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Cant host MP game (v.1.22.125300)

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Ok so ... Status update. Thanks to several people who helped both me and my friend, we have finally got ourselves up and running. However there are issues.

1st. I succesfully forwarded the steam ports and arma 3 ports.

2nd. We were then able to find each other by me hosting a mission as a LAN, while he remote connected to me. Again that all worked. And my friend could see me and the server and join.

3rd. This is where the trouble starts. as soon as he connects it says he is using a modified data file, then he connects, then immediate disconnects.

Now i know what maybe is being thought, that our add ons differ in someway. We thought so too. So. All my add ons were zipped up exactly as they are in my arma folder and we cloned them into his arma 3 folder. So our add ons are completely matching. They matched because his add ons are literally my add ons just copied and pasted over.

Now when we try to start a mission that we have played many times before that utilize our add ons he immediately disconnects. HOWEVER if we try to play a Bohemia based coop mission then we can play with no issues what so ever. So it seems that we can now find each other via remote, we can join each others game, but if the game uses add ons then he is disconnected. If its a bohemia coop mission for example the one called "Coop:Tanks" then it works just fine.

We also tried just direct connecting our pcs to the modem and bypassing the routers. However the same exact problem persists with the add ons. And it seems strange because we cloned my add ons into his arma 3 folder. I should note that we are launching through "with-SixPlay"

Any thoughts on this ? Any help would be greatly appreciated ?

Edited by Opsixdelta

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"I forwarded were 2302, 2310-2311, 8766 and 27016."

Hi m8s,

@Dreek which port is a UDP or a TCP and whats about the incomming and outgoing rouls? or is it only incomming?:butbut:

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"I forwarded were 2302, 2310-2311, 8766 and 27016."

Hi m8s,

@Dreek which port is a UDP or a TCP and whats about the incomming and outgoing rouls? or is it only incomming?:butbut:

JUNE 27 - COSMONAUT

The 1.22 Patch combined with gamespy shutting down broke local hosting. They've released a hotifx for it that can be accessed by right clicking Arma 3 > Properties > Betas > enter code 'Hotfix122Arma3Splendid' and you will have the RC branch available. Download the 18mb patch, and you will be able to join servers. If not, make sure you also have a port forward rule set for ports 2302-2303

I forwarded both but I read somewhere that only upd is used but as I said I forwarded both udp and tcp. Anyway the hotfix worked for the guys in my unit that tried it.

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Ok so ... Status update. Thanks to several people who helped both me and my friend, we have finally got ourselves up and running. However there are issues.

1st. I succesfully forwarded the steam ports and arma 3 ports.

2nd. We were then able to find each other by me hosting a mission as a LAN, while he remote connected to me. Again that all worked. And my friend could see me and the server and join.

3rd. This is where the trouble starts. as soon as he connects it says he is using a modified data file, then he connects, then immediate disconnects.

Now i know what maybe is being thought, that our add ons differ in someway. We thought so too. So. All my add ons were zipped up exactly as they are in my arma folder and we cloned them into his arma 3 folder. So our add ons are completely matching. They matched because his add ons are literally my add ons just copied and pasted over.

Now when we try to start a mission that we have played many times before that utilize our add ons he immediately disconnects. HOWEVER if we try to play a Bohemia based coop mission then we can play with no issues what so ever. So it seems that we can now find each other via remote, we can join each others game, but if the game uses add ons then he is disconnected. If its a bohemia coop mission for example the one called "Coop:Tanks" then it works just fine.

We also tried just direct connecting our pcs to the modem and bypassing the routers. However the same exact problem persists with the add ons. And it seems strange because we cloned my add ons into his arma 3 folder. I should note that we are launching through "with-SixPlay"

Any thoughts on this ? Any help would be greatly appreciated ?

Six loves to enable things that shouldn't be enabled and overwrite files. This is why I strongly recommend you ditch it in favor of manual mod management. Anyways, there is some mod somewhere that is enabled on his computer or your computer that you are not aware of. Happens 90% of the time with Six

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How can a games mp/serverbrowser be that broken, really... !?

Im completly unable to connect to my friends server, that was never a problem with arma2, whats the HUGE problem arma3 has ?

Why are they unable to provide a working server browser after all the time (they had a working one in arma2 !) ?

All this issues are still unfixed, arma3 is still alpha if you look a the mp mode.

Edited by Wiggum

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Six loves to enable things that shouldn't be enabled and overwrite files. This is why I strongly recommend you ditch it in favor of manual mod management. Anyways, there is some mod somewhere that is enabled on his computer or your computer that you are not aware of. Happens 90% of the time with Six

Thanks for the heads up Penguin, i appreciate it and will look into it tonight. thanks again.

