kieran_s 10 Posted July 13, 2014 I'm having a lil trouble here, when testing with my friend, the medical system doesn't show the different colors on the triage card to tell us whats going wrong always white for us.Also i noticed if you still have Vanilla medkits you can heal the player or AI that way even with CSE modules in place. The triage card (rectangle underneath the person) is set by the player (not automatically). Or are you referring to the figure of the soldier where you can select the bodyparts? Also, re: the medkits, yea, there are a few minor issues we are working on with overriding armas default medical. Share this post Link to post Share on other sites
garverick 1 Posted July 13, 2014 (edited) The triage card (rectangle underneath the person) is set by the player (not automatically).Or are you referring to the figure of the soldier where you can select the bodyparts? Also, re: the medkits, yea, there are a few minor issues we are working on with overriding armas default medical. Im refering to the figure of the bodyparts, i can shoot my friend several times never changes to red or purple coloring to show its been damaged/bleeding, i get no list of injuries on a patient. Just tells me the body part. Edited July 13, 2014 by Garverick Share this post Link to post Share on other sites
kecharles28 197 Posted July 13, 2014 New mod or update v0.2 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
thechaos 1 Posted July 13, 2014 Congratulations on release, guys. I'm really looking forward to updates and features. CSE potentially is ACE for Arma 3 - and I really like it. Share this post Link to post Share on other sites
kieran_s 10 Posted July 13, 2014 Im refering to the figure of the bodyparts, i can shoot my friend several times never changes to red or purple coloring to show its been damaged/bleeding, i get no list of injuries on a patient. Just tells me the body part. Hmm, if you have not already, please submit a bug ticket on our tracker (dev.withsix.com/projects/cse/) Please include things such as how to reproduce, mods used, modules active, etc Share this post Link to post Share on other sites
MarcusCunningham 11 Posted July 13, 2014 Have you thought about adding Gestures like the VTS Gestures, similar to the old ACE? Share this post Link to post Share on other sites
garverick 1 Posted July 13, 2014 (edited) made one but found out that it was the POMI PMC units causing it not to work, which is a big bummer because my group uses it. hopefully the fix it quick and simple also the Medical system doesn't work on the CAFs Agressors not really an issue i guess since there not suppose to be played but a heads up upon further testing it only works with BLUFOR and OPFOR units even the AAF doesn't work. Edited July 13, 2014 by Garverick Share this post Link to post Share on other sites
kieran_s 10 Posted July 13, 2014 Have you thought about adding Gestures like the VTS Gestures, similar to the old ACE? Currently I think we are looking at getting our current feature set up to scratch, and killing any serious bugs, but it sounds like it might be a good idea :) If you'd like to see gestures in CSE, jump onto our tracker ( http://dev.withsix.com/projects/cse ) and submit a feature request ticket :) Share this post Link to post Share on other sites
Raz0rLëgend 10 Posted July 13, 2014 Yop. Anyone's got problems with CSE and Ammo in VTS Shop ? In addition I have a conflict with a mod. An idea before I check Mod mod? Thanks & Good job ! :) Share this post Link to post Share on other sites
chondo999 1 Posted July 13, 2014 this actually sounds great. if we like it better than AGM we might just weigh the differences and consider switching. the CMS seems too complicated for my group to benefit, but if it can be reduced to something closer to AGM or ACE then that would be ideal GDent, please stop with that nonsense. If you want something none "too complicated" for your, what sounds like your philistine "group", I suggest you go play Battlefield. It is b/c of guys like you that Arma is no longer the Mil Sim it used to be. We now have GoKarts and all other nonsense. Share this post Link to post Share on other sites
Horner 13 Posted July 13, 2014 GDent, please stop with that nonsense. If you want something none "too complicated" for your, what sounds like your philistine "group", I suggest you go play Battlefield. It is b/c of guys like you that Arma is no longer the Mil Sim it used to be. We now have GoKarts and all other nonsense. Yeah, how dare others enjoy the game that they spent their own money on, but on a different level of realism than you. Sorry buddy, but the world doesn't revolve around you. Share this post Link to post Share on other sites
chondo999 1 Posted July 13, 2014 Yeah, how dare others enjoy the game that they spent their own money on, but on a different level of realism than you. Sorry buddy, but the world doesn't revolve around you. Idiot, you are making my argument. Share this post Link to post Share on other sites
Horner 13 Posted July 13, 2014 Idiot, you are making my argument. There's no need to call names, and I don't see how I am making your argument. Why don't you show the respect that Glowbal and his team deserve and keep your insults off of their thread. Share this post Link to post Share on other sites
