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bravo93

British Army - Land Rover ambulances

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Words can't describe how upset I was when BIS released BAF and I found out it didn't have a Land Rover Ambulance :j: Fortunately BIS kindly released the sample models recently (which include the ambulance from ACR) so now we can have a BAF ambulance! At the moment I've only got a couple of variants, woodland and desert but I may make some camouflage ones too. The textures are still WIP but they'll probably be finished later today. Then comes the little task of packing it up and editing the config. i.e. putting it under the BAF faction etc. Unfortunately this is something I don't have much experience in. So I'm actually looking for someone who could help me with that. By help I mean do ;) I imagine it would be a simple case of editing a couple of lines of code but I don't know.

Desert Version

http://i1166.photobucket.com/albums/q615/babyhitman2/ArmA2OA2014-01-2911-07-53-66.png (672 kB)

Woodland Version

http://i1166.photobucket.com/albums/q615/babyhitman2/ArmA2OA2014-01-3106-21-43-76.png (885 kB)

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Nice work, I hoped for British ambulances myself. Are you planing to do any other stuff for ARMA 2?

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This looks great. I've also been missing the ambulance version! Would it be possible to make a version with the stearing wheel on the left side?

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This looks great. I've also been missing the ambulance version! Would it be possible to make a version with the stearing wheel on the left side?

Yes it is possible. BIS allow us to edit the p3d models so that'll be the next thing on the list. Unfortunately work is going a bit slow at the moment because most the BAFS guys are busy with other projects and real life things. This is kind of my own little project and I only really texture. Like I said previously if any of you guys would like to put together a config for this I can give you the textures anytime. Full credit given of course :)

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speaking about textures, if you have the modified model i can help you make it all work with a config and modfolder etc in no time...PM is always available!

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same here - very easy to add it to BAF faction and vehicleclass support, maybe even pop a few BAF mags and smokes and nades in the cargo

e.g.

	scope = 2;
	side = 1;
	faction = "BIS_BAF";
	vehicleClass = "CarD";

	crew = "BAF_soldier_MTP"; 
// or maybe make him a medic? 
//		crew = "BAF_Medic_MTP"; 
	typicalCargo[] = {"BAF_soldier_MTP","BAF_soldier_MTP"};

	transportMaxMagazines = 90;
	class TransportWeapons
	{
		class _xx_M136
		{
			weapon = "M136";
			count = 1;
		};
		class _xx_Javelin
		{
			weapon = "Javelin";
			count = 1;
		};
		class _xx_Stinger
		{
			weapon = "Stinger";
			count = 2;
		};
		class _xx_BAF_L85A2_RIS_SUSAT
		{
			weapon = "BAF_L85A2_RIS_SUSAT";
			count = 1;
		};
	};
	class TransportMagazines
	{
		class _xx_M136
		{
			magazine = "M136";
			count = 1;
		};
		class _xx_Stinger
		{
			magazine = "Stinger";
			count = 2;
		};
		class _xx_Javelin
		{
			magazine = "Javelin";
			count = 2;
		};
		class _xx_30Rnd_556x45_Stanag
		{
			magazine = "30Rnd_556x45_Stanag";
			count = 30;
		};
		class _xx_100Rnd_762x51_M240
		{
			magazine = "100Rnd_762x51_M240";
			count = 2;
		};
		class _xx_200Rnd_556x45_M249
		{
			magazine = "200Rnd_556x45_M249";
			count = 2;
		};
		class _xx_BAF_L109A1_HE
		{
			magazine = "BAF_L109A1_HE";
			count = 4;
		};
		class _xx_SmokeShellRed
		{
			magazine = "SmokeShellRed";
			count = 2;
		};
		class _xx_SmokeShellGreen
		{
			magazine = "SmokeShellGreen";
			count = 2;
		};
		class _xx_SmokeShellYellow
		{
			magazine = "SmokeShellYellow";
			count = 2;
		};
		class _xx_SmokeShell
		{
			magazine = "SmokeShell";
			count = 5;
		};
		class _xx_PipeBomb
		{
			magazine = "PipeBomb";
			count = 2;
		};
	};

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