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Arma2/3 Port Forwarding Guide for Steam

follow ports need to be open:

UDP: 2302-2305

UDP: 8766

UDP: 27016

forward them inbound/outbound to your Arma 3 Server/Host

make sure ICMP Echo Reply is not disabled on router (not all router have an option)

test if you can ping router from WAN

disable any software based firewalls on your Arma 3 Server/Host !!!

if you follow these steps it should work

edit:

if your router has any IPv6 Firewall Mode

disable it for now

(need first myself to find out how there the rules work)

edit 2:

http://portforward.com/help/portforwarding.htm

Edited by maquez
link for guide added

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How can a games mp/serverbrowser be that broken, really... !?

Im completly unable to connect to my friends server, that was never a problem with arma2, whats the HUGE problem arma3 has ?

Why are they unable to provide a working server browser after all the time (they had a working one in arma2 !) ?

All this issues are still unfixed, arma3 is still alpha if you look a the mp mode.

It should be a challenge now.

The matchmaking service was licensed from and provided by Gamespy until last week. Gamespy is now no longer in business and it has been anounced for months that all services would be shut down. BI had to rather hastily switch A3 and A2 over to Steam matchmaking, but this is an almost entirely different system and not as user friendly (read: people who don't understand portforwarding will be outraged). There was blog posts and news releases on everything. Folks screaming bloody murder just hadn't been paying attention.

The server browser works as it ought to provided users have properly set up their networks/firewalls. It appears to be a challenge to most though and that's not really BI's fault.

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I have dozen of Steam MP games, my friend have dozen of Steam MP games and we NEVER had any problems playing them together/against each other, we NEVER had any problems hosting a server.

And ArmA with its reputation of being overly complicated...yeah why not make it the only Steam game that needs some hardcore Port Forwarding and Firewall settings to work !

And thats the point, nobody should need to change router setting ect. just to host or join a server (as long as they dont have some kind of special network setup) !

How do all the other games do it, they dont use Steam for matchmaking (?), then BI also shouldn't use steam because its obviously a** !

Edited by Wiggum

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First, thx for the fast reply!!!

I´ve tried some configs and nothing worked.

I use a windows server 8 r2 and i have only the Arma3ServerEXE runing on it.

So i was not able to do the "HotfixThing". (or is there a way i do not know?)

Here is my setup for the Server FW and the router.

http://www40.zippyshare.com/v/97599834/file.html TADTST

http://www40.zippyshare.com/v/73357795/file.html Router-Ports

http://www40.zippyshare.com/v/50397745/file.html FireWall_outgoing

http://www40.zippyshare.com/v/32725122/file.html FireWall_incomming

Anyone know why it does not work?

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delete all entries from the Reporting IP entry from TAST, must be blank

you need only to open UDP ports no TCP

disable Windows Firewall during hosting or running dedicated server

and again... it makes no sense to run a second (software) firewall behind an already running firewall from router !!! apart you want to create a DMZ (worked many years as an Internet Security Specialist)

read this and learn to understand what a firewall is http://en.wikipedia.org/wiki/Firewall_%28computing%29

(you can after hosting enable your Windows Firewall again if you don't believe me ;))

to Wiggum :

open and closing ports and forward them is a very common used method in the world wide web

Edited by maquez

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Ok so update on status:

So thanks to Dreeks and Flyinpenguin both me and my friend are now actually able to connect with no issues what so ever. We played our fist COOP mission in over a week last night and had a blast. So for those who wanna know what we did I will break it down below.

1. First off I should note, that both Dreeks and FLyinpenguin both stated that using playwithSix was probably not a good solution. So both me and my friend installed "ArmA3Sync" and used that as our add-on manager and Arma Launcher. There maybe better solutions but thats who we went with.

2. After setting up Arma3Sync, (which takes like 3 min. there is a tutorial on youtube btw), I downloaded and installed the port forwarding software from "Portforward(dot)com" The software costs like 20 bucks but thats because i am lazy. You can definitely forward your own ports manual and be fine, and there are plenty of guides to do it online. However the software literally does it for you. You just choose steam preset and it will forward those ports for you, then you tell it to also forward port 2302 for arma. It will do all the configuring and stuff for you automatically. Easy.

3. After that the next important thing we had to do to get up and running was that I had to set my IPv4 to STATIC not dynamic. Also i will point out that the software i purchased from portforwarding(dot)com also does this for you.

4. one we had Arma3Sync installed, and after I (since i host the missions) had my ports forwarded using the software, and my IP set to static, we launched the game.

