iV - Ghost 50 Posted February 1, 2018 My cba_settings.sqf is not working too. Now I'm using the settings in my missions. I don't know why but since I'm using the settings from the missions I can use the gestures. I aksed for help lot of time. And after the last update I can see a log. Bevor there was nothing: 19:20:21 [CBA] (settings) INFO: Userconfig: Ignored. Share this post Link to post Share on other sites
Lorenz94 6 Posted February 1, 2018 It seems that -filePatching and allowedFilePatching=2 are two diffent things, since the second (at least with ASRAI, that for sure, if it hasn’t it’s config file in userconfig\) doesn’t “really check” for files in userconfig folder. Share this post Link to post Share on other sites
jonpas 293 Posted February 3, 2018 On 2/1/2018 at 9:37 AM, Lorenz94 said: It seems that -filePatching and allowedFilePatching=2 are two diffent things, since the second (at least with ASRAI, that for sure, if it hasn’t it’s config file in userconfig\) doesn’t “really check” for files in userconfig folder. First launches Arma with file patching enabled, second is a server property for allowing file patching on connecting clients (disallowed, allowed for headless clients only, allowed for all). Share this post Link to post Share on other sites
Lorenz94 6 Posted February 3, 2018 1 minute ago, jonpas said: First launches Arma with file patching enabled, second is a server property for allowing file patching on connecting clients (disallowed, allowed for headless clients only, allowed for all). You are right, I'm sorry. I tested more and got over this! Anyway thank you for your reply! Share this post Link to post Share on other sites
Devastator_cm 434 Posted April 16, 2018 Hi Guys, one questions regarding CBA_fnc_addPerFrameHandler Is parmeter _delay really works on seconds if set something other than 0? So if I use 1, does this really means it will run every second? Does it take into account of if game paused or not? Share this post Link to post Share on other sites
Dedmen 2700 Posted April 18, 2018 On 16.4.2018 at 8:38 PM, Devastator_cm said: Hi Guys, one questions regarding CBA_fnc_addPerFrameHandler Is parmeter _delay really works on seconds if set something other than 0? So if I use 1, does this really means it will run every second? Does it take into account of if game paused or not? yes. Every second. No they don't take pause into account. They run based on diag_tickTime. You could use CBA_fnc_waitAndExecute. Which runs on missionTime which does pause with game pause. But that only runs it once. But you can just re-run it at the end of your script. 1 Share this post Link to post Share on other sites
vipermaul 246 Posted May 1, 2018 CBA v3.7.0 Released Updates for Arma v1.82. CHANGE LOG SUMMARY: Github Link ADDED: Chinese translations (#883) GodofMonkeys ADDED: XEH compatibility for 1.82 objects (#901) PabstMirror ADDED: Updated Joint Rails for 1.82 weapons and attachments (#904) robalo ADDED: Optional component to skip missing Mod check (#866) dedmen ADDED: Whitelist for access to the server settings (#876, #892, #913) chris579 commy2 ADDED: CBA_fnc_trim etc. support arbitrary character trimming (#872, #889) SilentSpike ADDED: CBA_fnc_vectRotate3D based on Rodrigues' Rotation Formula (#898, #906) LorenLuke ADDED: FILE_EXISTS() macro (#899) chris579 ADDED: CBA_fnc_uniqueUnitItems (#902) dedmen ADDED: CBA_fnc_progressBar ported from ACE3 (#912) commy2 CHANGED: Settings weren't editable in unsaved mission (#865, #893) freghar commy2 CHANGED: CBA_fnc_waitUntilAndExecute wouldn't timeout if set to 0 (#910, #911) felixlinker FIXED: Action bound to Delete key doesn't work on map screen (#880, #890) Timi007 commy2 FIXED: Issue with FLOAT_TO_STRING(), is now deprecated (#868, #887) fishykins commy2 FIXED: Keybinds not localized in diary (#884, #885) jonpas PabstMirror FIXED: Scrolling issue in settings menu (#909) PabstMirror Full Change log for CBA v3.7.0 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github 8 4 Share this post Link to post Share on other sites
Guest Posted May 2, 2018 The Armaholic mirror has been updated with the new version: Community Base addons A3 v3.7.0.180430 Share this post Link to post Share on other sites
zappatime 10 Posted May 4, 2018 I get the following error message that stops A3 running when starting A3 with CBA_A3 mod active, since this recent update: Include file x\cba\addons\ui_helper\script_dikCodes.hpp not found Share this post Link to post Share on other sites
katane 17 Posted May 4, 2018 Same problem : Include file x\cba\addons\ui_helper\script_dikCodes.hpp That happen to a lot of people. Share this post Link to post Share on other sites
omfgitsst6 10 Posted May 6, 2018 Include file x\cba\addons\ui_helper\script_dikCodes.hpp not found Another one. I think you guys may have pushed a faulty update. Share this post Link to post Share on other sites
Max255 59 Posted May 6, 2018 All fine for me, check only with CBA. Share this post Link to post Share on other sites
kklownboy 43 Posted May 6, 2018 only CBA , no issue Share this post Link to post Share on other sites
