p0laris 14 Posted April 9, 2015 Newest version frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_download_a3_3.pngCommunity Base addons A3 v1.20.150327 RC6 So is this one safe to download or is this still the version meant for devs to update their mods? The front post hasn't even been updated with "RC6" only RC4 Share this post Link to post Share on other sites
Belbo 462 Posted April 9, 2015 For those who are having server issues running AGM and CBA - try deleting the two AGM_FireControlSystem files from the addons folder of AGM. That's the PBO and BIKEY files.We were having server crash issues, but by process of elimination worked out that it was that causing our problem. Server seems quite happy now. We don't have any problems with these. We had the same problem, but the solution was to change the order of the -mod-Parameter. The DLC-packages are loaded first, followed directly by CBA. AGM and all the other mods are loaded after this. Share this post Link to post Share on other sites
SAS_Raptor 30 Posted April 9, 2015 Is this with current CBA or the dev update? We haven't updated yet, still running the old CBA version from before the DLC. Share this post Link to post Share on other sites
zio sam 77 Posted April 9, 2015 Our servers are working fine, too. Using several mods, including AGM. impossible. just launching agm and cba you get this error bin\config.bin/CfgVehicles/Van_01_civil_transport_base_F no way to launch missions on dedicated server Share this post Link to post Share on other sites
tachi 10 Posted April 9, 2015 impossible.just launching agm and cba you get this error bin\config.bin/CfgVehicles/Van_01_civil_transport_base_F no way to launch missions on dedicated server yep. we get the same error Share this post Link to post Share on other sites
thediscernist 10 Posted April 9, 2015 "* The old keybinds will revert to their defaults * These old keybinds defaults will be locked and cannot be changed." And thus the community was split. Brilliant. Share this post Link to post Share on other sites
Belbo 462 Posted April 9, 2015 impossible.just launching agm and cba you get this error bin\config.bin/CfgVehicles/Van_01_civil_transport_base_F no way to launch missions on dedicated server Funny. Then I must have imagined playing on our server last night and today. ;) But if you're sincerely eager to have it fixed, take this "fixed" agm_firecontrolsystem.pbo which should resolve any problems with the missing Van_01_civil_transport_base_F class. But this is the CBA-thread, so let's not derail it any further. Share this post Link to post Share on other sites
sparfell_19 188 Posted April 9, 2015 impossible.just launching agm and cba you get this error bin\config.bin/CfgVehicles/Van_01_civil_transport_base_F no way to launch missions on dedicated server yep. we get the same error It come from AGM_FireControlSystem I made a fix for that, you can download it here : https://www.dropbox.com/s/sc3hsj64fwc9j0w/AGM%20fix%20FCS%201.42.7z?dl=0 But not the best place to talk about that (too bad that AGM thread si closed). MP for more infos. ;) edit : Woops too late ! :D Share this post Link to post Share on other sites
sonsalt6 105 Posted April 9, 2015 Can we update now ? Share this post Link to post Share on other sites
vipermaul 246 Posted April 9, 2015 (edited) Version: 1.1.20.150408 RC6 WARNING! SIGNIFICANT CHANGES COMING WILL IMPACT EVERYONE This is the official release of RC6 that we warned about in this post here. This release contains a major rewrite of the CBA Keybinding feature that will impact older mods as well as any players have change the default keys to a new custom key. Improvements to the CBA keybinding system include • Better Performance • Better Localization • Better Scalability As we stated earlier the following points must be communicated to Players and Developers Players All Keys will revert to defaults keybind for the mod. This does NOT include the keys that BI maintains. If the mod is not using the new APIs the keys will not show up in the Configure Addons dialog box preventing you from being able to change them. Why does this happen? See below. QUESTIONS: Q: Why change the APIs now at this stage? A: It gives us an easy way to give a limited backwards compatibility with the old key system. The keys are reverted to their defaults so you can still use them until the mod comes out with an update using the new system. Q: Why can’t my custom keys automatically be converted to the new format? A: There were significant changes to how the keybinds are stored. The new system uses a unique key for the hash. And to start new means the promise for a clean database. Q: How come I do not see any keys in the Configure Addons dialog for my mod? A: This mod is using the old CBA API for keybind registration. A new updated mod that uses the new CBA API for keybinds is needed. If unavailable contact the deverloper of the mod and encourage them to update their mod. Developers New APIs must be used for registering your default keybinds. Old APIs for keybinding now have limited support. For more information please see this post. For documentation of the new CBA Keybinding System see https://dev.withsix.com/projects/cca/wiki/Keybinding. Change Log __________________________________ RC6 WARNING: The old keybinds will revert to their defaults WARNING: These old keybinds defaults will be locked and cannot be changed. WARNING: So they will work however there will be warnings in the RPT to change to the new API so players can change their keys. ADDED: New keybind API CBA_fnc_addKeybind - Nou ADDED: New keybind API CBA_fnc_registerKeybindModPrettyName - Nou ADDED: New Keybind API CBA_fnc_addKeybindToFleximenu - ViperMaul ADDED: New Keybind support for ACER keyboards.