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Deform

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About Deform

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  1. Hey Tajin. "Just don't test mp-missions in the singleplayer-editor. Go to multiplayer, create a server, use the editor there." How can I export my mission so I can edit it at multiplayer?
  2. So as the topic describes, is it possible to make functional coop campaign? Same way as SP campaign goes, you complete one mission and it continues/unlocks the next one. I know how to make working SP campaign description.ext etc. But I havent figured out how to make it work in multiplayer. Since Arma III main menu, when you go to campaigns, there is no option to "host" game. And if you go to multiplayer, it doesnt reconize the campaign folder structure. So is it even possible in ARMA III?
  3. Hello again. So I have been trying to spawn tank platoon with waypoints, I've made these scripts: Problem with the above script is: They spawn exactly at the same spot, making all of them just explode (this works fine with infantry) Next script I tryed: Problem with above script is: It doesnt work at all Any advice? Thanks :)
  4. @forteh Thanks for the reply. I try install afterburner right now and I also changed max memory use to be max 3.6gb in ARMA III Launcher. I update when I get some results. @stephsen While I've been testing and trying different things I havent used any mods.
  5. Hello. Description: I have always played with around 30 fps with normal settings. But recently my fps has been dropping to 10-13 after 3-5 minutes of playing, even if Im in editor alone and using low settings. Computer specs: Windows 7 64bit Intel® Core 2 Duo CPU E8400 @3.1GHz 4Gb RAM AMD Radeon 5700 HD 1GB Things I tryed: - Updated windows - Updated all drivers - Changing windows theme to Classic - Changing settings in Cataclysm control center (performance mode) - Overclocking in Cataclysm control center - Changing launcher parameters in Arma III Launcher (use all cores etc) - Change in-game settings (low - normal - vsync on/off) - Ran registry cleaner - Scanned viruses - Disabled anti-virus / firewall - Closed all other unnecessary backround programs Things i noticed: While game is running. I tryed went to Windows task manager, and noticed that my CPU usage was only like 15-30%, which is pretty low in my opinion since ARMA should affect CPU usage alot. Then I went to Cataclysm Control center and noticed that my CPU temperature was around 30-50'c, which is also way too low since Im using Overclocking. I have formated my computer like 1 week ago, and all the above things has been done after that. I did have this issue before format aswell and that was one reason I did format in the first place. So do you think my processor is giving up or something? Or any other suggestion I could try? Thanks in advance - Deform
  6. Its working perfectly now, Im still pretty novice when it comes to scripting :confused: But again I learned something new, thanks again!
  7. Thank you for insanely fast replies! Helped alot. This is what I have now: _mygroup = []; _mygroup2 = []; _mygroup = [getmarkerpos "grp1", EAST, ["CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK74","CAF_AG_ME_T_PKM"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _wp1 = _mygroup addWaypoint [getmarkerpos "wp1", 0]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointSpeed "normal"; _wp1 setWaypointBehaviour "combat"; _wp1 setWaypointFormation "LINE"; _mygroup2 = [getmarkerpos "grp2", EAST, ["CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK74","CAF_AG_ME_T_PKM"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _wp1 = _mygroup2 addWaypoint [getmarkerpos "wp1", 0]; _wp1 setWaypointType "sad"; _wp1 setWaypointSpeed "FULL"; _wp1 setWaypointBehaviour "aware"; _wp1 setWaypointFormation "LINE"; waitUntil { {alive _x} count (units _myGroup) == 0 && {alive _x} count (units _myGroup2) == 0 }; p1 sidechat "script test"; That works perfectly. However if I add "Allowfleeing" command, it doesnt work anymore. This is what I tryed: _mygroup = []; _mygroup2 = []; _mygroup = [getmarkerpos "grp1", EAST, ["CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK74","CAF_AG_ME_T_PKM"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _wp1 = _mygroup addWaypoint [getmarkerpos "wp1", 0]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointSpeed "normal"; _wp1 setWaypointBehaviour "combat"; _wp1 setWaypointFormation "LINE"; _mygroup2 = [getmarkerpos "grp2", EAST, ["CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK74","CAF_AG_ME_T_PKM"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _wp1 = _mygroup2 addWaypoint [getmarkerpos "wp1", 0]; _wp1 setWaypointType "sad"; _wp1 setWaypointSpeed "FULL"; _wp1 setWaypointBehaviour "aware"; _wp1 setWaypointFormation "LINE"; { _x allowFleeing 0; } forEach units [_mygroup, _mygroup2]; waitUntil { {alive _x} count (units _myGroup) == 0 && {alive _x} count (units _myGroup2) == 0 }; player sidechat "script test";
  8. Hello. So I've been making COOP mission and it starts by US forces getting ambushed inside a Takistan village. This is the script I use to spawn the enemies. _mygroup = []; _mygroup2 = []; if (isServer) then { _mygroup = [getmarkerpos "grp1", EAST, ["CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK74","CAF_AG_ME_T_PKM"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _wp1 = _mygroup addWaypoint [getmarkerpos "wp1", 0]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointSpeed "normal"; _wp1 setWaypointBehaviour "combat"; _wp1 setWaypointFormation "LINE"; _mygroup2 = [getmarkerpos "grp2", EAST, ["CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK47","CAF_AG_ME_T_AK74","CAF_AG_ME_T_PKM"],[],[],[],[],[],180] call BIS_fnc_spawnGroup; _wp1 = _mygroup2 addWaypoint [getmarkerpos "wp1", 0]; _wp1 setWaypointType "sad"; _wp1 setWaypointSpeed "FULL"; _wp1 setWaypointBehaviour "aware"; _wp1 setWaypointFormation "LINE"; }; How I want this to work: 1. When player kill all the enemies. I want to assign new task. So I need way to detect when these spawned units are dead. 2. Custom init. I want to add these enemies "This allowFleeing 0", how I can add that. So any advice what I need to add to this script? Thanks in advance :) - Deform
  9. Its not Bohemias desicion. Gamspy is shutting down their servers :( Hundreds of games are affected by that.
  10. Okay well atleast its not my computer then.. Lets pray for fast hotfix :butbut:
  11. It says "Server is not responding"
  12. Hey. I just installed the latest version of the game 1.22. I cant host coop games anymore. Earlier I hosted coops and they automatically were hosted through GameSpy, now that GameSpy is gone. My friend cant find my game at all. We tryed with multiple different missions, settings. With direct IP joining and all kind of different filters but doesnt work. My friend tryed host aswell without succes. Anyone have any idea whats the problem?
  13. Deform

