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alexboy

C-RAM for Arma 3!!!!

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This is cool, I wish you the best to get this working Alexboy, I was always fascinated with this weapon when i first seen documentaries of it on

utube being used on ships, and land:

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I know!! its awesome It is why I want it in Arma 3... it is what would be used to keep them annoying Artillery rounds / aircraft away from important bases / artillery/ships

I am working with someone right now to do this.. far away from complete... everything works except for aiming at artillery which is a pain... so am trying to get in contact with someone that already has a good looking script that used in videos... so that we can perfect them.. but no response yet... so still if anyone has input would be highly appreciated... im basing mine off of mando_turret

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Dont listen to the people telling you there will be laserweapons in 2035. The current systems arent good. They only can burn down uavs and some boats. They arent able to penetrate fast flying rockets, bullets and many other stuff. They are testing that kind of technic but im pretty sure they wont use it in the longterm. Bullets and rockets are still the way to go....and this will not change in the near future.

Regarding nouber_nou and that script. He wont answer you questions....He is the author of acre and one of the contributors of ace.

Pretty legendary that he never answers and so on. So dont even try your luck cause its wasted time.

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Hey Guys... im now working with @Bakerman and also @dr_strangepete to get this working... there possibly be a release if Bakerman and I can get in contact soon and once my college test is over on thursday ill be able to focus more on this... but with bakerman and dr_strangepete i think there is a high possibility that this C-ram is fully possible now

keep your fingers cross!!!

also... for the C-ram I think there will be two versions for now... one that can be manned by yourself or one controlled automatically by a AI... just to let you guys have fun with the C-ram too...

also possible future if this can work Sea-ram and possibly a C-ram with the 2nd model with a secondary weapon of missiles (missiles are on the upper radar part on the opposite side of the sensors) this is in testing in Real life... due to trying to maintain space on ships why not build a C-ram with a missile set rather than have 2 separate guns....

but right now only normal C-ram will be close to release since its the only one being able to be work properly.... also please look at my forum U.S.A.V. that is my addon that will be closest to beta release and my friend will make a steam scenario for it

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ya I have seen that, its interesting and good resource to look at, thanks @Günter Severloh

But I have a video for all of you of my progress... sorry for bad image... i was putting on lowest detail so i could test them with no glitches in image

http://www.flickr.com/photos/118054828@N03/12893153553/

hope you like it... ill have another video up soon "phalanx vs. SU-35 Flanker"

=====edit====

Would like to say alot of this wouldn't be possible wihtout the help of my friend @dr_strangepete

http://www.flickr.com/photos/118054828@N03/12894381053/

http://www.flickr.com/photos/118054828@N03/12894330225/

Edited by alexboy
MORE VIDEOS

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ya I have seen that, its interesting and good resource to look at, thanks @Günter Severloh

But I have a video for all of you of my progress... sorry for bad image... i was putting on lowest detail so i could test them with no glitches in image

http://www.flickr.com/photos/118054828@N03/12893153553/

hope you like it... ill have another video up soon "phalanx vs. SU-35 Flanker"

=====edit====

Would like to say alot of this wouldn't be possible wihtout the help of my friend @dr_strangepete

http://www.flickr.com/photos/118054828@N03/12894381053/

http://www.flickr.com/photos/118054828@N03/12894330225/

*gets mod and places 20 on the USS Nimitz* COME AT ME CSAT

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right now am testing the fastest possible rotation for horizontal and vertical of the turret ... 10 is too fast for the gunner and it sways off target like crazy... seems as though i gotta use 2.1-2.3 which are most optimal of lowest sway... but fast to get on target...

also may be another varient of the phalanx with missiles on the side soon to be shown in video

@AngelWingGamingJacob honestly only need 2 haha 1 can take out around 10 helicopters pretty fast... hahaha

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right now am testing the fastest possible rotation for horizontal and vertical of the turret ... 10 is too fast for the gunner and it sways off target like crazy... seems as though i gotta use 2.1-2.3 which are most optimal of lowest sway... but fast to get on target...

