MarcusCunningham 11 Posted July 8, 2014 (edited) DOWNLOAD: DropBox: Normal Version : https://www.dropbox.com/s/hhvtto9grusj573/%40US_Army_A3.zip?dl=0 ALT Version (NO CSE Required); https://www.dropbox.com/s/2r4lg9av9gzpcb6/%40US_Army_A3_ALT.zip?dl=0 Requirements: RH_M4/M16 : http://www.armaholic.com/page.php?id=23277 US_Pack : http://www.armaholic.com/page.php?id=24100 (US Pack also requires SP Pack : http://www.armaholic.com/page.php?id=24099) Task Force Arrowhead Radio : http://www.armaholic.com/page.php?id=23615 CSE : http://csemod.com/download/ ALT Version without CSE Download Here: https://www.dropbox.com/s/2r4lg9av9gzpcb6/%40US_Army_A3_ALT.zip?dl=0 I have permission from all of these people to use their mods. Information: With the lack of the US Army faction in Arma 3, I have decided to begin work on a US faction. This faction will be a combination of 4 mods: US_Pack by Craig RH_M4 by Robert Hammer Task Force Radio by Task Force Team CSE by the CSE Team ALT Version without CSE: Download here: https://www.dropbox.com/s/2r4lg9av9gzpcb6/%40US_Army_A3_ALT.zip?dl=0 I will not be making anything in this pack seeing as I have a lack of modeling knowledge, so all credit for the assests used in this addon will go to the people above. Description: The addon will add the US Military as a faction in the game (See screenshots below). In-game Editor Screenshot #1: http://cloud-3.steampowered.com/ugc/81379041932041736/CE22B08AF539978FB399D4A02C302F088EF3E441/ In-game Editor Screenshot #2: http://cloud-4.steampowered.com/ugc/81379041881200916/6722EDB3647151C55FE0251D66B3D32488331646/ In-game Editor Screenshot #3: http://cloud-4.steampowered.com/ugc/81379041881202337/628BF7B2147234AAF811FD4870CAC65959650D7C/ It will consist of 4 different camos: Desert (Marpat Desert) Digital ACU (UCP) Multicam Woodland (Multicam variant) There will be a groups of units using each of the camos above. These units include: Air Infantry Mechanized Recon Support In-Game Screenshots: Desert Rifleman: http://cloud-4.steampowered.com/ugc/81379041881055875/E2C50B577FC966104E31FEB1C576312E53489CAE/ Digital Rifleman: http://cloud-3.steampowered.com/ugc/81379041881060166/7444C1C5DDECBE4A1EBD3A0788DB6A20AE3B35D3/ Multicam Rifleman: http://cloud-2.steampowered.com/ugc/81379041881064115/E40BF4CDBE3BD69208D5E3E08C4262CAAB1CAE5F/ Woodland Rifleman: http://cloud-4.steampowered.com/ugc/81379041881069397/B438432854E9A329819E7A580307E0EFAA636D94/ Desert Recon Squad Leader: http://cloud-2.steampowered.com/ugc/81379587664091499/7427AA740D36DF65D90854B822BDEC982FDE1204/ Digital Recon Squad Leader: http://cloud-2.steampowered.com/ugc/81379587664093265/42D919FAE6BC7497308D61A5E493F2FC19B59E51/ Multicam Recon Squad Leader: http://cloud-3.steampowered.com/ugc/81379587664096081/970EE479D3A81FD3C1E821E398B5F8882C66BFA9/ Woodland Recon Squad Leader: http://cloud-4.steampowered.com/ugc/81379587664089826/CB5553C39546EDC3A91C6670E03DA6F6783D26AA/ Mechanized Team (Mechanized Team looks the same for each camo): http://cloud-4.steampowered.com/ugc/81379587664087602/2B43FFF9158CFA39FCAFD7DE43AFEC4945990C65/ Pilots (Pilots look very similar between camos): http://cloud-2.steampowered.com/ugc/81379587664097603/DF1B5E6B2E1091267B092EDB3BC5EBD7330543EF/ I don't want to upload more pictures, because there are over 96 units, which would be alot of picutres. Also sorry for the bad quality, I am on my laptop for the next month. Class Names: Classname file in the addon will include all of the classnames. Changelog: Version 1.5 Changelog: -Added Non-CSE version (Available in seperate download) -Added modified Slatts AT-4 -Changed Headgear for Recon Medic -Changed Headgear for Recon Radio Operator -Changed Recon Spotter, Sniper Loadouts -Added Recon Flanker -Added Fighter Pilot Version 1.3: -Removed NV Goggles from the head, and placed them in their vests (Thought it looked out of place when playing during the day) -Removed the M16A4 for the Squad and Team Leaders and replaced with M4A1's Version 1.2: -Fixed 'bin\config.bin/CfgWeapons.'