x39 101 Posted March 25, 2014 (edited) WIKI Features When TacticalGoggles and GPS is worn a small HUD item will become visible which shows the rough direction (N, NNE, NE, ...) + the exact direction (0 - 359) AirMissions - JTACs can use the "AirMission control device" to create missions for pilots. The JTAC(only with tactical goggles and mission is in viewDistance) and the pilot(only when pilot helmet is worn and mission is assigned) are able to see the missions on their 3D HUD What is this? X39s Tactical HUD gives the player a good reason to use the tactical goggles! When worn the tactical goggles are worn in combination with a GPS they will be linked together so that the current heading is displayed How does it look? FAQ I got ideas for additional HUD elements but where to post them? You have reached the destination already pilot! Simply post them ^^ Im on the map but no HUD? Make sure your player has one of the two tactical goggles: G_Tactical_Black G_Tactical_Clear Im wearing the TacticalGoggles but still no HUD Make sure you got a GPS in your active inventory How to open the AirMissionControlUI Make sure you got the "X39_TacticalHud_AirMissionControlDevice" in your active inventory and press the key you have assigned in the modProperties dialog (while ingame, press ESCAPE) How to open the MFD for the pilots press the key you have assigned in the modProperties dialog (while ingame, press ESCAPE) while wearing a pilot helmet & sitting in an air vehicle Requirements XLib Downloads XTacticalHud v1.1.2 XTacticalHud v1.1.0 XTacticalHud v1.0.0 Changelog 1.1.2 Fixed Added Removed |- userconfig file (all can now be configured ingame using the modProperties dialog) \- unused functions Changed |- Changelog layout |- init code \- updated to latest XLib version 1.1.1 Fixed \- incorrect depency on XMedSys Added Removed Changed 1.1.0 Fixed Added |v- AirMissionSystem - Used to assign air units special targets on ground which they then can see (JTAC) |\- item 'X39_TacticalHud_AirMissionControlDevice' |- current grid coordinates \- userconfig file to set the keys for the airMission feature + enable/disable some hud elements Removed Changed |- enlarged HUD text |- rscText elements are now centered \- Way to get current heading, before used "direction" now using "eyeDirection" 1.0.0 -|RELEASE|- Future Vision (green = will come/is worked on, yellow = could come at some time, red = not that likely to come, grey + striked = already implemented) # Grid location # Height over sea level # Current time # something that 'marks' the position of enemies # Waypoint/Task info # Facebook status # Distance to currentLookTarget when using the AlienHelmet of CSAT # every group have a symbol over the head indicating what kind of it is (Heli, tracked) # IN COMBINATION WITH 3: Using UAVs to get intel about enemy movements # Creating FireMissions for pilots which those can see if they are in an airVehicle (airVehicle should have CDU onboard but could also be in first versions that its not required and working in all airVehicles) Edited November 1, 2014 by X39 release v1.1.0 Share this post Link to post Share on other sites
HorbeySpector 164 Posted March 25, 2014 Cool! How about your grid location? Height? Time? (in combination with clock) Share this post Link to post Share on other sites
Guest Posted March 25, 2014 Release frontpaged on the Armaholic homepage. XTacticalHud v1.0.0XLib (included) ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted March 25, 2014 New v1.0.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
kremator 1065 Posted March 25, 2014 Thinking future tech here .... what about something that 'marks' the position of enemies (using knowsabout information shared by friendly AI) on the HUD? Too outlandish would be the ability to see the enemy framed with a glowing outline :) Share this post Link to post Share on other sites
x39 101 Posted March 25, 2014 ltsThomas said: Cool!How about your grid location? Height? Time? (in combination with clock) Nice idea think i will implement it soon :F Kremator said: Thinking future tech here .... what about something that 'marks' the position of enemies (using knowsabout information shared by friendly AI) on the HUD? Too outlandish would be the ability to see the enemy framed with a glowing outline :) could be pretty tricky as im not that far with those specialized UI draw calls but i will see what i can do :F Share this post Link to post Share on other sites