Dedmen 2700 Posted May 7, 2018 On 4.5.2018 at 3:13 PM, zappatime said: I get the following error message that stops A3 running when starting A3 with CBA_A3 mod active, since this recent update: Include file x\cba\addons\ui_helper\script_dikCodes.hpp not found You forgot to mention that you are also running other mods besides just CBA_A3. On 4.5.2018 at 6:37 PM, katane said: Same problem : Include file x\cba\addons\ui_helper\script_dikCodes.hpp That happen to a lot of people. 18 hours ago, omfgitsst6 said: Include file x\cba\addons\ui_helper\script_dikCodes.hpp not found Another one. I think you guys may have pushed a faulty update. That file was deprecated since the first version of CBA for Arma 3 (Which was around 10 March 2013 btw). It should never have been used. All it did was redirect to "#include "\a3\editor_f\Data\Scripts\dikCodes.h"" So if you or one of the mods you are using is still using a file that has been deprecated for 5 years... Fix your mod. It's probably ALiVE's fault. They already fixed it but if you didn't update your ALiVE you ofcause can't have the fix. 1 1 Share this post Link to post Share on other sites
zappatime 10 Posted May 7, 2018 4 hours ago, Dedmen said: Correct and thanks, it was Alive that needed updating - my version was a few months old, strange the error only happened though after the last CBA update, maybe a reference to that file got re-introduced, whatever, thanks Dedmen 4 hours ago, Dedmen said: You forgot to mention that you are also running other mods besides just CBA_A3. That file was deprecated since the first version of CBA for Arma 3 (Which was around 10 March 2013 btw). It should never have been used. All it did was redirect to "#include "\a3\editor_f\Data\Scripts\dikCodes.h"" So if you or one of the mods you are using is still using a file that has been deprecated for 5 years... Fix your mod. It's probably ALiVE's fault. They already fixed it but if you didn't update your ALiVE you ofcause can't have the fix. Share this post Link to post Share on other sites
vipermaul 246 Posted June 5, 2018 CBA v3.7.1 Released This small update fixes an issue that causes long loading times of the pause menu, and adds and improves French and Japanese translations. CHANGE LOG SUMMARY: Github Link ADDED: French Translations (#918) NiiRoZz ADDED: Updated Japanese translations (#917) classicarma ADDED: assignedItems parameter to CBA_fnc_uniqueUnitItems (#922, #926) dedmen FIXED: CBA_fnc_uniqueUnitItems using wrong default value (#922) dedmen IMPROVED: Halfed pause menu loading time (#925, #927) dedmen Full Change log for CBA v3.7.1 DOCUMENTATION: Weapon Animations Framework Bind to Joystick Buttons Loading Screen Event Handler _________________________________________________________________________ HOSTED AT THE FOLLOWING Github - CBA_A3 - Click Here STEAM WORKSHOP - Click Here Signatures are included. Submit New Bugs on Github 2 4 Share this post Link to post Share on other sites
Guest Posted June 5, 2018 The Armaholic mirror has been updated with the new version: Community Base addons A3 v3.7.1.180604 Share this post Link to post Share on other sites
GAF Toby S. 7 Posted June 18, 2018 Having problems with CBA. Whenever I have CBA loaded, I cannot select GBUs, CBUs, or Mk82s on the bomb rack. They do not even show up as an option. Is this a known issue? If so, are there plans to fix it? Share this post Link to post Share on other sites
Col. Gareth 0 Posted July 18, 2018 Having a Major issue with hosting my server; It keeps terminating my server after it cannot find a file that Simply doesn't exist on the mod! Quote ErrorMessage: Include file x\cba\addons\main\script_macros_common.hpp not found. If anyone could help me I would be grateful! Share this post Link to post Share on other sites
Dedmen 2700 Posted July 19, 2018 14 hours ago, Col. Gareth said: ErrorMessage: Include file x\cba\addons\main\script_macros_common.hpp not found. Let me make that shorter for you. File CBA not found. Now add a couple words to make it easier to understand A File that's ALWAYS included in CBA is not there. Meaning CBA is probably not there. 14 hours ago, Col. Gareth said: Simply doesn't exist on the mod! Wrong. https://github.com/CBATeam/CBA_A3/blob/master/addons/main/script_macros_common.hpp 2 Share this post Link to post Share on other sites
NinjaRider600 328 Posted July 25, 2018 I have a quick question concerning licensing and sharing/using of CBA. I'm currently making a quick script that spawns AI sites somewhat similar to the sites module made by BI and I'm using the CBA defend function to achieve that. I'd like to modify it slightly so that the units garrisoned have _unit setPos _pos; on them instead of only doMove as I prefer having them in building positions right away rather than having them run to them. To include this small modification as a new sqf file inside the script I would publish, would I have to release that script under the GPLv2 license as well? Share this post Link to post Share on other sites
Dedmen 2700 Posted July 25, 2018 5 hours ago, NinjaRider600 said: would I have to release that script under the GPLv2 license as well Just read the license. Github has a nice summary at the top. https://github.com/CBATeam/CBA_A3/blob/master/LICENSE.md Quote When distributing derived works, the source code of the work must be made available under the same license. So. Yes. Share this post Link to post Share on other sites
NinjaRider600 328 Posted July 25, 2018 Thanks, I read it but I just wasn't entirely sure and didn't want to make any mistake. Share this post Link to post Share on other sites
Aviern 0 Posted July 28, 2018 Having a problem wherei'm logged in as the admin of the server but can not use the Server tab for the addon menu, is there a set up i need to do first for CBA to kno wim an admin? Share this post Link to post Share on other sites