also may be another varient of the phalanx with missiles on the side soon to be shown in video

@AngelWingGamingJacob honestly only need 2 haha 1 can take out around 10 helicopters pretty fast... hahaha

who said i was going after only helicopters

.... i ment the entire CSAT Air Force and artillery

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hahahaha, as you can see it can take down su-35 pretty fast just with one... i tried having two su-35 and one phalanx can take em out pretty fast... before they can do a pass-over...

as for artillery that is still a W.I.P. my friend is helping me out with that type of intercept script, but have fingers crossed!!! its almost finished

and as for textures waiting on another friend to finish them "depending on whether or not he is busy"

but ya i am hoping it can protect its bases and also carriers!!!

both the C-ram and the mantis will defenetly be OP says @dr_strangepete haha and i agree with him, these will definetly be game changers

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I am hoping it will be... been testing around the rotation speeds and seems like 2 and 2.2 are the most optimal, helping the phalanx to get on a target and stay on its target at a good rate, one phalanx right now can take out around 5 helicopters or 1-2 SU-35 within 10 seconds or so

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i havent tried against ground... its scripted to just attack at certain rates... the scripting for artillery hasn't been applied yet.. its a W.I.P by Bakerman, who is kindly enough to help me.... i can test it to attack ground units too... ill try that... put it on top of a hill and see if it attacks units below will be a pretty sight hahaha.... but most likely it can... but more priority would be air

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ok so i tried placing enemy units (people) and it does target them... and destroys them lol.... works perfectly against any air unit... working on the artillery/rocket/missile/tank rounds

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Sorry for no recent posts... but I have a script running for this... ill post a video up either tomorrow or sometime this weekend... but wanted to update you guys...

my script can search for certain guns being fired in the game, and will track the rounds that i wanna track.. then the Phalanx will aim at it and fire at its target at 4000rpm and destroy the round within seconds...

hope to release a video soon for a sneak peak...

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Awesome! So the Phalanx also destroys mortar rounds and rockets?

If you need a tester, call me :)

Greetings!

EDIT: Uhh I did something wrong... I wanted to write the cruise missle thing to your and TxT's US Destroyer Ship thread.

Edited by EricCartman3470

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TV-guided cruise missile for what? For the phalanx to blow up ?

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have no implemented the destruction of ammunition when the phalanx has hit the round for a certain amount of hits and will blow it up mid air... testing out on several different motors firing at one location to see if phalanx can take them out without getting "stuck" or "confused" some trouble... but seeing if there are ways to get around it...

will post video later tonight

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VIDEO !!!

arma3 2014-03-17 01-01-21-04

Next video will either be later tonight, or later this week...

tweeked the script more and it has increased in optimizability.... lot better at figuring out which target to fire at first rather than just firing at the first "bullet" being fired... it searches for how close it is to its target / the defender (phalanx) and fires at that round first than goes up to the farthest one... distance for the radar right now for testing is at 500(dont know the units the game uses) but will increase to make it more realistic to the true phalanx facts and such...

hope you guys like the teaser video

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hey guys just wanted to give you a newer update

better working script... able to gaurd/ scan a larger area and more rounds, still in testing trying to make it work faster and have better chance of hitting all targets usually misses like 1/5 rounds... but I think this is due to the inaccuracy of the motors over shooting its target location so it doesnt hit within the phalanx's range

Video: Night time shot

https://www.flickr.com/photos/118054828@N03/13258781143/

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Very nice to see you got the basics working and the effect is already present. How far will it engage targets? Hope this also gets a violent firing sound.

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How far it'll engage targets is uknown right now, due to testing... trying to see optimal distance so there is no glitches... once i find the min and max... i might give the user to give the distance within that (so like it can defend a base) so if your base is like 500m around and my phalanx can gaurd lets say 1000m... you can make it (600m) or such to gaurd just your base or something...

(just an idea) if i cant get that to work... possibly 500-800 around it...

as for sounds... trying to get a sexy sound... gonna see if any of the sound mod people wanna make a good sound for this... becasue i can''t find that perfect sound from BIS sounds...

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