phronk 898 Posted September 27, 2014 I've been testing PrienU24's version of the mission that he sent me and it seems like he has fixed most of the issues that lingered in the mission, including the time script. I've only tested this while client hosting. I'm just waiting for PrienU24 to return from his vacation so we can work together on polishing the mission and releasing it. For example, his version is in Castillian, instead of English. I'll try to update the development progress spoiler with more changes he made. Share this post Link to post Share on other sites
Beefcrinkle 10 Posted September 27, 2014 I've been testing PrienU24's version of the mission that he sent me and it seems like he has fixed most of the issues that lingered in the mission, including the time script. I've only tested this while client hosting.I'm just waiting for PrienU24 to return from his vacation so we can work together on polishing the mission and releasing it. For example, his version is in Castillian, instead of English. I'll try to update the development progress spoiler with more changes he made. I need this more then you can fathom. Running your older version makes me want more. If you need any help with a dedicated host to test hit me up Share this post Link to post Share on other sites
PrienU24 10 Posted September 27, 2014 Phronk, it easy retraslate to english the vesion. I am going to do that but you must correct it. I am not an english spoken. This version is played in a dedicated internal server of my clan (www.clangir.es) and works fine. Try to work in your own english version, with or without the script that you want and I can help you. I am not going to be operative until november but I can help you with the scripts. I not have my gaming computer but I have a laptop. Enviado desde mi GT-P3110 mediante Tapatalk Share this post Link to post Share on other sites
Cota 1 Posted October 2, 2014 i am using this mission and i noticed that the squares turn green, even with the presence of enemies. Share this post Link to post Share on other sites
Fennistil 10 Posted October 4, 2014 Sorry being a bit confused here. My clan/community is using the takistan insurgency mission for our server and we are looking forward to the new update, especially since it is fixing the bug with the weapon cache. However the link to the download is just going to the "current" version of the mission. So is the new one with the fix already out yet? Share this post Link to post Share on other sites
StiwiWonder 10 Posted October 4, 2014 So is the new one with the fix already out yet? Would be interesting to me / our Community too! Nice Job so far! :bounce3: Share this post Link to post Share on other sites
PrienU24 10 Posted October 5, 2014 Hi Sorry but now I am in a new house and I am bussy cleaning and empty boxes. And my computer arrive on November.... But I think I could work on it in a few days. Enviado desde mi GT-P3110 mediante Tapatalk Share this post Link to post Share on other sites
StiwiWonder 10 Posted October 11, 2014 But I think I could work on it in a few days. Is there a possibility to get a "prerelease" Version from you. Would be nice if you could send me your pbo with the fixed weapon cache script. We want to run our server public with insurgency but it is not possible with this bug. Would be very nice if you could send me a download link for the unfinished version via private message or so. Thanks so far. Share this post Link to post Share on other sites
Fennistil 10 Posted October 22, 2014 I guess not :C Share this post Link to post Share on other sites
ajax420 0 Posted October 22, 2014 (edited) Try this out. https://www.dropbox.com/s/igymq40svv...Insurgency.zip just make sure you use ASR_AI Mod to make the AI human like in their hunt for you and your team. The mission requires cba, a3mp and a3mp-ap. Dont use ALIVE. It is friendly to most other mods. Edited October 22, 2014 by AJAX420 Share this post Link to post Share on other sites
ufopilot 5 Posted October 23, 2014 ^404,not there anymore Share this post Link to post Share on other sites
kremator 1065 Posted November 10, 2014 Link is dead. Share this post Link to post Share on other sites
Beefcrinkle 10 Posted November 14, 2014 any one get a new link to download? Share this post Link to post Share on other sites
Fennistil 10 Posted November 19, 2014 Phronk appears to be dead I guess. Pretty much a shame since I had (and still have) big hopes into the mission :( Share this post Link to post Share on other sites
ufopilot 5 Posted December 1, 2014 please,do not let this day.share your work and let others see how far you`ve come,let us work on it (while beeing credited ofc) Share this post Link to post Share on other sites
