bravo93 37 Posted January 31, 2014 Words can't describe how upset I was when BIS released BAF and I found out it didn't have a Land Rover Ambulance :j: Fortunately BIS kindly released the sample models recently (which include the ambulance from ACR) so now we can have a BAF ambulance! At the moment I've only got a couple of variants, woodland and desert but I may make some camouflage ones too. The textures are still WIP but they'll probably be finished later today. Then comes the little task of packing it up and editing the config. i.e. putting it under the BAF faction etc. Unfortunately this is something I don't have much experience in. So I'm actually looking for someone who could help me with that. By help I mean do ;) I imagine it would be a simple case of editing a couple of lines of code but I don't know. Desert Version http://i1166.photobucket.com/albums/q615/babyhitman2/ArmA2OA2014-01-2911-07-53-66.png (672 kB) Woodland Version http://i1166.photobucket.com/albums/q615/babyhitman2/ArmA2OA2014-01-3106-21-43-76.png (885 kB) Share this post Link to post Share on other sites
tybo25 18 Posted February 2, 2014 Nice work, I hoped for British ambulances myself. Are you planing to do any other stuff for ARMA 2? Share this post Link to post Share on other sites
larsiano 12 Posted February 3, 2014 This looks great. I've also been missing the ambulance version! Would it be possible to make a version with the stearing wheel on the left side? Share this post Link to post Share on other sites
miraoister 1 Posted February 3, 2014 You need a cut scene with this, during an ambulance paramedic strike! Good work though... Share this post Link to post Share on other sites
bravo93 37 Posted February 3, 2014 This looks great. I've also been missing the ambulance version! Would it be possible to make a version with the stearing wheel on the left side? Yes it is possible. BIS allow us to edit the p3d models so that'll be the next thing on the list. Unfortunately work is going a bit slow at the moment because most the BAFS guys are busy with other projects and real life things. This is kind of my own little project and I only really texture. Like I said previously if any of you guys would like to put together a config for this I can give you the textures anytime. Full credit given of course :) Share this post Link to post Share on other sites
brightness 12 Posted February 4, 2014 Amazing :) Will be useful in our RMC! Share this post Link to post Share on other sites
kazimierz 2 Posted March 7, 2014 Great work Bravo! If you need any help, gimme a call.. Share this post Link to post Share on other sites
Hamakaze 142 Posted March 22, 2014 Sir i applaud you Share this post Link to post Share on other sites
larsiano 12 Posted March 22, 2014 speaking about textures, if you have the modified model i can help you make it all work with a config and modfolder etc in no time...PM is always available! Share this post Link to post Share on other sites
eggbeast 3673 Posted May 1, 2014 same here - very easy to add it to BAF faction and vehicleclass support, maybe even pop a few BAF mags and smokes and nades in the cargo e.g. scope = 2; side = 1; faction = "BIS_BAF"; vehicleClass = "CarD"; crew = "BAF_soldier_MTP"; // or maybe make him a medic? // crew = "BAF_Medic_MTP"; typicalCargo[] = {"BAF_soldier_MTP","BAF_soldier_MTP"}; transportMaxMagazines = 90; class TransportWeapons { class _xx_M136 { weapon = "M136"; count = 1; }; class _xx_Javelin { weapon = "Javelin"; count = 1; }; class _xx_Stinger { weapon = "Stinger"; count = 2; }; class _xx_BAF_L85A2_RIS_SUSAT { weapon = "BAF_L85A2_RIS_SUSAT"; count = 1; }; }; class TransportMagazines { class _xx_M136 { magazine = "M136"; count = 1; }; class _xx_Stinger { magazine = "Stinger"; count = 2; }; class _xx_Javelin { magazine = "Javelin"; count = 2; }; class _xx_30Rnd_556x45_Stanag { magazine = "30Rnd_556x45_Stanag"; count = 30; }; class _xx_100Rnd_762x51_M240 { magazine = "100Rnd_762x51_M240"; count = 2; }; class _xx_200Rnd_556x45_M249 { magazine = "200Rnd_556x45_M249"; count = 2; }; class _xx_BAF_L109A1_HE { magazine = "BAF_L109A1_HE"; count = 4; }; class _xx_SmokeShellRed { magazine = "SmokeShellRed"; count = 2; }; class _xx_SmokeShellGreen { magazine = "SmokeShellGreen"; count = 2; }; class _xx_SmokeShellYellow { magazine = "SmokeShellYellow"; count = 2; }; class _xx_SmokeShell { magazine = "SmokeShell"; count = 5; }; class _xx_PipeBomb { magazine = "PipeBomb"; count = 2; }; }; Share this post Link to post Share on other sites