. on Pilots -Changed Desert Camo to Marpat Desert -Changed Woodland Camo to Multicam 2 -Changed Digital camo to 2nd variant -Changed Helmets to M88/ACH -Removed Groups because it was conflicting with ALIVE so I will have to look into that Version 1.1: -Changed the Mk12 to SAM-R (Recon Spotter) -Added Groups -Added Items in backpacks for all classes with Backpacks -Added CSE Medical Gear to all units -Added Medical Bag for all Combat Medics -Some other minor changes that have very little impact. -v1.0 - First release Known Errors: No entry 'bin\config.bin/CfgWeapons.'. when placing down a Pilot for any camo. No idea how to fix it, so if anyone knows how to fix it, that would be much appreciated. Screenshot: http://cloud-4.steampowered.com/ugc/81379587664304142/0FE5089DF40AA24D527B2E44D772E47932C6E5CD/ Credits JayJay - For original Loadouts JoshNZ - For help with the config floop - For help with the loadouts Teeha - For the original Config.cpp file, which I based my addon on Note: This is my first mod, so please, all feedback is welcome. Thank you for your support. This addon was never meant to be 100% accurate because I had to work within my limits of the mods I was using. Therefore the loadouts are not going to be perfect, and nor is the camo or vests going to be the ones used in real life. Edited September 17, 2014 by MarcusCunningham Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 8, 2014 Congrats on the Release, MarcusCunningham, but I´d like to point two things: a-) It is a good measure to post a link to the threads here or armaholic download page from those addons above, just to help out those interested on your mod, but not yet familiarized with those said mods ;) b-) There´s no optional noTFAR addon in this first release, are you including it later? and I hope someone take your configs as base for a replacement pack turning futuristic NATO in your US Army units =) cheers! Share this post Link to post Share on other sites
MarcusCunningham 11 Posted July 8, 2014 ;2724842']a-) It is a good measure to post a link to the threads here or armaholic download page from those addons above' date=' just to help out those interested on your mod, but not yet familiarized with those said mods ;)[/quote'] Just did that, thanks. ;2724842']b-)There´s no optional noTFAR addon in this first release' date=' are you including it later?[/quote'] I will look at including it later, along with other options such as RH Pistols, and BTC weapons, but for now I'm going to keep it like this. Hope you enjoy it, all feedback is welcome. I will also update with a Armaholic link, once it is approved there. I am also in the process of messaging Play with Six so I can get it uploaded on there. Stay tuned for those links. Share this post Link to post Share on other sites
cuel 25 Posted July 8, 2014 Why spoilers ? They can't be opened on mobile Share this post Link to post Share on other sites
MarcusCunningham 11 Posted July 8, 2014 (edited) Why spoilers ? They can't be opened on mobile Sorry I put everything into spoilers. I'll take them out. -Edit- Done Edited July 8, 2014 by MarcusCunningham Share this post Link to post Share on other sites
CSLALUKI 30 Posted July 8, 2014 Very good work, congrats on the release ! ;) Share this post Link to post Share on other sites
MarcusCunningham 11 Posted July 8, 2014 LUKI;2724860']Very good work' date=' congrats on the release ! ;)[/quote']Thank you Share this post Link to post Share on other sites
Guest Posted July 8, 2014 Thanks for sending us the release :cool: Release frontpaged on the Armaholic homepage. US Army A3 v1.0RH M4/M16 packU.S PackSP PackTask Force Arrowhead Radio ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
MarcusCunningham 11 Posted July 8, 2014 Thanks for sending us the release :cool:Release frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_download_a3_3.pngUS Army A3 v1.0http://www.armaholic.com/skins/Blaster07/img/required_addons.pngRH M4/M16 packU.S PackSP PackTask Force Arrowhead Radio ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Awesome thanks Foxhound. Also check your PM's, I just sent a question I had. Thanks again. Share this post Link to post Share on other sites
