LTCarre 0 Posted February 22 sorry i meant set it up with different OP-for etc Share this post Link to post Share on other sites
Vdauphin 228 Posted February 22 1 minute ago, LTCarre said: set it up with different OP-for etc What does that mean? Share this post Link to post Share on other sites
LTCarre 0 Posted February 22 i am guessing it is like libration and you vs AI so instead of vanilla enemies how do i change it to halo or CIS etc Share this post Link to post Share on other sites
Vdauphin 228 Posted February 22 14 minutes ago, LTCarre said: so instead of vanilla enemies how do i change it to halo or CIS etc Did you take a look to missions parameters? Share this post Link to post Share on other sites
14_MrPatate 0 Posted February 23 Hey ! I have a question, do you have a guide to change the ennemy hideout composition ? I want to change the sleeping bag, camo net and other to stuff to have a WW2 hideout composition 😕 Spoiler //Hideout classname btc_type_campfire = ["MetalBarrel_burning_F"] + (_allClassSorted select {_x isKindOf "Land_Campfire_F"}); btc_type_Scrapyard = _allClassSorted select { _x isKindOf "Scrapyard_base_F" && {(toLower _x find "scrap") isEqualTo -1} }; btc_type_bigbox = ["Box_FIA_Ammo_F", "Box_East_AmmoVeh_F", "CargoNet_01_box_F", "O_CargoNet_01_ammo_F"] + btc_type_Scrapyard; btc_type_seat = ["Land_WoodenLog_F", "Land_CampingChair_V2_F", "Land_CampingChair_V1_folded_F", "Land_CampingChair_V1_F"]; btc_type_sleepingbag = _allClassSorted select {_x isKindOf "Land_Sleeping_bag_F"}; btc_type_tent = ["Land_TentA_F", "Land_TentDome_F"] + (_allClassSorted select {_x isKindOf "Land_TentSolar_01_base_F" && !(_x isKindOf "Land_TentSolar_01_folded_base_F")}); btc_type_camonet = ["Land_IRMaskingCover_02_F"] + (_allClassSorted select {_x isKindOf "Shelter_base_F"}); btc_type_satelliteAntenna = _allClassSorted select {_x isKindOf "Land_SatelliteAntenna_01_F"}; I saw this line, but i don't really understand the "isKindOf". Thanks! Share this post Link to post Share on other sites
Vdauphin 228 Posted February 23 Hello, 14 minutes ago, 14_MrPatate said: I saw this line, but i don't really understand the "isKindOf". https://community.bistudio.com/wiki/isKindOf 15 minutes ago, 14_MrPatate said: I want to change the sleeping bag, camo net and other to stuff to have a WW2 hideout composition 😕 Just replace what I wrote with your array of class name Cheers Share this post Link to post Share on other sites
14_MrPatate 0 Posted February 23 1 hour ago, Vdauphin said: Just replace what I wrote with your array of class name Yes for sleepingbag it's work but for "btc_type_tent = ["Land_TentA_F", "Land_TentDome_F"] + (_allClassSorted select {_x isKindOf "Land_TentSolar_01_base_F" && !(_x isKindOf "Land_TentSolar_01_folded_base_F")});" i need to change every class name or ? But thanks for your answer ! 😄 Share this post Link to post Share on other sites
Vdauphin 228 Posted February 23 2 hours ago, 14_MrPatate said: i need to change every class name or ? If you know class name, you just have to put them in an array of string like that: btc_type_tent = ["ww2_tent_1", "ww2_tent_2", "ww2_tent_3"]; Share this post Link to post Share on other sites
14_MrPatate 0 Posted February 23 Okay! And i don't touch classname inside the bracket ? Thanks ! 😄 Share this post Link to post Share on other sites
Vdauphin 228 Posted February 23 18 minutes ago, 14_MrPatate said: And i don't touch classname inside the bracket ? I wrote an example. Do you know where you can find class name? and what is an array? If not, I highly recommend to read https://community.bistudio.com/wiki/Array and join Arma 3 Discord. A lot of people will help you. Share this post Link to post Share on other sites
Otarius big 0 Posted Sunday at 09:56 PM how can i take enemy as prisoner and to interrogate. it possible in mission? Share this post Link to post Share on other sites
Vdauphin 228 Posted Sunday at 10:06 PM 8 minutes ago, Otarius big said: how can i take enemy as prisoner and to interrogate. it possible in mission? Hello, Handcuff them and interact with them to interrogate Cheers Share this post Link to post Share on other sites