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jaysmizzle

Is there a mod that requires a realistic number of bullets to kill AI?

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No arguments there. But the problem in-game right now is that the whole torso is protected from bullets, even where there are no plates. Soft armor just isn't going to cut it against any serious round.

If we get realistically effective armor, we have to also get realistic coverage, and realistic consequences for wounds to the shoulders (where no plate is ever going to get in the way), pelvis and limbs. Same goes for helmet vs face.

The shoulders and pelvis in particular, are so full of bones and muscles that any hit will cause appalling damage and probably disable the limb. Whereas a through-and-through hit to the torso might just pencil a little hole in your lung tissue and leave you to stagger to a medic.

A2 muddled through without proper wounding and suppression systems, but realistic body armor throws the game balance way out of whack and requires these new features as recompense.

I completely agree with this and many other statements made in this thread.

ARMA III needs a wounding system something as simple as a stumble when hit at least, reduced accuracy when hit in arms/shoulders and loss of sprinting etc when hit in the legs, more wounds the worse it is even if hit multiple times it would stop an AI from running/sprinting at all and even quickly walking more like the tactical walking speed when your gun is up while moving.

Getting hit should cause a stumble sometimes a hit to the plate could just be a shake and reduced movement speed for a momment.

What I will make a thread of eventually the US NATO etc forces wear plate carriers but the CSAT only wear what is it the LBV harness and no body armor how does that work?

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The ridiculously unrealistic requirement of emptying an entire clip into an enemy (I exaggerate somewhat) to kill them ruins this game in my opinion and I'm really surprised they thought this was a good idea. Surely there's a mod that fixes this, right? I can't seem to find one.

I highly recommend this mod: http://www.armaholic.com/page.php?id=24098 Don't be mislead by the name, it tweaks a few other things apart from bullet damage, and if you don't like them you can easily remove them from the mod folder. Playing without this mod Arma 3 feels more like airsoft. There's also this variant: http://www.armaholic.com/page.php?id=24204 although I prefer Mao's original mod, especially as it has better ads zoom (no more unrealistic holding down rmb to look closer through your sights).

---------- Post added at 16:03 ---------- Previous post was at 16:01 ----------

I'm reminded of the aforementioned Miami shootout... the FBI agent I highlighted took a .223 (external dimensions practically identical to 5.56 mm) to the forearm at the start, yet fought on with both a shotgun and a revolver, eventually wounding and killing the (also-wounded, also-fighting-on-from-the-start) bank robber who'd shot him with a rifle.

Yes, but these are anomalies, whereas in Arma it's the norm to have to mag dump like you're playing a battlefield game ... NOT realistic.

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Yes, but these are anomalies, whereas in Arma it's the norm to have to mag dump like you're playing a battlefield game ... NOT realistic.

Are you on stable, or just a bad shot? I was tearing through greenbacks with 5.56 just fine the other night, and never needed more than a short burst or a few aimed shots.

And in actual combat, CQB mag dumps are very much the norm. People get twitchy, and ammo is a lot cheaper than life. I wouldn't economize, waiting around for that anomaly, would you?

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or just a bad shot?

No, I'm a good shot, both in-game and in real life. You have a lot of experience in actual CQB situations do you?

CQB training, listen to the instructor. Where are all those mag dumps?

Edited by Gattobuono

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Ignore the armchair generals. Lao Fei Mao's damage mod returns it to normal levels and one of the first TPW Mods was a realistic recoil implementer so machines guns actually became a viable choice. To me the game is broken without them.

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No, I'm a good shot, both in-game and in real life. You have a lot of experience in actual CQB situations do you?

CQB training, listen to the instructor. Where are all those mag dumps?

I don't get it.

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There is no 'realistic number'. There is no "Oh, humans? They require four!".

I see you're arguing with a straw man. Your little conversation has no bearing on the reality of my question but I'm sure you amused yourself.

---------- Post added at 00:51 ---------- Previous post was at 00:47 ----------

I highly recommend this mod: http://www.armaholic.com/page.php?id=24098

This mod (Lao Fei Mao) fixes the problem. Thanks.

/thread

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I find that since the release of "Adapt" , AI go down sooner (though the effect may be extra prominent because I preferably use 7.62 now).

Also, they're not hitting you so easy anymore, making firefights more lengthy.

Above all, I've changed Window's 2 GB limit to 3 GB, which increased performance!

.....Today was a good day!

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CQB training, listen to the instructor. Where are all those mag dumps?

And my driving instructor taught me never to go over the speed limit.

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Above all, I've changed Window's 2 GB limit to 3 GB, which increased performance!

.....Today was a good day!

Please elaborate.

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