acoustic 82 Posted July 8, 2014 (edited) This compatible with ALiVE? If it isn't already, would you make it so and add placeholders for groups that aren't already made (ie, helicopters, tanks, ect)? edit* Just tried them out and they are easily my favorite units now. One thing I dislike about a lot of unit modifications (my personal opinion, no insult to the makers) is the lack of "bulk" to the units. They typically don't have near the amount of equipment that most infantry carry on them. These guys are perfect though. My unit will def be using these if you make it compatible with ALiVE. Like I said, placeholders for vehicles and aircraft would be nice, so the units can spawn a whole army. I wouldn't add the recon to ALiVE though, as it doesn't really handle special forces. Again, thanks man! Edited July 8, 2014 by Acoustic Share this post Link to post Share on other sites
kecharles28 197 Posted July 8, 2014 New mod v1.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
mr_centipede 31 Posted July 8, 2014 I'm not sure if you know or not, but the woodland and desert camo is actually marine's MARPAT and desert MARPAT, which means, they're not ARMY... but then again, it's just a minor thing. Share this post Link to post Share on other sites
Prototype556 11 Posted July 8, 2014 Eh, I'd prefer if the units were AV_IndUS instead. Share this post Link to post Share on other sites
Flemdot Jr 10 Posted July 8, 2014 Eh, I'd prefer if the units were AV_IndUS instead. Eh, I'd prefer if you would leave a positive comment rather than one like that, he didn't make this mod for you. Anyway nice mod. Share this post Link to post Share on other sites
Triteon 10 Posted July 8, 2014 Well done with the mod Share this post Link to post Share on other sites
MarcusCunningham 11 Posted July 9, 2014 I'm not sure if you know or not, but the woodland and desert camo is actually marine's MARPAT and desert MARPAT, which means, they're not ARMY... but then again, it's just a minor thing. Yeah I know, also the Desert camo is Navy Arid II, which is a navy camo, but the desert digital camo used by the Marines in the pack just didn't give the right look for me so I went with the Navy Arid which I think looks alot more like the standard desert camo at the moment. Back to the other camos, I couldn't do anything about the Marine camos because that's just the way they are named in the US pack so unfortunately I cant change that but its not that big of a deal. ---------- Post added at 03:31 ---------- Previous post was at 03:27 ---------- This compatible with ALiVE?If it isn't already, would you make it so and add placeholders for groups that aren't already made (ie, helicopters, tanks, ect)? edit* Just tried them out and they are easily my favorite units now. One thing I dislike about a lot of unit modifications (my personal opinion, no insult to the makers) is the lack of "bulk" to the units. They typically don't have near the amount of equipment that most infantry carry on them. These guys are perfect though. My unit will def be using these if you make it compatible with ALiVE. Like I said, placeholders for vehicles and aircraft would be nice, so the units can spawn a whole army. I wouldn't add the recon to ALiVE though, as it doesn't really handle special forces. Again, thanks man! I'm not sure how to make them compatible with Alive, but I will have a chat with the Alive guys and see if we can work something out. I'm glad that you like the units, and yeah I will have a look at making it Alive compatible, I think that would open it to a larger audience as well. ---------- Post added at 03:40 ---------- Previous post was at 03:31 ---------- Well done with the mod Thank you. Hope you enjoy. ---------- Post added at 04:16 ---------- Previous post was at 03:40 ---------- New mod v1.0 available at withSIX. Download now by clicking:http://img-cdn.withsix.com/mods/rv/@us_army_a3.png Not sure if you are apart of the PWS team, but if you are could you please change the required mods, because the RH_M4 pack is not linked correctly. I think you may have linked the RH_m4 pack from Arma 2 because my mod is not working. Therefore could you please change the required mods and remove the rh_m4 pack in there now, and replace with the RH_M4_A3 pack by Robert Hammer. Thank you. Share this post Link to post Share on other sites
