.kju 3245 Posted July 12, 2014 @ Denco Basically either you are missing a large chunk of the AiA SA pbos or A3 isn't able to read them for some reason. Also try: -mod=@CBA_A3; "-mod=d:\arma 3 mods\@AllInArmaStandalone;" => "-mod=@CBA_A3;d:\arma 3 mods\@AllInArmaStandalone" How large is your @AllInArmaStandalone folder and how many files inside? Share this post Link to post Share on other sites
denco 16 Posted July 12, 2014 Nvm mate, I miss looked main AiA folder and only installed the updates :o I'm having some system issues ( system freezing that I'm trying to resolve ) and small errors like this happen quickly. Sorry for wasting your time and thanks for help. Share this post Link to post Share on other sites
.kju 3245 Posted July 12, 2014 @ Denco No worries :) Share this post Link to post Share on other sites
cruoriss 12 Posted July 14, 2014 Last arma update broke every aia sa weapons sound . Share this post Link to post Share on other sites
Psilocybe 3 Posted July 15, 2014 Ah i just downloaded this Mod and was wondering why no guns had any sound, ive been getting this: 'no entry bin\config.bin/cfgweapons/m4a1_aim/single_standardsound' amongst other errors. Is this the same error as what last nights patch brought in? If so, talk about unlucky timing for me! Share this post Link to post Share on other sites
not_majority 10 Posted July 15, 2014 Hope there will be a hotfix after that evil 1.24 update ASAP Share this post Link to post Share on other sites
Nikoteen 24 Posted July 15, 2014 Hi ! Any hope to see one day the vehicles (most notably the tanks) having sound and correct physx ? the T-90 even has moving textures (sort of modern cloak I guess :)) Share this post Link to post Share on other sites
.kju 3245 Posted July 15, 2014 @ vinceXD, RAINF, not_majority Hotfix is almost done. @ NikoTeen Unfortunately BI doesnt care to fix the old car and tank simulation. So we have to wait for community to port vehicles one by one.. check the CUP for progress. Share this post Link to post Share on other sites
Nikoteen 24 Posted July 16, 2014 @ NikoTeen Unfortunately BI doesnt care to fix the old car and tank simulation. So we have to wait for community to port vehicles one by one.. check the CUP for progress. Thanks for reply. Btw, what is the CUP ? Share this post Link to post Share on other sites
.kju 3245 Posted July 16, 2014 Hotfix for sound changes Files: --- AiA_FirstLoaded.pbo (put to @AllInArmaStandalone\addons / @AllInArmaStandaloneLite\addons / @AllInArma\Core\addons) AiA_Sounds.pbo (put to @AllInArmaStandalone\addons / @AllInArmaStandaloneLite\addons / @AllInArma\Core\addons) Download at: --- Mega mirror GoogleDrive mirror Share this post Link to post Share on other sites
cruoriss 12 Posted July 16, 2014 @Kju Thanks , work perfectly . Share this post Link to post Share on other sites
dale 11 Posted July 16, 2014 Thanks for reply.Btw, what is the CUP ? Community Upgrade Project. Share this post Link to post Share on other sites
not_majority 10 Posted July 16, 2014 Thanks for the quick hotfix and it works great, will I still be able to use JSRS 1.5 with this now? Cuz I dont seems to get it working Share this post Link to post Share on other sites
cruoriss 12 Posted July 17, 2014 not_majority : Update jsrs maybe , they just realeased patch 2.1b to make it work with 1.24 update . Share this post Link to post Share on other sites
.kju 3245 Posted July 17, 2014 @ not_majority See the AiA SA HQ thread. Share this post Link to post Share on other sites
mamasan8 11 Posted July 17, 2014 ;2731379']Hotfix for sound changesFiles: --- AiA_FirstLoaded.pbo (put to @AllInArmaStandalone\addons / @AllInArmaStandaloneLite\addons / @AllInArma\Core\addons) AiA_Sounds.pbo (put to @AllInArmaStandalone\addons / @AllInArmaStandaloneLite\addons / @AllInArma\Core\addons) Download at: --- Mega mirror GoogleDrive mirror Thanks for that. I didn't see this on 1st page, any chance you can link these there as well? Gets buried quick otherwise. Share this post Link to post Share on other sites
not_majority 10 Posted July 18, 2014 Thanks for that, sorry that i didn't check that thread out Share this post Link to post Share on other sites
.kju 3245 Posted July 18, 2014 @ mamasan8 There will be a new full release today/this weekend, and the lite version will get patched. Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted July 20, 2014 (edited) .kju I´m still using the AiA Standalone (haven´t tested the LITE version) and applied all the latest patches and fixes, and now I´m having the error: "Circular addon dependancy in "Aia_RadioProtocol" =/ Here´s my minidump file -> https://dl.dropboxusercontent.com/u/6382845/arma3_2014-07-19_23-35-07.bidmp and rpt -> https://dl.dropboxusercontent.com/u/6382845/arma3_2014-07-19_23-35-07.rpt and https://dl.dropboxusercontent.com/u/6382845/arma3_2014-07-19_23-33-39.rpt [EDIT] Scrap that... I had thrown all RDS A2 islands fix inside AiA addons folder... without them, it loads oK... now I´m testing with them in other folder, loading before AiA! [EDIT2] Yeah, I should have put the RDS fix on it´s on folder before... now everything works alright! Sorry for the false alarm ;) cheers! Edited July 20, 2014 by Corporal_Lib[BR] Share this post Link to post Share on other sites
gvse 10 Posted July 20, 2014 .kju, could we have your advice on how to launch A2 Island fixes with aia sa? In my case placing the fixes last in the modline results in strange behavior of the game (e.g. no A3 islands in the editor), and when I place it before the aia sa I get the impression it doesn't work (e.g. I still cannot shoot through windows of many buildings). Hope you can advise! Share this post Link to post Share on other sites
.kju 3245 Posted July 22, 2014 @ GvsE If you want to have a pbo loaded instead of another, yours must be loaded first to block the following. As such it must be more to the right in the modline (-mod=last;middle;first) Share this post Link to post Share on other sites
gvse 10 Posted July 23, 2014 .kju, loading aia sa with reyhard's fixes results in game crashing. Here's the rpt and here the mod line: -mod=@cba_a3;@alive;@allinarmastandalone;@rds_a2_islandfixes; Share this post Link to post Share on other sites
.kju 3245 Posted July 23, 2014 @ GvsE Unfortunately due to the structural improvements I made (splitting configs from the rest), it doesn't work together. What you could do, is to move the duplicate from @AiASA\Addons to a #backup folder for now. Share this post Link to post Share on other sites
gvse 10 Posted July 24, 2014 thanks .kju. I tried that and the game launches but then it's back to the old problem with the user interface being that of a2, inability to launch other mods, and only Utes and VT available in the editor. I really hope you can integrate the fixes into aia sa, and I can't wait for it. And as usual, thank you kindly for your instant support on the forum. :) Share this post Link to post Share on other sites
vennonetes 10 Posted July 24, 2014 The mod has worked well since today :/ Now when I launch it it loads no a1/a2 content, only the base a3. As a consequence AiA HQ loads only the replacements mods. Tested in beta, stable and with/without mods but no luck =| PS I'm using PWS Share this post Link to post Share on other sites