Kasimir 3 Posted August 19, 2019 19 hours ago, Vdauphin said: Hello Tested with the same parameter and mission version (with the last Project OPFOR undated today), it works like a charm May you just changed player side to EAST or set EAST friendly to WEST Cheers Hi Vdauphin, we haven't changed *anything*. Units spawned in by Zeus are functional, they will attack as expected. Yesterday we had kuemmel on the server and he didn't find anything either. I will try testing around a bit when I have more time. Thanks for your help - and for the mission. Very much appreciated. Share this post Link to post Share on other sites
bodybaq 18 Posted August 20, 2019 Yo Vdauphin! I've just moved latest H&M over to Takistan and noticed that we cant lift some of the vehicles from RHS, both as vehicle and wreak fnc\log\lift_hook - boundingBoxReal: ["SlingLoadCargo1","SlingLoadCargo2","SlingLoadCargo3","SlingLoadCargo4"" "] rope length : 10" Edit: I cant lift (Deploy ropes+Hook) rhsusf_M1239_MK19_Deploy_socom_d rhsusf_M1239_socom_d rhsusf_M1230a1_usarmy_d rhsusf_M1237_M2_usarmy_d rhsusf_M1237_M2_usarmy_d Share this post Link to post Share on other sites
Vdauphin 298 Posted August 20, 2019 Hello, 7 hours ago, bodybaq said: I've just moved latest H&M over to Takistan and noticed that we cant lift some of the vehicles from RHS, both as vehicle and wreak Here is the fix https://github.com/Vdauphin/HeartsAndMinds/pull/761 "ropeCreate return objNull instead of nil since 1.94" Cheers 1 Share this post Link to post Share on other sites
Vdauphin 298 Posted August 20, 2019 Hello! The Hearts and Minds mission 1.19.8 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Mission.sqm/Param.hpp not changed. FIX: Can't sling load wreck and some RHS vehicles since 1.94 (@Vdauphin). FIX: Enemies don't spawn inside the city radius (@Vdauphin). Have fun!!! 3 Share this post Link to post Share on other sites
bodybaq 18 Posted August 21, 2019 Awesome Vdauphin, thanks alot! Share this post Link to post Share on other sites
Vdauphin 298 Posted October 27, 2019 Hello! The Hearts and Minds mission 1.19.9 hotfix is here! Now H&M requires CBA and ACE3 only. But there is also a RHSUS version! Changelog : Mission.sqm/Param.hpp not changed. FIX: Object spawn in floor while placing them (@Vdauphin). FIX: FOB spawn twice when two players create a FOB (@Vdauphin). FIX: Static mg are in gl variable (@Vdauphin). Have fun!!! Share this post Link to post Share on other sites
bodybaq 18 Posted November 7, 2019 Yo! I wanna add an extra arsenal box that's mobile or can be droped by chinook during big scale missions. I've tryed: this addAction["Open Arsenal", {[this, player, true] call ace_arsenal_fnc_openBox}]; but doesn't work. Any clue? Share this post Link to post Share on other sites
Dedmen 2714 Posted November 7, 2019 1 hour ago, bodybaq said: Any clue? your second "this" is undefined. See here about the arguments being passed to the addAction script https://community.bistudio.com/wiki/addAction Share this post Link to post Share on other sites
bodybaq 18 Posted November 8, 2019 I dont understand you guys who have the knowlage but only answere half of the question?!🤣 Keep it simple, could anyone help me out with making an extra arsenal box for Hearts & Minds? Share this post Link to post Share on other sites
Dedmen 2714 Posted November 8, 2019 38 minutes ago, bodybaq said: I dont understand you guys who have the knowlage but only answere half of the question?!🤣 Keep it simple, could anyone help me out with making an extra arsenal box for Hearts & Minds? If I help you to learn how to read the wiki and be able to solve problems on your own. I don't need to spend more time in the future to explain you other things. You are already doing it the right way, you just have one minor mistake in there. In that "this" doesn't exist, you need to get the box object elsewhere. And the addAction wiki page shows you how. Share this post Link to post Share on other sites
Robert Tyburne 4 Posted November 13, 2019 Hey @Vdauphin, still loving and enjoying Hearts and Minds. New issue has manifested though, currently using the latest version. ACE Advanced Throwing is acting like it's disabled, displaying a red hand with a crossed out sign next to it despite it being enabled. Tried the usual disabling of mods and such to narrow this down, but the only place that this isn't working so far is the framework. Any insights? Thanks. Share this post Link to post Share on other sites