5. Once in the game, i went to multiplayer > New > and set up a "LAN" based session. The session was on port 2302.

6. My friend then went to multiplayer and clicked on "remote". in the remote options he put my IP address (which i gave him duh) and the port number (which was 2302)

7. He was then able to join and we played a session for 3 hours. Had tons of fun and no connection issues.

Hope this helps. and big help to Dreeks and Flyinpenguin for their advice.

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Hi guys,

my way to fix it:

Opened UDP ports:

UDP: 8766

UDP: 27016

Avira Internet Security Suite: Windows firewall on!

I hosted server and my friends joined sucessfully with ArmA3Sync!:yay:

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@maquez

Have shut down the FW of the Server and the Router, delete all entries from the Reporting IP entry from TAST, so it´s blank.

i´m able to play on the server in my local network bud i still can´t find it in the internet. I think my Router could be the major problem. It´s an EasyBox 904xdsl.

Any ideas?

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maybe this will help https://www.business.vodafone.com/site/bus/public/enuk/support/50_business_solutions/50_office_solutions/vodafone_dsl_router/p_dsl_router.jsp

download the manual and read.

question, did you allow pinging the firewall?

can you ping the firewall from WAN?

if still have problem try to call your ISP for help

edit i see on your pictures you speak german so here even better manual

http://webadmin.vodafone.de/download/pdf/HB-EasyBox_904_xDSL.pdf

delete the rules you made in Windows Firewall, but leave the standard ones

disable the Windows Firewall then again ... make sure it is disabled

somehow it seems you messed up something

windows firewall is horrible crap :D most other software based too

---------- Post added at 16:14 ---------- Previous post was at 15:52 ----------

on your router open UDP range 2302-2305

do not open them single like ... UDP 2302 .. UDP 2303 ... etc

then open

UDP: 8766

UDP: 27016

forward them to your dedicated/host

made already a little guide

Arma2/3 Port Forwarding Guide for Steam

http://forums.bistudio.com/showthread.php?179258-Cant-host-MP-game-%28v-1-22-125300%29&p=2720890&viewfull=1#post2720890

---------- Post added at 16:31 ---------- Previous post was at 16:14 ----------

to eliminate all possible errors

clients which try to connect to your servers should open these ports too !

this does not hurt your security !!

Edited by maquez

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@maquez

Yes you´r right i´m german:)

THX for the fast reply and the manuel.

Ther is one poiint thats confused me. Is the Lan-Port the same as the Public-Port?

I´ve wrote Lan-Port:8766 and i´ve wrote Public-Port:8766

Or is the Lan-Port:10

if my serverip is 192.168.2.10. ?

what do you mean with ping the FW?

You mean, like a test if the FW is working or not?

How does it go?

I´ve shut it down on the server and "Exposed Host" the server. That´s a feature of my EasyBox904. I think, the server gets unrestricted access to the internet.

---------- Post added at 15:34 ---------- Previous post was at 15:33 ----------

Ah, i forgot, it still does not work:(((((

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first do not use that "Exposed Host" function that would be a security risk

one of the purposes of a firewall is masquerading your private net (LAN) from the world wide web (WAN)

that means your computers wont be visible from the world wide web

to clear some stuff up:

LAN = Local Area Network

WAN or public = Wide Area Network/World Wide Web

did you read that manual from the link ? .... "as my boss always told :o RTFM !!"

please call your Service Provider and ask them for help ... explain them what you need

probably would be better reset the router to standard configuration, I think you messed up things

do create firewall rules only if you understand what you do !

I can't explain you so easy in short time the minimum understanding of how the world wide web and how the TCP/IP protocol works ...

would take ages :p

PS:

I did read the manual I linked ....

put for the LAN Ports the same you do for public ports

means UDP 2302-2305, UDP 8766, UDP 27016

port forward is stupid/confusing made on your router model

Edited by maquez

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Thx again, you helped me a lot!!!

Did read the manual and yes you are right its crap.

I will reset the server and the router. I have understand the way it should work and hopefully with a new start i will get it work.

Maybe we see us on the Battlefield;)

cheers and again, thx!!!

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IPv6 Firewall Mode

[/i]disable it for now

(need first myself to find out how there the rules work)

Any ideas on addressing this yet?

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Hi M8´s

it´s a wonder my server is online:))) But i have a problem... My friend are able to join if they have the id. But if they search it via filter they wount. It appears not in the Steam List.

The Ports i forwarded are: 2302-2305 and 8766 and 27016.

Anny Idears?

Thanks sofar!!!

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Have it.... I have to be at the server so the mission is starting. I use TADST to set up the server. I hook the "Persistent Battelfield-Thing" But it had no effect. If i leave the Server it finish the game...

Any Ideas what to do?

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Also recommend that you turn off IP Flood Protection in your router too. Worked for me!

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