OrLoK 20 Posted March 25, 2014 Hello there Glad to see someone tackling this. As it's the "future" id like to see a plethora of info available through the hud and it also to be standard on the Iranian "bug" helmets. Rangefinder? Heading as the pilots have? Waypoint task info? Perhaps PiP cam feed? Facebook status? The more info we can choose or choose not to display the happier ill be. Good stuff Rgds LoK Share this post Link to post Share on other sites
Strick 1 Posted March 26, 2014 Thanks for the addon and great location for bearing/heading (upper center) I'd like to know if you can possibly make the UAV terminal offer the same attribute as GPS and if you support additional mods MCC console. I might be having a conflict with another mod but the heading/ bearing indicator has a solid black box with white lettering, I use LHM glasses for realism emmersion. It might be unrelated to your mod but I had errors updating Xlib and Installing tactical glasses so I reverted to awesome armaholic to get mods updated. Thanks for working on this glad to see you made use of the fansy smasy tactical glassses. In the future if you want to add incoming fire icons that would be hi tech awesome. Share this post Link to post Share on other sites
grillob3 11 Posted March 26, 2014 Nice mod! What map is that on the pic? Share this post Link to post Share on other sites
astrell 3 Posted March 26, 2014 Rangefinder for Pilot Helmet would be cool, indeed! For enemy marker in HUD: in High Command Mode every group have a symbol over the head indicating what kind of it is (Heli, tracked). Maybe you can extract this function. In combination with the "uav marker script" which mark enemy units automatic on map if they are really visible for the drone(line of sight). Jesus Christ this would be awesome! But too easy, too. A uav scrambling device could be needed, too. :-| I'm just dreaming. Don't bother. Share this post Link to post Share on other sites
x39 101 Posted March 26, 2014 orlok said: Hello thereGlad to see someone tackling this. As it's the "future" id like to see a plethora of info available through the hud and it also to be standard on the Iranian "bug" helmets. Rangefinder? Heading as the pilots have? Waypoint task info? Perhaps PiP cam feed? Facebook status? The more info we can choose or choose not to display the happier ill be. Good stuff Rgds LoK pretty funny ideas but "Heading as the pilots have"? im not sure what you mean with this (also not fully clear is the "Rangefinder" idea but yeah ... tried to put it into the FutureVision list) The Facebook status is REALLY something i should go for (especially now as Facebook bought Oculus Rift ...) ^^ (would not be that hard to do too! Simple dll extension to get the info with a HTTP-GET and blub :F latest FB feeds directly inside of your view) Strick said: Thanks for the addon and great location for bearing/heading (upper center) I'd like to know if you can possibly make the UAV terminal offer the same attribute as GPS and if you support additional mods MCC console.I might be having a conflict with another mod but the heading/ bearing indicator has a solid black box with white lettering, I use LHM glasses for realism emmersion. It might be unrelated to your mod but I had errors updating Xlib and Installing tactical glasses so I reverted to awesome armaholic to get mods updated. Thanks for working on this glad to see you made use of the fansy smasy tactical glassses. In the future if you want to add incoming fire icons that would be hi tech awesome. we will see basiclally the UAV terminal should also have a GPS functionallity so ... it is possible we will see in next update for the MCC part not using MCC so i have no idea what you want to say ^^ also the conflict is not rly clear for me the XLib error also would be needed to get some info about it so that im able to fix Grillob3 said: Nice mod!What map is that on the pic? Island Panthera v2.9 Astrell said: Rangefinder for Pilot Helmet would be cool, indeed! For enemy marker in HUD: in High Command Mode every group have a symbol over the head indicating what kind of it is (Heli, tracked). Maybe you can extract this function. In combination with the "uav marker script" which mark enemy units automatic on map if they are really visible for the drone(line of sight). Jesus Christ this would be awesome! But too easy, too. A uav scrambling device could be needed, too. :-| I'm just dreaming. Don't bother. you should not stop dreaming ^^ maybe i will add when i found a way to get the visible targets for a unit Share this post Link to post Share on other sites