Dedmen 2714 Posted November 13, 2019 3 hours ago, Robert Tyburne said: New issue has manifested though, currently using the latest version. ACE Advanced Throwing is acting like it's disabled, displaying a red hand with a crossed out sign next to it despite it being enabled. Tried the usual disabling of mods and such to narrow this down, but the only place that this isn't working so far is the framework. Any insights? Arma bug, has been fixed in RC branch already, hotfix will likely be released this week. 1 Share this post Link to post Share on other sites
Vdauphin 298 Posted November 24, 2019 Hello, Here are some news about the next H&M major release for 2020. Side mission: Now you can start multiple side mission in the same time. Spoiler Intel for cache: You can find picture about objects around the cache or even a picture of the building. Spoiler IED: Now IED spawn also next to road for a better look. Spoiler Towing: The A3 vehicle in vehicle system has been include in the H&M towing system. Spoiler Chemical warfare: A new way to die... Spoiler Spectrum devices: Now you can detect UAV and EMP around you. Spoiler I hope you will enjoy! 6 Share this post Link to post Share on other sites
JD Wang 352 Posted November 24, 2019 Wow that looks amazing! Really like the IED's being moved to the side of the road, the chemical warfare looks like it'll be great fun too. Thanks for all the work you put into this. 1 Share this post Link to post Share on other sites
VariousArtist 19 Posted December 5, 2019 Holy, after having played this mission a good while ago Ive just noticed that development continued on a fork! Mindblowing! Eagerly looking forward to that 2020 updates! Thanks a lot, @Vdauphin - keep it rolling! 1 Share this post Link to post Share on other sites
Robert Tyburne 4 Posted December 9, 2019 I'm pumped for all the new additions, especially the chemical and electronic stuff! Here's one for V and the masses. Is there a way to put the side mission request on a NPC? I'd like to instead have players speak to a NPC, say a ranking officer in the AO, through an add action to receive a side mission. 1 Share this post Link to post Share on other sites
Vdauphin 298 Posted December 9, 2019 Hello, 10 hours ago, Robert Tyburne said: Is there a way to put the side mission request on a NPC? I'd like to instead have players speak to a NPC, say a ranking officer in the AO, through an add action to receive a side mission. Sure, here is the code to add interaction: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/int/add_actions.sqf#L99-L106 replace `player` by any global variable. The variable should be an object and can be define in mission.sqm (like btc_gear_object is). Cheers 1 1 Share this post Link to post Share on other sites
Vdauphin 298 Posted December 21, 2019 Hello, Some of you may heard about ACE 3.13 Medical Rewrite update news. Since H&M deeply depend on ACE3, this update has a big impact (basically, it breaks it). To ensure a continuous support of H&M: An open issue is available since the 30 Dec 2016 (omg) to report all changes and issue related to this ACE3 Medical Rewrite. Also, a dedicated branch has been opened to fix those issue since 17 May 2019. You can already try this version with the last ACE 3.13 Release to Candidate (RC) and report issue in the dedicated Github issue. Cheers Share this post Link to post Share on other sites
Vdauphin 298 Posted December 26, 2019 Hello! The Hearts and Minds mission 1.19.10 hotfix is here! H&M requires CBA and ACE3 3.12. For ACE 3.13 (Medical Rewrite) and after, download the file BTC.co@30_Hearts_and_Minds_ACE_3.13_MedicalRewrite.zip Changelog : Param.hpp changed. Mission.sqm not changed. FIX: Wrong icon for deploying rope in ship (@Vdauphin). FIX: Database save marker in global channel not in camp channel (@Vdauphin). Add: Update faction list (@Vdauphin). FIX: Civilian faction not show in mission parameter (@Vdauphin). Have fun!!! 2 Share this post Link to post Share on other sites
Vdauphin 298 Posted January 19, 2020 Hello! The Hearts and Minds mission 1.19.11 hotfix is here! H&M requires CBA and ACE3. Changelog : Mission.sqm/Param.hpp not changed. FIX: ACE3 Medical rewrite (@Vdauphin). FIX: Missing splint in loadout (@Vdauphin). FIX: Improve several Simplified Chinese Translation (@GoldJohnKing). FIX: Uniform is full when ACRE radio is added (@Vdauphin). FIX: Missing private in populate.sqf (@Vdauphin). Have fun!!! 2 2 Share this post Link to post Share on other sites
otarius-big 16 Posted February 2, 2020 i think need to add in mission virtual or dedicated support air transport ,drop air arsenal, and support bombing and artylery only support to Ofiicer slot.it will very usable i think Share this post Link to post Share on other sites
