from Gdrive to GitHub

 

Download :

GitHub

And Steam Workshop


Changelog :

Quote

 - Use of Contact DLC content into current factions (mainly offroads, weapons, backpacks and hats)

 

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Hello there. I'm preparing an update and I have some plans to do a complete redesign of the mercenaries faction. They would get a new appearance very different from their present look. Would it bother you as it could visually affect some already created missions ?
In short, I want to drop the eclectic look for a more uniform military one that would suit a serious imaginary PMC.

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2 hours ago, sparfell_19 said:

Hello there. I'm preparing an update and I have some plans to do a complete redesign of the mercenaries faction. They would get a new appearance very different from their present look. Would it bother you as it could visually affect some already created missions ?
In short, I want to drop the eclectic look for a more uniform military one that would suit a serious imaginary PMC.

there are a two new vest , if you want i send you a code, 
why don't use the Black CSAT helmet?

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11 minutes ago, zukov said:

there are a two new vest , if you want i send you a code, 
why don't use the Black CSAT helmet?

Yes you can send me the code, appreciated.
I'm using the black CSAT helmet on CSAT russian units. Is that the helmet you are talking about ?

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49 minutes ago, sparfell_19 said:

Yes you can send me the code, appreciated.
I'm using the black CSAT helmet on CSAT russian units. Is that the helmet you are talking about ?

maybe i didn't see well

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Update 2.9

A lot of additions and modifications for this one. A huge thanks to @zukov for his volontary help and his suggestions, I can say this update is also his work for a good part.

 

Download :

GitHub

And Steam Workshop


Changelog :

Quote

 - Fully reworked mercenary faction
 - Added new OPFOR faction : Livonian Partisans
 - Added 35 guerilla uniform variants
 - Added 4 Light Chest Rigs (no camel back)
 - Added 6 Carrier Rigs variants without belts
 - Added 1 black LBV Harness variant
 - Added 2 black CSAT helmet variants
 - Added 6 US Assault Pack variants
 - Added 1 light combat helmet variant
 - Re-added russian rebreather
 - Reworked CSAT russian units loadouts
 - Use of Contact russian identity for CSAT russian units
 - Many config updates

 

Pictures :

 

New Mercenaries :

5056c3a914b5f33f1632322470b7519f.jpg

 

New Livonian Partisans :
ae3a78f713c0081c35c099d4213b4a6f.jpg
 

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Update 3.0

A few new toys.
Thanks to @Sweedn for pointing me to the new uniform textures.

 

Download :

GitHub

And Steam Workshop


Changelog :

Quote

 - Added 2 AAF uniform color variants (sand and jungle)
 - Added 1 Gendarmerie uniform color variant
 - Added Static M2 HMG for several factions
 - Added probability for a shield on offroads HMG

 

Pictures :

3C167E2BA9EF0609843B8D36EE482FD4FE958AB2

EDCA2B8540BD84CEAAF463BCA907F385DA179E97

 

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