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whiztler

[MP CO15 Campaign] Wolfpack Vol. 1

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Updated to v1.65. See OP for more info and download links.

 

Note: Both the Wolfpack website and Github repo are NO LONGER maintained. Please use this thread, Steam or Armaholic as your source for updates and information.

 

Wolfpack Vol.1 v1.65 – via mega.nz: https://mega.nz/#!0QpXzSBK!0-yYR7cjZGwTGVQuRUrUVtl3r__goEUZQxtrL4Zrm2E

Wolfpack AIO v1.65 - via mega.nz: https://mega.nz/#!pc53zTTZ!jOmwI7vaUA4loChejcMjgzpZrjYibbGMiJl___DiQEI

 

In the archive you’ll find a 'Wolfpack_readMe.pdf' document with mission information, client/server information, training information, etc.

 

1.65 is a major update. All missions have been updated. Changes:

  • Fixed: Various minor script issues.
  • Fixed: Mission Objective Test Scripts (mots.sqf) fixed and updated.
  • Fixed: Wolf loadout now correctly synchronized across the network.
  • Added: Teleport flag pole at spawn location.
  • Updated: Mission files updated in line with 3Den.
  • Updated: Code base. Completely re-written in line with ARMA 1.80.
  • Updated: Further multiplayer optimization.
  • Updated: Mission balance in most missions.
  • Updated: Applied ADF 2.02 framework.

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Updated to v1.66. See OP for more info and download links.

 

Mission Balancer
As off version 1.66, the missions make use of a mission balancer that spawns AO’s based on the number of populated player slots. Less players means less enemies. The recommended minimum number of players is 4.

 

In the archive you’ll find a 'Wolfpack_readMe.pdf' document with mission information, client/server information, training information, etc.

 

Version 1.66

  • Fixed: Mission Objective Test Scripts (mots.sqf) timings fixed
  • Added: Mission Balancer. Less players = less enemies and .v.v. Can be configured in mission params
  • Updated: Language, typos.
  • Updated: Applied ADF 2.04 framework.
  • Like 2

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Hey,

 

couldn't find anything in the forums, maybe you can help: When I run the mission on my dedicated server, players start on the island, not in the boats (locally it works). Any ideas?

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16 hours ago, Tobur said:

Hey,

 

couldn't find anything in the forums, maybe you can help: When I run the mission on my dedicated server, players start on the island, not in the boats (locally it works). Any ideas?

 

Which mission?

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Ah, yes that would be helpful possibly.... Vol 1, day 1 v166 

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Can you post the dedi server RPT file at pastebin or similar?

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Updated to version 1.67. See OP for more information and download links

 

Changelog version 1.67:

  • Fixed: Mission params options
  • Fixed: initPlayerServer bug caused players to be stuck at the spawn island
  • Updated: Applied ADF 2.05 framework.
  • Like 1
  • Thanks 1

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@ whiztler: Thanks again! Still doesn't work with the latest version 1.67, though. Still starting on the island. Maybe some problem with my mods. Don't bother, just wanted to give you a feedback

 

Server rpt

 

https://pastebin.com/C2855z8E

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All players are logged in the RPT by the framework:

ADF RPT: Init - executing initPlayerServer.sqf | player: SOR_SSC_1 | JIP: true

It seems you joined in progress (JIP, joined when the game has already started). Wolfpack does not transfer JIP players to the boats. Only players at mission start get moved into the boats/heli's etc. There is a flagpole on the Island that can teleport you to the RV location. The flagpole is marked on the map.

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Thanks, but I was the first and only player joining the server, so not really JIP? Something wrong maybe on my side... I will try it out again

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The actual operation missions are not well suited for public servers because they don't support JIP well. Most communities plan an event, then players join all together at mission start, and play the mission.

 

There is a Warmup, Testting and Training mission included (Wolfpack W.T.T.) that offer both JIP and respawn which is perhaps better suited for continuous game play. 

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My group is planning to run this (And then Two Sierra afterwards) on our server. However we have quite a few new players and would like to enable respawns if possible. Would this be doable in the mission editor? I understand it goes against the point of these missions but I want to make sure it's enjoyable by the whole group.

 

Thanks.

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You are free to edit the missions to your liking. Both Wolfpack and Two Sierra were not created with 3Den but mostly scripted. You'll need to edit the description.ext in the mission folder to enable respawn and place respawn markers on the map or set to respawn in group.

 

I would recommend you play the wolfpack training missions. They are a lot of fun and you learn to get the most out of the Wolfpack campaign.

The Two Sierra warm-up missions do offer respawn and teleport to the group leader. The operational missions do not offer respawn. Same as with the Wolfpack missions you need to edit the desription.ext to enable respawn.

  • Like 1

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56 minutes ago, whiztler said:

You are free to edit the missions to your liking. Both Wolfpack and Two Sierra were not created with 3Den but mostly scripted. You'll need to edit the description.ext in the mission folder to enable respawn and place respawn markers on the map or set to respawn in group.

 

I would recommend you play the wolfpack training missions. They are a lot of fun and you learn to get the most out of the Wolfpack campaign.

The Two Sierra warm-up missions do offer respawn and teleport to the group leader. The operational missions do not offer respawn. Same as with the Wolfpack missions you need to edit the desription.ext to enable respawn.

Cool, thanks. We will be doing the training missions for sure. I actually prefer not having respawns but some of my guys object to it so I'll look into adding it. These missions look awesome btw, thanks for the hard work.

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Updated to version 1.68. See OP for more information and download links

 

Changelog version 1.68:

  • Updated: Most mission systems and triggers
  • Updated: Attempt to fix patch/insignia and texture issues
  • Updated: Applied ARMA 3 Encore update.
  • Updated: Applied ADF 2.09 framework.

 

Please note that some missions require the use of AI helicopters, either for infil or for mission objectives. AI Enhancement mods such as VCO-AI, bCombat and ASR-AI, influence the scripted behaviour of the helicopter pilots often resulting in a broken missions in terms of the helicopter part.

It is recommended to disable AI enhancement mods during missions which require helicopter usage: Day 1, Day 2, Day 6, Day 8.

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