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Tools Development Branch Changelog

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29-08-2017

Size: ~12.5 MB

 

TOOLS

BankRev

  • Added: Ability to sort the columns on the main form
  • Added: Shortcut Escape to close the detail dialog

ImageToPAA

  • Added: Ability to sort the columns on the main form
  • Changed: The form showing the details has been reworked (layout, displayed information)
  • Changed: The exclusion options are considered when adding new files to the list
  • Fixed: On some occasions, the processed files could be locked

DSUtils

  • Added: Ability to sort the columns on the main form

Binarize

  • Maintenance update (Executable and config)

Steam configuration

  • Changed: Incremented version to reflect the current stage (1.013.2)
  • Like 3

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07-09-2017
Size: ~0.1 MB / ~64 MB

 

TOOLS
FSM Editor

  • Changed: SQF definitions updated to Arma 3 1.77+

Steam configuration

  • Changed: Incremented version number to reflect the current stage (1.014)

SAMPLES
Art

  • Added: Texture template of the Van_02 (Van)
  • Added: Texture template of the UAV_06 (Utility Drone)
  • Like 2

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06-04-2018
Size: ~5.9 MB

 

TOOLS

Publisher

Object Builder

  • Added: Ability to rename and delete a selection across all LODs at once

Steam dumpAccountInfo

Steam configuration

  • Changed: Incremented version number to reflect the current stage (1.015.1)
  • Like 2
  • Thanks 1

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10-04-2018
Size: ~0.1 MB

 

TOOLS

Work Drive

  • Added: Data decompression of Laws of War DLC and Jets DLC (works only with the RC and development branch of the game)

Steam configuration

  • Changed: Incremented version number to reflect the current stage (1.015.2)
  • Thanks 1

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25-04-2018
Size: ~31.5 MB / 0.3 MB

 

TOOLS

Work Drive

  • Fixed: It wouldn't extract data from the default Addons folder

Binarize

  • Added: Binarize x64 (not default)
  • Tweaked: 2D map drawing

Steam configuration

  • Changed: Incremented version number to reflect the current stage (1.017.1)

SAMPLES

Addons

  • Added: Core config sources (Core folder)
  • Fixed: maxDroop was misspelled in the PhysX config (sample of car)

Scenario

  • Added: Samples for the key frame animation system
  • Thanks 4

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