AntonioAJC 10 Posted July 13, 2014 The mod looks great. Although I don't know how this mod will compare to AGM. I heard that features in the mod will be modular right? Like AGM? I'm just wondering if, I don't know, use like both mods at the same time. Maybe remove files on one mod that would conflict with the other such as the medical system. Would this be possible? Guess I'm going to try this. I'll update once I have something. Share this post Link to post Share on other sites
atunero 44 Posted July 13, 2014 We are using both AGM and CSE at the same time and there is no conflict at all, we just disabled the AGM's medical system, backblast and some other modules and thats all. Share this post Link to post Share on other sites
AntonioAJC 10 Posted July 13, 2014 (edited) We are using both AGM and CSE at the same time and there is no conflict at all, we just disabled the AGM's medical system, backblast and some other modules and thats all. Just a quick question. You only removed filed from AGM? If so, which ones? I'm kind of having trouble with AGM's interaction menu and CSE's menu not appearing at all. Only the pause menu of the mod appears. Edited July 13, 2014 by AntonioAJC Share this post Link to post Share on other sites
kieran_s 10 Posted July 14, 2014 Guys, Please play nice and do not sling insults or abuse at each other. If people do not want a super-advanced realistic med sim, they do not have to have one. We are making our mod to be able to cater to several levels of people. Share this post Link to post Share on other sites
Horner 13 Posted July 14, 2014 Guys, Please play nice and do not sling insults or abuse at each other.If people do not want a super-advanced realistic med sim, they do not have to have one. We are making our mod to be able to cater to several levels of people. I apologize, perhaps I could have made my point less... harsh. Share this post Link to post Share on other sites
naash 0 Posted July 14, 2014 I really love your scanning device. Is it possible to "load" it with intelligence regarding some players or specific AIs ? Share this post Link to post Share on other sites
MarcusCunningham 11 Posted July 14, 2014 I really love your scanning device.Is it possible to "load" it with intelligence regarding some players or specific AIs ? I was wandering the exact same thing. That would make for some awesome PVP scenarios if you could set them to have certain data. Share this post Link to post Share on other sites
kieran_s 10 Posted July 14, 2014 I really love your scanning device.Is it possible to "load" it with intelligence regarding some players or specific AIs ? I was wandering the exact same thing. That would make for some awesome PVP scenarios if you could set them to have certain data. AIM is currently only partially developed and somewhat unstable at the current time. It's going to be worked on for the next main release 0.3.0 We have been talking about various ways to deal with AI interaction and data, at this stage nothing is 100% concrete. Stay tuned though, we have a few cool ideas up our sleeves, just need to see what works out and what doesn't! Share this post Link to post Share on other sites
sentence0219 10 Posted July 14, 2014 Congratulations on the release!:) I’m looking forward to breaking legs. Share this post Link to post Share on other sites
RaptorInMotion 10 Posted July 14, 2014 Excellent mod guys, so much more streamlined and intuitive than the competition (AGM) which we've been using for a month now. Cant wait for all the med stuff to be implemented fully so I can finally go on CSAR/MEDEVAC runs :D Share this post Link to post Share on other sites
chondo999 1 Posted July 14, 2014 (edited) ........... Edited July 14, 2014 by chondo999 Share this post Link to post Share on other sites
glowbal 13 Posted July 14, 2014 Combat Space Enhancement Updated Version 0.2.6 ALPHA This version should have the majority of the reported issues from 0.2.5 resolved. We are happy with the feedback and reactions you guys have given us. It gives us motivation to keep working on this. Download You can download CSE here: csemod.com (Direct link: Download) If there are any issues with downloading CSE, please contact us on facebook, forums or via our website Changelog: Disabled: init eventhandler for objects. Currently not in use. No point in keeping it enabled. Added: function for ragdoll. Preperation for (#74469: Animations when a unit is shot or goes unconscious) Added: function to check if a unit is in water (cse_fnc_inWater_F) Changed: split up onMenuOpen update Icon function. Now icon updating has it's own function. Fixed #74722: When prone and passed out player still has gun up as if still conscious Fixed #74781: CSE CMS Menu flickering/flashing. Should be called once per frame now. Should no longer cause flickering. Fixed #74782: CMS Medical menu "Toggle 'self'" button works only one way Fixed #74784: Backblast damage making weird animation loop Fixed #74787: Medical System doesn't work over water Fixed #74788: Unit is standing when someone is dragging it. Fixed #74789: Placed ammo crates are being placed at ground level not feet level. Fixed #74790: AI group is stopping after 1 of their teammate went down and is unconscious Fixed #74793: CMS not Showing status Fixed #74798: Name tags don't work after respawn Fixed #74799: unconscious player after full heal does not come back up out of unconscious state Fixed #74804: Location of attached objects Fixed #74809: Vehicle tracker is not shown if Tracker is synced with vehicle with AI. Fixed: Full heal when instant death was set to false wouldn't work Fixed: Full heal would sometimes magically wake up the dead Share this post Link to post Share on other sites