    Authentic Gameplay Modification

    Hey. I tryed to search multiplayer topics or posts about the issue I have. I've been playing with my friend, some coop games (dynamic universal war system). And it seems my friend cannot go unconscious at all. He always drops dead when he gets shot at. I myself (as a host) will go unconscious and my friend can revieve me. But he will just die everytime. Same thing when playing single player. All my buddies always just dies instead of going unconscious. Is this intended or?
  14. Deform

    FHQ TaskTracker

    I was just about to upload my test mission here but that was exactly what I was looking for! To get this work in COOP do I just add if (isServer) then command on that script or does it even need it? Im fairly new with MP scripting. Done plenty of SP missions with custom addactions, briefings, camera scriptings etc. But MP scripting stuff still confuses me :confused: EDIT: And to answer my own question I assume I dont have to add that If isServer... Since It should run on all clients so other players get the mission aswell right? ...If I understood right how the MP scripting goes. As an examble If I run script that spawns one enemy and it activates via trigger. And if I dont include if (isServer) in my .sqf it will run on all clients making 2 enemies appear? This went a bit off-topic now but...
  15. Deform

    FHQ TaskTracker

    Sorry english is not my native language so explaining is not the strongest part :j: So the problem I currently have is task notification. It doesent pop up any kind of "task assigned" or "task succeeded" when I complete or assign new tasks.
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