odyseus 19 Posted February 24, 2014 (edited) Great addon!!!! I just wish it would have a little physics movements apply to it. I wonder how difficult that would be? Like on Take on Helicopter Edited February 24, 2014 by Odyseus Share this post Link to post Share on other sites
cuel 25 Posted February 24, 2014 (edited) Nice addon. Getting this in the .rpt Warning Message: No entry 'bin\config.bin/CfgModels.default'. Warning Message: No entry '.sections'. Warning Message: Size: '/' not an array Warning Message: No entry '.sectionsInherit'. Warning Message: '/' is not a value rav_lifter_a3\eslinga.p3d: No geometry and no visual shape rav_lifter_a3\eslinga.p3d: No geometry and no visual shape rav_lifter_a3\eslinga_l.p3d: No geometry and no visual shape rav_lifter_a3\eslinga_l.p3d: No geometry and no visual shape found in (389,424). found in (390,424). found in (390,423). Hoping for a fix! Edited February 24, 2014 by cuel Share this post Link to post Share on other sites
Rav_Raven 8 Posted February 24, 2014 @Odyseus There is very little data on physical objects in ArmA 3. For now we are flying blind. But we will not surrender. @cuel Warning Message: No entry 'bin\config.bin/CfgModels.default'. This error should be corrected for v1.01. It has been updated? The rest of the RPT warnings have already been corrected, but will come in another update (1.02?) Along with improvements in the physics of drop charging and operating limitations in helicopter loaded. Thanks for the feedback. Share this post Link to post Share on other sites
cuel 25 Posted February 24, 2014 Ah, sorry missed the update. Share this post Link to post Share on other sites
Dragoon76 10 Posted February 25, 2014 First Great Mod you have created. I was wondering if anyone can tell me where to get the cargo boxes that are on a pallet like in the picture of the mod. Thanks in advance. Share this post Link to post Share on other sites
Rav_Raven 8 Posted February 25, 2014 @Dragoon76 These boxes belong to the French mod (France (1rev) In editor: municion/R3F weapon stock I think it is this Share this post Link to post Share on other sites
zach72 1 Posted February 25, 2014 Excellent mod! well done. Have you though of adding fast-rope ability to aircraft in the same mod? I'd imaging it would share a lot of similar code to do...... Share this post Link to post Share on other sites
odyseus 19 Posted February 25, 2014 @Rav_Raven - Good to know you guys are planing to add that feature. I hope you guys can make it. Keep up the good work. Who know maybe BIS may give you some pointers... Share this post Link to post Share on other sites
sahloknir 14 Posted February 25, 2014 (edited) Hey, :) Thanks for the Update its really cool, now you can lift up the containers and water tanks too :) But i got two questions again :D First, when you lift up a container its always so: i know this container is really big but it happens with the smaller ones too :) And i dont know if you can maybe change that? Like so: Would be cool :) And, maybe you could add these choppers? :) http://forums.bistudio.com/showthread.php?171234-MOD-NATO-Hellcats And yeah as i sad before, awesome work i love it :) Edited February 25, 2014 by Sahloknir Share this post Link to post Share on other sites
Rav_Raven 8 Posted February 25, 2014 @Sahloknir Since my brother had reported me the problem of containers. I altered the script to "always" orient the object so that its largest dimension (width or length) is paired with the direction of the helicopter. That will solve that problem encountered with many objects "container" class To be included in the next update (v1.02), plus support for multiple mods not included in the initial version and (cross your fingers), with slings affected by the physics of flight (still in testing). As for the NATO-Hellcats, these helicopters are already recognized by LIFTER. (The tested?). Keep the feedback. Share this post Link to post Share on other sites
sahloknir 14 Posted February 25, 2014 Hey, Aaaah nice work with the containers :o Love it! :) yep i tested it with the NATO AW159 Armed BlackCats Version. It worked not, because there is no "Drop Slings" in the action menu. Hope you understand how i mean, my english is not the best :D Share this post Link to post Share on other sites