phronk 898 Posted December 2, 2014 My PC died and I had to replace/upgrade a few parts, plus I wanted to take a break from ArmA until JSRS: DragonFyre releases so I can focus on other real life things. I'm gonna be on vacation for all of December, but I'll be back to working on the mission early January. Share this post Link to post Share on other sites
kremator 1065 Posted December 2, 2014 Good to see you are still with us Phronk, but we miss your updates! Share this post Link to post Share on other sites
ufopilot 5 Posted December 2, 2014 could you please upload the last milestone? this would make the wait bearable Share this post Link to post Share on other sites
Fennistil 10 Posted December 8, 2014 At least you are alive. :) Share this post Link to post Share on other sites
phronk 898 Posted December 29, 2014 Just a quick update on my plans for the first couple months of 2015. I personally like to use Authentic Gameplay Modification (AGM), so I plan on making a new version that uses it as a required addon. There will still be a separate version that does not require it. Due to my own lack of scripting ability, I'm going to skip the features I planned to add and, instead, focus on polishing the mission's current features. It is possible additional features will be included along the way naturally throughout development. Once the mission is polished, I'll release the mission as a polished framework mission that can be played as is or modified by anyone. Finally, at that time, I'll be able to focus more on porting to maps such as Afghan Village and Clafghan. I'm also working on a large flight mission for fixed wing on the side, but will reveal that when it's more presentable. Share this post Link to post Share on other sites
Fennistil 10 Posted January 7, 2015 Just a quick update on my plans for the first couple months of 2015.I personally like to use Authentic Gameplay Modification (AGM), so I plan on making a new version that uses it as a required addon. There will still be a separate version that does not require it. Due to my own lack of scripting ability, I'm going to skip the features I planned to add and, instead, focus on polishing the mission's current features. It is possible additional features will be included along the way naturally throughout development. Once the mission is polished, I'll release the mission as a polished framework mission that can be played as is or modified by anyone. Finally, at that time, I'll be able to focus more on porting to maps such as Afghan Village and Clafghan. I'm also working on a large flight mission for fixed wing on the side, but will reveal that when it's more presentable. Well we are using CSE and not AGM and have modified your map a lot. The only thing that is really original from your old map is the spawning of the Weapon Caches and the Intel. But thanks for making a version that can be played without AGM. The only thing that we would really need is the following. Right now Intel will always give you markers for one weapon cache only. It would already improve the mission a lot if Intel would randomly give you markers for all the active caches. Also it would be nice if the bug gets fixed that is placing down markers at the bottom left corner of the map. Share this post Link to post Share on other sites
phronk 898 Posted January 11, 2015 (edited) I actually completely forgot that Jigsor's BMR Insurgency is vastly superior to my own version of Insurgency; it no longer requires 7 other mods and seems much more advanced than mine. Lots of pre-mission settings, scripted better, and less issues probably. That being said, I might just shift to another map instead. What do you guys think? I think it would be a good idea to try his version out here. I actually like it a lot, but I just like having my original version that I can modify easily without having to worry about breaking scripts. I'm a terrible scripter, after all. ;) Edited January 11, 2015 by Phronk Added link to BMR Insurgency. Only requires CBA and AiA or A3MP. Share this post Link to post Share on other sites
sorophx 25 Posted January 12, 2015 his mission requires - ArmA 3 Map Pack - A3MP - All in Arma Terrain Pack (AiA TP) - Community Base addons A3 - US Marine Corp and MARSOC units - African Conflict - NATO SF and Russian Spetsnaz Weapons that's probably 2 GB worth of mods :( I wish map makers had versions of their missions that didn't need any mods just for people like moi, seems odd to download so much crap just to try one mission, no matter how good the mission is Share this post Link to post Share on other sites
phronk 898 Posted January 12, 2015 It actually only requires CBA and AiA or A3MP. In the pre-mission parameters, you can choose which enemies you face (CAF Aggressors, African Conflict, etc.) otherwise it will use vanilla enemies as default. A very cool idea and executed well. Share this post Link to post Share on other sites