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[MP] =BTC= Hearts and Minds

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1 minute ago, LTCarre said:

set it up with different  OP-for etc

What does that mean?

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i am guessing it is like libration and you vs AI so instead of vanilla enemies how do i change it to halo or CIS etc

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14 minutes ago, LTCarre said:

so instead of vanilla enemies how do i change it to halo or CIS etc

Did you take a look to missions parameters?

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Hey ! 
I have a question, do you have a guide to change the ennemy hideout composition ? 

I want to change the sleeping bag, camo net and other to stuff to have a WW2 hideout composition 😕

Spoiler

//Hideout classname
    btc_type_campfire = ["MetalBarrel_burning_F"] + (_allClassSorted select {_x isKindOf "Land_Campfire_F"});
    btc_type_Scrapyard = _allClassSorted select {
        _x isKindOf "Scrapyard_base_F" &&
        {(toLower _x find "scrap") isEqualTo -1}
    };
    btc_type_bigbox = ["Box_FIA_Ammo_F", "Box_East_AmmoVeh_F", "CargoNet_01_box_F", "O_CargoNet_01_ammo_F"] + btc_type_Scrapyard;
    btc_type_seat = ["Land_WoodenLog_F", "Land_CampingChair_V2_F", "Land_CampingChair_V1_folded_F", "Land_CampingChair_V1_F"];
    btc_type_sleepingbag = _allClassSorted select {_x isKindOf "Land_Sleeping_bag_F"};
    btc_type_tent = ["Land_TentA_F", "Land_TentDome_F"] + (_allClassSorted select {_x isKindOf "Land_TentSolar_01_base_F" && !(_x isKindOf "Land_TentSolar_01_folded_base_F")});
    btc_type_camonet = ["Land_IRMaskingCover_02_F"] + (_allClassSorted select {_x isKindOf "Shelter_base_F"});
    btc_type_satelliteAntenna = _allClassSorted select {_x isKindOf "Land_SatelliteAntenna_01_F"};
 

I saw this line, but i don't really understand the "isKindOf". 
Thanks! 

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Hello,

14 minutes ago, 14_MrPatate said:

I saw this line, but i don't really understand the "isKindOf". 

https://community.bistudio.com/wiki/isKindOf

 

15 minutes ago, 14_MrPatate said:

I want to change the sleeping bag, camo net and other to stuff to have a WW2 hideout composition 😕

Just replace what I wrote with your array of class name

Cheers

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1 hour ago, Vdauphin said:

Just replace what I wrote with your array of class name

Yes for sleepingbag it's work but for  "btc_type_tent = ["Land_TentA_F", "Land_TentDome_F"] + (_allClassSorted select {_x isKindOf "Land_TentSolar_01_base_F" && !(_x isKindOf "Land_TentSolar_01_folded_base_F")});" i need to change every class name or ? 

But thanks for your answer ! 😄

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2 hours ago, 14_MrPatate said:

i need to change every class name or ? 

If you know class name, you just have to put them in an array of string like that:

btc_type_tent = ["ww2_tent_1", "ww2_tent_2", "ww2_tent_3"];

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18 minutes ago, 14_MrPatate said:

And i don't touch classname inside the bracket ? 

I wrote an example.

Do you know where you can find class name? and what is an array?

If not, I highly recommend to read https://community.bistudio.com/wiki/Array and join Arma 3 Discord. A lot of people will help you.

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8 minutes ago, Otarius big said:

how can i take enemy as prisoner and to interrogate. it possible in mission?

Hello,

Handcuff them and interact with them to interrogate

Cheers

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