Prototype556 11 Posted July 9, 2014 It's a suggestion, no need to be rude. I make mods myself, I was just saying the AV units looks, a LOT better. Share this post Link to post Share on other sites
MarcusCunningham 11 Posted July 9, 2014 It's a suggestion, no need to be rude. I make mods myself, I was just saying the AV units looks, a LOT better. I did not model any of these units, all of the uniforms and player clothes are from the US Pack by Craig, and the weapons are from the RH_M4/M16 pack, I just simply made them into playable units. Share this post Link to post Share on other sites
acoustic 82 Posted July 9, 2014 http://alivemod.com/wiki/index.php?title=Unit_Mod_Config_Standardisation That's how you set it up for alive Share this post Link to post Share on other sites
MarcusCunningham 11 Posted July 9, 2014 http://alivemod.com/wiki/index.php?title=Unit_Mod_Config_StandardisationThat's how you set it up for alive Alright awesome, I'll have to have a play with it. Now my question is do I have units that are present in vehicles if I want to have them available for use with Alive? Share this post Link to post Share on other sites
disco.modder 116 Posted July 9, 2014 (edited) It's a suggestion, no need to be rude. I make mods myself, I was just saying the AV units looks, a LOT better. Oh do you? Got anything to show for that? The fact that this bloke is trying to add some sort of a realistic US Army represention is much appreciated and I concur to the use of dependency mods - there are already heaps of good mods out there and it's just a matter of imagination to combine them into something like this. @Marc: Are you looking at porting over some vehicles from A2 and/or crew already-released community ones? Edited July 10, 2014 by Modder Share this post Link to post Share on other sites
acoustic 82 Posted July 9, 2014 I'm not sure what you meant by that. It's best to set it up like the default nato groups. Essentially just replace Nato infantry with yours. Might have to change unit numbers in squads but for the most part it should be the same. The only reason I ask to add placeholder vehicles (ie, just nato stuff) is because it makes alive able to use a whole army rather then just your infantry units Share this post Link to post Share on other sites
MarcusCunningham 11 Posted July 9, 2014 I'm not sure what you meant by that.It's best to set it up like the default nato groups. Essentially just replace Nato infantry with yours. Might have to change unit numbers in squads but for the most part it should be the same. The only reason I ask to add placeholder vehicles (ie, just nato stuff) is because it makes alive able to use a whole army rather then just your infantry units Yeah I have added some groups for testing and they are working so now I am going to find out how to spawn units in vehicles then I can save those in there aswell so Alive will be able to use those as well like you said. So once I get Play withSix squared away and everything is working perfect in game, then I should have an update with all of these features in it. If all goes well I would expect it sometime next week. Share this post Link to post Share on other sites
Prototype556 11 Posted July 9, 2014 I mean, I don't make mods for Arma 3 by any chance, though, I did make a soundmod for Insurgency, and some re-textures for it. I was just simply suggesting the AV units instead. Calm down. These units look great too, but it was just a suggestion. Share this post Link to post Share on other sites
acoustic 82 Posted July 9, 2014 Oh, I gotcha. Not quite sure how to do that. In the editor it's just unit setincargo "vehicle" Share this post Link to post Share on other sites