Vdauphin 298 Posted February 10, 2020 Hello! The Hearts and Minds mission 1.20 MAJOR update is here! H&M requires CBA and ACE3. Changelog : Mission.sqm changed. Param.hpp changed. Add: Chemical warfare (@Vdauphin). Add: Chemical detector (@Vdauphin). Add: Spectrum device and EMP (@Vdauphin). Add: Multiple side mission at the same time (@Vdauphin). Add: Automatically start multi side mission at the same time (@Vdauphin). Add: Better placement of IEDs (@1kuemmel1). Add: Side mission assassinate (@Vdauphin). Add: Path information for convoy mission (@Vdauphin). Add: Subtask body bag in side mission rescue pilot (@Vdauphin). Add: ED-1 support for IED (@Vdauphin). Add: Food and water supply for side mission supply (@Vdauphin). Add: FOB spawn in the same direction as the container (@Vdauphin). Add: Delete action to logistic point (@Vdauphin). Add: Pictures as intel for ammo cache (@Vdauphin). Add: Don't show database deleted when saving (@Vdauphin). Add: Save game when on allplayers disconnected (@Vdauphin). Add: Mission parameter to change probability of a city to be free (@Vdauphin). Add: Remove the parameter Medic Advanced to a global one based on ACE Medical setting (@Vdauphin). Add: Remove FOB when FOB structure is destroyed (@Vdauphin). Add: Remove the group parameter for btc_fnc_delete (@Vdauphin). Add: Improve code syntaxe (@Vdauphin). Add: Migrate RemoteExec to RemoteExecCall (@Vdauphin). Add: Use a dedicate parameter to remove all weapons on player connection (@Vdauphin). Add: Forest loadout (@Vdauphin). Add: Rallypoint with limited number of respawn (2) (@Vdauphin). Add: Vehicle in vehicle for towing when available (@Vdauphin). Add: Improve mission.sqf, btc_fnc_cache_create and remove btc_fnc_cache_spawn and one line functions (@Vdauphin). Add: setCargo fnc (@Vdauphin). Add: Use group param for fncs unit_create (@Vdauphin). Add: Randomize time between cache explosion (@Vdauphin). Add: Logistic stringtable cleanup and migrate fnc to client/server (@Vdauphin). Add: CBA_fnc_notify instead of hint (@Vdauphin). Add: Check area fnc (@Vdauphin). Add: Subtasks system (@Vdauphin). Add: Enhance task apparence with icons and pictures (@Vdauphin). Add: Remove sounds.hpp (@Vdauphin). Add: "CBA_NamespaceDummy" for city location (@Vdauphin). Add: Improve entities syntax (@Vdauphin). Add: Don't get owner for earringing (@Vdauphin). Add: Advise all players around the dismantling FOB (@Vdauphin). Remove btc_fnc_int_action_result (@Vdauphin). Add: Clean up data fnc (@Vdauphin). Add: Improve call_militia syntaxe (@Vdauphin). Add: Persistant event handler on locality change (@Vdauphin). Add: Migrate lift system to a proper folder (@Vdauphin). Add: Migrate clean up fnc to city folder (@Vdauphin). Add: Filter object by parent in mission.sqf (@Vdauphin). Add: Improve doc vehicles and logistic (@Vdauphin). Add: btc_fnc_typeOfPreview to easily show picture (@Vdauphin). Add: Contact asset to hideout (@Vdauphin). Add: Set and get vehicle properties function (@Vdauphin). Add: Get composition function (@Vdauphin). FIX: Don't add BTC Place interaction when ACE Carrying interaction is available (@Vdauphin). FIX: Broken database when switching mission parameter: battle on sea (@Vdauphin). FIX: _cfgVehicles isn't defined (@Vdauphin). FIX: Save interaction, use scheduled (@Vdauphin). FIX: Lag on city activation due to addWaypoints (@Vdauphin). FIX: Lag on de activation city due to allMissionObjects (@Vdauphin). Have fun!!! 7 Share this post Link to post Share on other sites
JD Wang 352 Posted February 10, 2020 On 2/3/2020 at 1:36 AM, otarius-big said: i think need to add in mission virtual or dedicated support air transport ,drop air arsenal, and support bombing and artylery only support to Ofiicer slot.it will very usable i think I used to add ALiVE to this mission just for that. Now though I'd suggest using Simplex Support Services, it works great and is pretty lightweight. Share this post Link to post Share on other sites
the-pope-himself 1 Posted February 12, 2020 G'day Vdauphin, Just reaching out to thank you for the time and effort you've put into the mission...and also to thank you for linking my video in your above post. It's great to see a creator taking the time to engage with the folks who enjoy their work. As you can tell, our unit has been having a hell of a time with it and we're looking forward to the next round of changes. Keep up the great work! 1 Share this post Link to post Share on other sites
Viper_Legion 1 Posted February 15, 2020 Hey there follow Hearts and Minds people! I’m having issues getting the wrecked vehicles to respawn. What I’ve tried is towing the vehicle to the logo marker on the map (green flag) then ace interacting with the logistics red box, selecting repair, dialog box pops up and say “it’s not a wreck”. Not sure what I’m doing wrong. Note: the vics where changed to rhs vehicles and map changed to takistan. Any help would be much appreciated! Thanks Share this post Link to post Share on other sites