Moerderhoschi 107 Posted June 25, 2014 hey folks, new update in the first post :bounce3: - fixed massive .rpt errors - fixed long loading time when mod is activated - fixed extreme long lockon time one some systems - fixed icons on wrong position when other aspect ratio than 16:10 is used - fixed conflicts with/disables other mods regards moerderhoschi Share this post Link to post Share on other sites
kremator 1065 Posted June 25, 2014 (edited) Ooooh nice .... gonna test it out now. Thanks MDH EDIT: Seems to work very well. I think there is still a conflict with another addon (I need to investigate this) as I'm still getting the missile dipping down into a valley infront of me. Edited June 25, 2014 by Kremator Share this post Link to post Share on other sites
Moerderhoschi 107 Posted June 25, 2014 please tell me where this happen for you, do you have the islandname and coordinates for me? thank you Share this post Link to post Share on other sites
kremator 1065 Posted June 25, 2014 On Stratis, from the hilltop overlooking the airport, looking towards Agia Marina. Will try TDA without other mods and tell you the one that causes the problem. Share this post Link to post Share on other sites
sonsalt6 105 Posted June 26, 2014 New update v1.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted June 26, 2014 Release frontpaged on the Armaholic homepage. MDH TopDownAttack v1.01/url] ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Moerderhoschi 107 Posted June 26, 2014 @Sonsalt6 & Foxhound : thank you guys :) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 26, 2014 Hey Moerderhoschi, the latest update really fixed the conflict with the other addons I´ve listed (and the TITAN UI overlay issue too) ! Thanks! Now I can enjoy your mod properly ;) cheers! Share this post Link to post Share on other sites
Moerderhoschi 107 Posted June 26, 2014 (edited) @Corporal_Lib[bR] : nice to hear, thank you for the feedback :) @Kremator : i can reproduce the missile drop in valleys. i will fix this for the next update. thank you. regards moerderhoschi Edited June 27, 2014 by Moerderhoschi Share this post Link to post Share on other sites
kremator 1065 Posted June 26, 2014 Glad you found it mate! Share this post Link to post Share on other sites
Nikoteen 24 Posted June 26, 2014 Hello ! The bugs I met previously are gone with this release, congrats ! But during my test sessions, all my missiles missed the target by a thin margin (top and direct) and target does not explode nor is damaged. This is weird, is that happens only to me ? Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted June 27, 2014 No NikoTeen, I´ve seen this "missile fall short" whenever I play a saved mission... even using moduload doesn´t help, I can only hit precisely in my first try of a mission =/ Share this post Link to post Share on other sites
Moerderhoschi 107 Posted June 27, 2014 @NikoTeen : sounds weird. really every missile fails? please try it again in the editor, thank you. @Corporal_Lib[bR] : i will check and fix this. regards moerderhoschi Share this post Link to post Share on other sites
johnny-o-rama 34 Posted July 30, 2014 is it possible that the mod wont work anymore since CBA has the keybinding module included? Share this post Link to post Share on other sites
kremator 1065 Posted July 30, 2014 I find it works fine with the new CBA. No problems at all, apart from the CRAP weapon sway that makes aiming more difficult. Share this post Link to post Share on other sites
johnny-o-rama 34 Posted July 30, 2014 it doesn't appear in the key settings ?? any idea why this could happen? Share this post Link to post Share on other sites
kremator 1065 Posted July 30, 2014 Why are you wanting key settings ? TAB changes from TOP to DIR attack. That is all you need. Share this post Link to post Share on other sites
johnny-o-rama 34 Posted July 31, 2014 okay then, all I can say is that it doesn't work somehow. I guess it interfrere's with another mod or something Share this post Link to post Share on other sites
kremator 1065 Posted July 31, 2014 If you find out what it is, post here and in the conflicting mod thread too so it can be sorted out. I'm not having any problem with it at all. Share this post Link to post Share on other sites
S.Crowe 142 Posted January 30, 2015 (edited) Awesome mod. Been looking for this. AGM supports top down, but that mod comes with way too much baggage. Question? Would you be able to add support for the RHS mod. The only weapon that would need it is the Javelin. The RHS mod is quite popular now, and I think this would be a good addition. I have been trying to do this myself, but I am not sure if it is working right. Would you be able to take a look? I PM'd you a link. If I may add some criticism, the range finder on your mod is unrealistic, because you only find the range of vehicles. I would personally remove the range finding ability. Edited January 31, 2015 by stcrowe Share this post Link to post Share on other sites
ProjectNova 10 Posted January 30, 2015 Very cool feature! The video does a great job of showing what it does Share this post Link to post Share on other sites
gibonez 18 Posted January 30, 2015 Great mod nice to see people improving the launchers in the game they need alot of improvement. Looks awesome, it's definitely required for the DAGR or hellfires in A3. TopDown attacks with Helicopters and LOAL is just a mere dream :pGood job I think the DAGR's are beam riding so they don't have top down attack but Hellfires certainly do. Share this post Link to post Share on other sites
Moerderhoschi 107 Posted February 1, 2015 @stcrowe in the last half year i lost a bit the motivation to work on my arma III mods. sometimes I'm also very lazy in those things :rolleyes: (btw ArmA II still rocks, will ever love to play it with ACE or Iron Front Mod :cool:).... the rangefinder in the topdownattackmod should also work on infantry, ships and helos, it worked 6 months ago when i remember correct. Share this post Link to post Share on other sites
S.Crowe 142 Posted February 4, 2015 (edited) @Moerderhoschi I got to work fine with the Javelin in the RHS mod. Thanks for such a great mod. Would you be okay if I expanded upon your mod for RHS? I would like to make a semi-realistic Javelin, and your mod is a great starting point for that. I would release it as a self-contained mod (for Javelin only, people would have to download your mod for Titan) with all appropriate credits to you and your work. I know you were cool with this in your readme, but I just want a public okay because I'm new around here and don't want to get banned :( I meant vehicles as in the game engine vehicles including infantry, helicopters, etc. Yeah it works fine. My fix for RHS was that I forgot to turn off the lockOn in cfgWeapons, so the game was trying to do both lock-on. Your mod is 100% functional, no worries mate. Edited February 4, 2015 by stcrowe Share this post Link to post Share on other sites
Moerderhoschi 107 Posted February 4, 2015 @stcrowe no problem from my side ;) Share this post Link to post Share on other sites