x39 101 Posted March 27, 2014 just had a pretty neat idea please say what you think about it (will come anyway regardless if you like or not ^^ so you may just have some improovements for this idea): As soldier, you will be able to call up a menu (if you got the special item in your inventory) wich will make it possible to set special firemissions for pilots The device can be linked to ANY laserXXX device you need just through clicking so that youre able to "tag" targets which are far away As Pilot now you would be able to select and assign multiple fireMissions to yourself The XTacticalHud would now display the missionTargets on your HUD (as long as youre inside of your airVehicle) so that you can encounter them (Firemissions can get aborted at any time using the device or the pilots CDU) kindly regards X39 Share this post Link to post Share on other sites
kremator 1065 Posted March 27, 2014 ^^ Sounds interesting. Do it :) Share this post Link to post Share on other sites
astrell 3 Posted March 28, 2014 I would like to see the Module type of your Addon we spoke about. Additional to your Ad-hoc XTacHUD a Modul which have parameter for choosing which google device can have the funcs ( binocular, NVG, etc ) which objects are necessary for the additional funcs ( GPS, UAV Control, AN/PNC-212 ). That would be a open end for all coming addons and make some finetuning possible for some mission maker. in arma 3 is a option to move around the "Weapon display", "GPS Window" and "Vehicle Radar". it would be smoothy if your visuals from XTacHUD could be config through that menu - for coming addons, too. Have a nice day =) Share this post Link to post Share on other sites
friznit2 350 Posted March 28, 2014 Twitter feed, Kill Counter (including Double Kill and Killing Spree bonus!), Flashing RELOAD when roundcount <=3. OK so I'm early for April Fool's. Please don't take this seriously! Nice idea - as stated above it would be good to be able to define the GPS item so people with the AN/PNC-212 can specify that as a requirement as opposed to the BIS magic mini map. Share this post Link to post Share on other sites
x39 101 Posted March 28, 2014 Got something for you guys: The UI for ground units Share this post Link to post Share on other sites
x39 101 Posted March 31, 2014 earlyBird view: http://www.mediafire.com/download/z3j3nixh9up5vbd/XTH.zip Assign UserKey 3 (changeable in config) to any SINGLE key and add the new "X39_TacticalHud_AirMissionControlDevice" item to your GPS slot ^^ after that simply press the userKey 3 key onfoot/in air vehicle and try it feedback is wanted! (please remember this is a preRelease) Share this post Link to post Share on other sites
astrell 3 Posted March 31, 2014 You need Tactical Glasses, Laser Designator, Laser Battery, And of course the "X39_TacticalHud_AirMissionControlDevice". Get it trough Debug Console or VAS ;-) Laser on your target, Press UserKey3. Have fun Testing. Share this post Link to post Share on other sites
KevsNoTrev 44 Posted April 1, 2014 Tactical goggles stop working when enter a vehicle. Would be handy if that vehicle had no built in hud Thanks for this Share this post Link to post Share on other sites
x39 101 Posted April 3, 2014 KevsnoTrev said: Tactical goggles stop working when enter a vehicle. Would be handy if that vehicle had no built in hudThanks for this its expected behaviour currently Share this post Link to post Share on other sites
x39 101 Posted April 6, 2014 (edited) RELEASE v1.1.0 Important release notes: XTacticalHud currently uses an unofficial version of XLib (preRelease as noted in mod.cpp)! So please take the one from the zip. (for Armaholic/PlayWithSix mirrors: youre free to update the XLib mirror with the version inside of here without annotation as its no official stuff but wont break anything (only a few new functions are added and downward compatibility has been kept)) Download: https://www.mediafire.com/?lys8g7a67h5h3u4 Changelog: * changed command to get heading from direction to eyeDirection* added airMissionSystem * enlarged the default HUD text * now also displaying grid coordinates * rscText elements are now centered * added userconfig file where you can set the keys for the airMission feature and enable/disable some hud elements Highlights: AirMission System has been added (See screens below or at frontPage) Edited April 6, 2014 by X39 formatting Share this post Link to post Share on other sites