Rav_Raven 8 Posted February 25, 2014 (edited) Hahaha, do not worry, I attend a translator to correct my English. About Hellcats ... It's weird because all class names are listed: "I_HELI_LIGHT_03_UNARMED_F","AW159_TRANSPORT_BLACK","AW159_TRANSPORT_GREEN","AW159_TRANSPORT_GREY","AW159_TRANSPORT_CAMO","AW159_TRANSPORT_BLACKATS","GLT_SKYLYNX_UNARMED" I will be downloading the mod again, to see if its creator has altered the definitions. UPDATE: Classes are good. It will be uploaded to the transport version and not the armed version? Edited February 25, 2014 by RAV_RAVEN Share this post Link to post Share on other sites
sahloknir 14 Posted February 26, 2014 Yep the transport version works but the armed hellcat not :). Share this post Link to post Share on other sites
Rav_Raven 8 Posted February 26, 2014 That is correct. Versions of any type of attack that are not used LIFTER. Share this post Link to post Share on other sites
oktyabr 12 Posted February 27, 2014 Hey RAVEN! Any chance of getting these to work with your mod? http://forums.bistudio.com/showthread.php?173822-ArmA-2-US-Helicopters-Import-to-A3 Share this post Link to post Share on other sites
sahloknir 14 Posted February 27, 2014 Cant wait for the update :D Share this post Link to post Share on other sites
stoffl 13 Posted February 28, 2014 Hey RAVEN! Any chance of getting these to work with your mod? http://forums.bistudio.com/showthread.php?173822-ArmA-2-US-Helicopters-Import-to-A3 Yes, if you could get it to work with these, it would be great. Share this post Link to post Share on other sites
Rav_Raven 8 Posted February 28, 2014 (edited) Between Friday and Saturday LIFTER v1.02 Compatibility with existing mods several vehicles (including helicopters ported pack ArmA 2 by Aplion) and several other improvements. (Sorry for the delay) Keep tuned ... Edited February 28, 2014 by RAV_RAVEN Share this post Link to post Share on other sites
sahloknir 14 Posted February 28, 2014 Sounds good thaaaaaanks :) :) Share this post Link to post Share on other sites
Scar.Arg 12 Posted March 1, 2014 Hi Raven! thanks for your always welcome mods. I just want to know how can i add a chopper to the script? i this case to have the ability to lift cargo. I looked into the "main.sqf" and added the vehi classnames that we use but with no results.. hope you can help me here. Thanks again for your work! Share this post Link to post Share on other sites
zach72 1 Posted March 1, 2014 Hey RAVEN! Any chance of getting these to work with your mod? http://forums.bistudio.com/showthread.php?173822-ArmA-2-US-Helicopters-Import-to-A3 Think everyone is going to be hollering to get these added - how I've missed them! Share this post Link to post Share on other sites
Rav_Raven 8 Posted March 1, 2014 @Scar.arg Class names should be written in capital letters. Send me an PM indicating that vehicle or mod it and will add a the next upgrade. @zach72 v1.02 (01/03/2014 release) will include such vehicles. Share this post Link to post Share on other sites
Scar.Arg 12 Posted March 1, 2014 Ah ok Raven, now i understand. I will send them to you. Thanks! Share this post Link to post Share on other sites
Rav_Raven 8 Posted March 2, 2014 (edited) New version (v1.02) in first post!. Enjoy!. This version, plus the added support multiple mods in use, contains two important additions: 1 - Free Animations sling, pretending (as best I could) the gravity pulling it while maneuvering the helicopter. In testing, this attachment, helped greatly in setting the approach and position on the load being lifted. 2 - the object transported, to be released with the helicopter speed, acquires inertia, and behavior in the same direction, causing the fall is very credible. There are few imperfections with some objects that do not possess the physical and mod is covered with a simulated gravity routine. (To be adjusted according to the feedback). Edited March 2, 2014 by RAV_RAVEN Share this post Link to post Share on other sites