- Nou ADDED: New Keyup support for Keybind - Nou ADDED: New holdkey feature for Keybinds. - Nou ADDED: New Debug Enhancement ( ) - Nou FIXED: The inability to return to default keybinds after starting a new mission. - Nou FIXED: EH FiredBIS fixes - ViperMaul FIXED: RPT Errors with Updating Base Class and Cannot Delete.... - ViperMaul FIXED: Arma 3 v1.42 RC Issues - Updating Base Classes - ViperMaul FIXED: Arma 3 v142 RC Issues - fn_undefCheck.sqf not found - ViperMaul FIXED: Bugs in CBA_fnc_switchPlayer - Killswitch IMPROVED: Keybind optimizations. PerFrameHandler support. Must faster! - Nou IMPROVED: Keybind localization support. - Nou IMPROVED: Caching Changes. - Nou IMPROVED: String Functions Optimizations. Much faster. - Jaynus IMPROVED: XEH Support for "ReammoBox_F" enabled. - ViperMaul IMPROVED: Removed usage of BIS_fnc_MP from core functions like cba_network - Killswitch DEPRICATED: Keybinding API CBA_fnc_registerKeybind - Nou DEPRICATED: Keybinding API CBA_fnc_registerKeybindToFleximenu - ViperMaul __________________________________ RC5 - Not released due to a bug - it is now fixed in RC6. FIXED: Arma 3 v1.38 Issues - Updating Base Classes - ViperMaul FIXED: Keybinding system initialization - (75752) KillSwitch FIXED: Bug in Hashes - (7538) KillSwitch __________________________________ Change Log for Release Candidate 6 - https://dev.withsix.com/versions/1675 Hosted at the following: Dev-Heaven - CBA_A3_RC6_v1.1.20.150408.7z - Click Here MEGA - CBA_A3_RC6_v1.1.20.150408.7z - Click Here Signatures are included. Submit Bugs at https://dev-heaven.net/projects/cba-a3/issues/new Licensed Under GPLv2 Any addon which calls CBA-defined functions need not be licensed under the GPLv2 or released under a free software license. Only if you are directly including CBA code in your addon's binarized PBO or redistributing a modified version of CBA itself would your work be considered derivative and therefore be legally required to be released under the terms of the GPL. (And there's no reason to ever do either of these.) Thanks in advance for your continued feedback! Edited April 9, 2015 by ViperMaul Share this post Link to post Share on other sites
orcinus 121 Posted April 9, 2015 Version: 1.1.20.150408 RC6This is the official release of RC6 that we warned about in this post here. This release contains a major rewrite of the CBA Keybinding feature that will impact older mods as well as any players have change the default keys to a new custom key. Thanks for the release, ViperMaul & the CBA team :) Share this post Link to post Share on other sites
kecharles28 197 Posted April 9, 2015 Updated mod v1.1.20.150408-beta available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Sniperwolf572 758 Posted April 9, 2015 Updated mod v1.1.20.150408-beta available at withSIX. Download now by clicking: https://withsix-usercontent-cdn.withsix.com/mod/d194cb76-870a-11e2-974b-001517bd964c/logos/banner-420x120.png PWS seems to have added it as a non-stable release, so it doesn't update unless you specifically force the version, even from what I understand, this release of RC6 is a stable one. Share this post Link to post Share on other sites
vipermaul 246 Posted April 9, 2015 Unfortunately you are correct. I have already alerted the PwS team almost an hour ago. Due to the time differences it may take a while to correct. I will see what else I can do. Share this post Link to post Share on other sites
janus0104 3 Posted April 9, 2015 Our dedicated servers no longer start up properly with newest CBA. No other mods running. Errors like 21:14:02 NetServer::finishDestroyPlayer(359706660): DESTROY immediately after CREATE, both cancelled when trying to connect. Can't gracefully shut it down, have to kill the arma3server process. Works fine without CBA. Verify Signatures off. Persistent over multiple physical machines. Share this post Link to post Share on other sites
Guest Posted April 9, 2015 Newest version frontpaged on the Armaholic homepage. Community Base addons A3 v1.1.20.150408 RC6 Share this post Link to post Share on other sites
kgino1045 12 Posted April 9, 2015 can't see any single 'MEN' unit in editor Share this post Link to post Share on other sites
kecharles28 197 Posted April 9, 2015 Updated mod v1.1.20.150408 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
R3vo 2654 Posted April 9, 2015 Our dedicated servers no longer start up properly with newest CBA. No other mods running.Errors like 21:14:02 NetServer::finishDestroyPlayer(359706660): DESTROY immediately after CREATE, both cancelled when trying to connect. Can't gracefully shut it down, have to kill the arma3server process. Works fine without CBA. Verify Signatures off. Persistent over multiple physical machines. Our server won't also start, unfortunately our server admin was too lazy to check out the rpt, so I can't post any error message.... Share this post Link to post Share on other sites
vipermaul 246 Posted April 9, 2015 PWS seems to have added it as a non-stable release, so it doesn't update unless you specifically force the version, even from what I understand, this release of RC6 is a stable one. Should be fixed now. Thanks for the heads up. Share this post Link to post Share on other sites
kgino1045 12 Posted April 9, 2015 not fixed :( still no men in editor Share this post Link to post Share on other sites
janus0104 3 Posted April 9, 2015 Our dedicated servers no longer start up properly with newest CBA. No other mods running.Errors like 21:14:02 NetServer::finishDestroyPlayer(359706660): DESTROY immediately after CREATE, both cancelled when trying to connect. Can't gracefully shut it down, have to kill the arma3server process. Works fine without CBA. Verify Signatures off. Persistent over multiple physical machines. Solved. We had a different mod.cpp, which somehow is relevant now?! If anyone runs into similar issues, watch out for that ;) Share this post Link to post Share on other sites
sonsalt6 105 Posted April 9, 2015 Good evening, I am sorry for any inconvenience you guys had. By accident we had a broken alpha version still in the system that prevented the update from happening. It should all be fixed now. Thank you for your patience. :o Share this post Link to post Share on other sites
tharos 2 Posted April 9, 2015 May i ask if it is your mod that changed the fonts of all arma? Share this post Link to post Share on other sites
thediscernist 10 Posted April 10, 2015 Hey. PlayWithSix guys. We need version control on this. A LOT of people's older mods that rely on CBA are no longer being updated by their authors, and this latest update breaks a lot of the older stuff. Version control please. Share this post Link to post Share on other sites