sandman1980 18 Posted April 17, 2014 Hi! i just playing the Defiance Zeus mission, and i have a doubt. I deploy a choppter controlled by IA, i can order it to take off, patrol a zone, engage enemies, etc. but i can´t order it to landing in a zone. Is this because the mission or this option (order a choppter or plane to landing) in zeus is not available? Thanks! Share this post Link to post Share on other sites
EDcase 87 Posted April 17, 2014 Yes, that is an obvious omission for a much needed command. A work-around for helicopters is to reduce fuel to very near '0' and it will land but perhaps not in best location. Share this post Link to post Share on other sites
sandman1980 18 Posted April 17, 2014 Thanks for the answer! This command is fundamental, is very silly to let planes and choppters flying everywhere. Share this post Link to post Share on other sites
theevancat 277 Posted April 17, 2014 Yeah, I sap the fuel as well and then repair it of it gets damaged on the crash to simulate a landing. Oh well. Haven't tried to get planes down at all. Share this post Link to post Share on other sites
soulis6 24 Posted April 18, 2014 Already confirmed that it's being added soon by the main Zeus dev. Also, if you want to have the helicopter actually land, as long as you have the debug console and options turned on, you can double click on the unit, and in it's Exec field at the bottom, type: this land "LAND" or, if you don't want them to land completely and turn off the engine: this land "GET IN" Share this post Link to post Share on other sites
iconoclastdx 5 Posted April 18, 2014 You'd think this would be at the top of their list considering the slight embarrassment they suffered during the live stream. What was weird was it almost seemed like they didn't expect it. Share this post Link to post Share on other sites
Colossus 2 Posted April 18, 2014 Seems this will be solved in the next stable version: https://twitter.com/KarelMoricky/status/457120561978560512 Share this post Link to post Share on other sites
iconoclastdx 5 Posted April 18, 2014 (edited) Seems this will be solved in the next stable version:https://twitter.com/KarelMoricky/status/457120561978560512 Followed. I'm on pins and needles for any Zeus news. I hope the new fire waypoint allows units to fire on hostiles without leaving their route. AI squads under you direct command have always had that ability (open fire vs engage) but it's unfortunately nnot in Zeus yet. Edited April 18, 2014 by IconoclastDX Share this post Link to post Share on other sites
chessmaster42 11 Posted April 19, 2014 Shameless plug for my Zeus mod but it can do this and quite easily:http://forums.bistudio.com/showthread.php?176116-Curator-Presets-Mod Share this post Link to post Share on other sites
moricky 211 Posted April 22, 2014 You won't need any unofficial mods after next default branch patch ;) (currently in the dev build) Share this post Link to post Share on other sites
Nashable 10 Posted April 23, 2014 Nice! Look forward to seeing that implemented in the next stable branch update. If anyone is interested in adding custom keybinds to the Zeus view, I've just recently added that to my mission (L key = Chopper Landing and holding position) so happy to share what I've learnt. You are basically hooking the Zeus display with a displayAddEventHandler. Share this post Link to post Share on other sites
soulis6 24 Posted April 23, 2014 Yeah that'd be awesome, how'd you do that? Would love to have a keybinding for Zeus remote control. Share this post Link to post Share on other sites
Nashable 10 Posted April 23, 2014 Yeah that'd be awesome, how'd you do that? Would love to have a keybinding for Zeus remote control. Run this code on the player/client that is Zeus. You need a function to call on the hook and check for keypresses (check the wiki for displayAddEventHandler for more on that). Also the event handler is removed when the player drops out of Zeus view so if you're using this in a mission where the player can switch back and forth you'll need to loop and put in some additional logic to check if you've already hooked the display. if (!(isNull (findDisplay 312 ))) then //change this to a waituntil if running the code one time on a forced interface Zeus { //Hook Event Handler for Custom Zeus Actions (findDisplay 312) displayAddEventHandler ["KeyDown","_this call zeusKeyHandler"]; }; Share this post Link to post Share on other sites
Supersix2 10 Posted April 30, 2014 Has that feature been put in yet? I was trying to access it today to start having some fun with air assaults and wasn't able to access it. Share this post Link to post Share on other sites
Corelegend 10 Posted April 30, 2014 Has that feature been put in yet? I was trying to access it today to start having some fun with air assaults and wasn't able to access it. You have to set waypoints and modify them. Set multiple waypoints with strg+click. Edit waypoints with doubleclick. Share this post Link to post Share on other sites
Supersix2 10 Posted May 1, 2014 I try that and it doesn't work. I'm doing this in the editor and not a set mission. Share this post Link to post Share on other sites
Supersix2 10 Posted May 1, 2014 NVM, figured it out! had a curator mod enabled along with arma3 zeus i noticed! Share this post Link to post Share on other sites