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Yurtex

Challenger 2 Pack (WIP)

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Hi there,

I decided I'd make a thread about my second (technically) addon project for Arma 3. I've been working on and off for the past year on my Challenger 2 addon, though most of the progress was done over the course of the last three months. The model itself seems to be coming along rather well, but I'm having trouble with scripting and writing configs for addons in ArmA. The test vehicle I made wouldn't move. If someone could help me out with that, I'd be much obliged.

Here's what the model looks like right now:

0dpr.png

mo04.png

252h.png

2uje.png

What do you think so far? I'm in need of information about different models of Challenger 2, as I've been basing my model around the various photos I found of it.

Edited by Yurtex
Fixed pics

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Screenshots not working.

I've reuploaded the screenshots, they should be up now.

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Did you UVW unwrap the model? you will have to UVW unwrap the model and then you can do textures :)

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Did you UVW unwrap the model? you will have to UVW unwrap the model and then you can do textures :)

Pretty sure he just slapped some random texture to showcase the tank in-game.

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Looking good.

Will be good to have current armor in game

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Very excited to see any British Armour in the game...

Scale looks a little Small possibly ? I have some good photos of these from a couple of years ago with people crawling over them for scale if they'd be helpful ? PM if you want them

SJ

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Sharp looking model! Grand work.

I was also wondering about the scale... but maybe with textures (and possibly extra armour?) it'll look normal. However, I may be wrong and need glasses. ;)

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If your interested I can give you a nice berlin brigade urban armor texture

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I hope the cannon is animated! ;) If there's something Arma's MBT's lack it's the kickback of firing their main cannons.

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There are main gun recoil animations... even ArmA2 have these. :j:

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There are main gun recoil animations... even ArmA2 have these. :j:

Yea, but they're not as powerful as their real life counterparts :P I did have a good experience with addons in A2 however.. If you stand close to a firing cannon the blowback could literally knock you back lol

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There are limitations for software. You are making mistaking expecting that every addonmaker will try to simulate real world in 100%. Besides this you had in ArmA2 ACE2 mod where standing close to firing gun was dangerous. I suppose same will be in ACE3 for ArmA3.

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While I can't speak for the accuracy, the model sure looks nice! :)

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A little update on a current state of the addon.

Here's what a regular Chally 2 looks right now:

5729.png

And an up-armoured version:

m5x8.png

I've done quite a lot of work, but it's a little bit tricky to show.

Tierney and Nuttex have joined the team as well. Ask them anything.

Stay Tuned.

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Excellent work :) Looking good

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Looking nice bro :) Keep at it!

I understand that texturing it is going to be very difficult, once you get the main textures (default ones you want to use) you should see if you can make some other ones or try making some type of template, it would probably be really complex though just looking at the model :confused:

Nice one, I hope this addon ends up with a release, it sure looks like it will.

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So far, we've experienced a lot of problems with making the addon work in game. If someone could us out with setting the tank up in game, that'd be much obliged.

We require help with:

- Scripting

- Sounds

- Information about the interrior

Planned features:

- 3D interior

- Various versions of the tank such as regular and up-armoured (CLIP) Challies, CRARRV and Trojan AVRE.

- Custom ammo shells (if possible)

- Various camo colour schemes (woodland, desert, Altis-custom, etc)

Here's a couple more screenshots showing off the rear:

o5ju.png

4y2m.png

Edited by nuttex

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If you do a 3d interior, Idk how you plan on doing it but I would recommend not using PIP for the window slots or whatever, maybe you need to but personally for me PIP totally dips fps by like -10 whenever used so I dont even use it, but I would love to enjoy these interiors. Maybe if you did use PIP you could try a optional non pip pbo or something, also if you cant do a 3d interior, do what BWmod did they made a great looking GUI thing that is almost as nice looking as a 3d one.

Nice work keep it up

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If you do a 3d interior, Idk how you plan on doing it but I would recommend not using PIP for the window slots or whatever, maybe you need to but personally for me PIP totally dips fps by like -10 whenever used so I dont even use it, but I would love to enjoy these interiors. Maybe if you did use PIP you could try a optional non pip pbo or something, also if you cant do a 3d interior, do what BWmod did they made a great looking GUI thing that is almost as nice looking as a 3d one.

Nice work keep it up

The idea was to do the observer ports the same way they were done in OFP, which is literally holes with galss texture in a way. Not sure if we'd be able to do that ArmA 3, but we shall see.

As for PIP, ideally we wanted to have stuff like commander's monitor.

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That's great, 3d interior is very good especially when you have to spend a few hour inside.

Good luck with this project.

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Great job :D

What if some Devs\ Groups of devs would merge their projects to make full British Forces Addon? We 've got L85 addon, we havee Jackal and land rover addon... Together You, Devs are able to make it big.

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Dat is some funky sh*t!

Or to put it another way - best of luck. Nice work!

Hopefully Friznit will see this and chime in. Iirc he's the man aka the chally.

(Just don't fob him off like that other guy attempting this monster.)

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(Just don't fob him off like that other guy attempting this monster.)

Seen that. We really want to make it as realistic as possible (although there will an attempt at creating a custom Altis camo scheme for, say, AAF), so his tips would be perfect here.

Would it be appropriate to create a thread about that on RKSL forums?

Edited by nuttex

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