Guest Posted April 6, 2014 (edited) Thanks a lot for informing us about the update :cool: Release frontpaged on the Armaholic homepage. XTacticalHud v1.1.0XLib (included) ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! **xlib page will be is updated with the included version Edited April 6, 2014 by Guest Share this post Link to post Share on other sites
sonsalt6 105 Posted April 6, 2014 update v1.1.0 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
heyvern69 22 Posted April 7, 2014 Wow. Awesome idea. I REALLY love the concept. I've tried your mod, but I can't get it to work. I've followed these steps: 1) Enabled the xtactical HUD in mods list 2) Enabled the XLib in the mods list (the newest version in this mod) 3) Added the tactical glasses to my character in game 4) Added the "Mission Control Device" to my inventory 5) Added custom key bindings to custom key 3 and 4 (single key presses, not key combos) The problems I am experiencing include: Problem 1) The hud box pops up in the upper center of the screen, but there's no info inside the box. No compass heading or other info. Just XXX or --- Problem 2) When I press my custom programmed keys (3 or 4) nothing happens. I do not get the menu system displayed in your screenshots, when I'm on the ground or in an aircraft with the pilot helmet. 2 possible reason why it's not working: Possible reason 1) Your documentation mentions something about an Xtactical Mission Control Device, but in the Virtual Ammo System, I see no mention of an "Xtactical Mission Control Device". The only device I see is called "Mission Control Device". No Xtac anywhere in the name. Am I missing the correct control device? Possible reason 2) I didn't edit any config files. I know little to nothing about editing config files. Do I need to edit a config file with the same key bindings that I put into ARMA3 "custom key config 3" and "custom key config 4"? Does this mod need to be installed on a server for all players to use it. Or just the client computers? Thank you VERY much for any help you can provide. It looks like it will be an AMAZING tool for CAS missions! -V Share this post Link to post Share on other sites
x39 101 Posted April 7, 2014 heyvern69 said: Wow. Awesome idea. I REALLY love the concept.I've tried your mod, but I can't get it to work. I've followed these steps: 1) Enabled the xtactical HUD in mods list 2) Enabled the XLib in the mods list (the newest version in this mod) 3) Added the tactical glasses to my character in game 4) Added the "Mission Control Device" to my inventory 5) Added custom key bindings to custom key 3 and 4 (single key presses, not key combos) The problems I am experiencing include: Problem 1) The hud box pops up in the upper center of the screen, but there's no info inside the box. No compass heading or other info. Just XXX or --- Problem 2) When I press my custom programmed keys (3 or 4) nothing happens. I do not get the menu system displayed in your screenshots, when I'm on the ground or in an aircraft with the pilot helmet. 2 possible reason why it's not working: Possible reason 1) Your documentation mentions something about an Xtactical Mission Control Device, but in the Virtual Ammo System, I see no mention of an "Xtactical Mission Control Device". The only device I see is called "Mission Control Device". No Xtac anywhere in the name. Am I missing the correct control device? Possible reason 2) I didn't edit any config files. I know little to nothing about editing config files. Do I need to edit a config file with the same key bindings that I put into ARMA3 "custom key config 3" and "custom key config 4"? Does this mod need to be installed on a server for all players to use it. Or just the client computers? Thank you VERY much for any help you can provide. It looks like it will be an AMAZING tool for CAS missions! -V hey there thx for the feedback first of all im not sure what causes this but youre not the first one who reports suddenly ... i was not able to reproduce all the time (also currently the next XMedSys patch has more importance then XTacticalHud) i will inform you guys as soon as i had time to investingate whats the problem and how to solve it/provide a fix kindly regards X39 Share this post Link to post Share on other sites