Jump to content
Opticalsnare

Blastcore Tracers A3

Recommended Posts

15 hours ago, FoxFort said:

Hello everyone

 

With new Jet DLC here is a new version of BlastCore Tracers

 

http://www.mediafire.com/file/9buxofvjwatbu28/BCTracers_Edited_v123.rar

 

Changelog:

v1.23
- Added: support for Jets DLC new bullets.
- Added: Included fix for RHS glich made by "Bamse".
- Fixed: Missing tracer for HEAT CSAT round.

 

do you have this edited mod in steam workshop?

Share this post


Link to post
Share on other sites
1 hour ago, Devastator_cm said:

 

do you have this edited mod in steam workshop?

Yes

Share this post


Link to post
Share on other sites

Hey Everyone

 

I have finally updated tracers to be visible on Termal image. Check it out:

http://www.mediafire.com/file/l1evlyzrnjvmgvn/BCTracers_Edited_v125b.rar

 

Also here are the source files, free to use them anyway you want them as long it's not a clear 100% copy/paste and reupload under new name.  

http://www.mediafire.com/file/xzlu7iwggc4bdy9/BCTracers_Edited_source.rar

 

Changelog:

v1.25
- Tweaked: Tracers are now visible on Termal image.
- Tweaked: A small changes to tracers color.
- Tweaked: Optional: ACE now is addon to main files instead of being a replacement.

 

Bamse fix for RHS smoke glich:
http://www.armaholic.com/page.php?id=31443

 

Cheers

  • Like 3

Share this post


Link to post
Share on other sites

Hey new version is up, mistakes have been fixed:

 

v1.26
- Fixed: Error missing green texture
- Tweaked: All tracers are now a bit smaller.

v1.25b
- Fixed: Main files now don't require ACE mod.

 

http://www.mediafire.com/file/9q9b0nb5sw3ebwz/BCTracers_Edited_v126.rar

or

http://www.armaholic.com/page.php?id=29359

 

Also fixed sources files:

http://www.mediafire.com/file/hj1gfm16gofvsx4/BCTracers_Edited_source.rar

 

Oh boy, making tracers look good is not easy. Making them look good with FXAA ON leads to them looking awful with FXAA OFF and if you make them look good for FXAA OFF, then they are too big with FXAA ON.

Tracers look better with FSAA ON (x2,x4,x8). For best effect, keep video setting "Depth Of Field" from 20 to 40 max.

 

 

 

  • Like 3
  • Thanks 1

Share this post


Link to post
Share on other sites

Version 1.27

Fixed wrong parent classnames for Jet DLC ammo and Tank heat shells. Also added Phalanx tracers.

http://www.mediafire.com/file/68v7kz8ncbj3o7a/BCTracers_Edited_v127.rar

 

When Tank DLC was released i forgot to check my parents classname so it stayed on HE. Ups, so even when you switched to tank HEAT it was still firing HE shells instead, sorry!

  • Like 2
  • Thanks 1

Share this post


Link to post
Share on other sites
31 minutes ago, kerozen said:

--- Edited, can be remove by mod--

Okey

Share this post


Link to post
Share on other sites
On 9/16/2018 at 5:53 PM, FoxFort said:

Version 1.27

Fixed wrong parent classnames for Jet DLC ammo and Tank heat shells. Also added Phalanx tracers.

http://www.mediafire.com/file/68v7kz8ncbj3o7a/BCTracers_Edited_v127.rar

 

When Tank DLC was released i forgot to check my parents classname so it stayed on HE. Ups, so even when you switched to tank HEAT it was still firing HE shells instead, sorry!

Thanks for your splendid work.

Will you upload a copy to Steam Workshop?

Share this post


Link to post
Share on other sites

Began with version 1.25 - autorifleman has tracers as big balls. Adjustment depth of field not help. On version mod 1.24 all right. Somebody know why?

Share this post


Link to post
Share on other sites
2 hours ago, domokun said:

Thanks for your splendid work.

Will you upload a copy to Steam Workshop?

https://steamcommunity.com/sharedfiles/filedetails/?id=647768227

 

34 minutes ago, WAR326 said:

Began with version 1.25 - autorifleman has tracers as big balls. Adjustment depth of field not help. On version mod 1.24 all right. Somebody know why?

Which weapons exactly? 

Are you using optional pbos?

What other mods are you using as well?

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

It happens only with mx lsw on side NATO. Remain weapon ok. I'm using optional pbos for ACE, HLC and RHS - corresponding using that mods. Too i'm using mod Blastcore Edited (standalone version). Thank you for answer.

Share this post


Link to post
Share on other sites
3 hours ago, WAR326 said:

It happens only with mx lsw on side NATO. Remain weapon ok. I'm using optional pbos for ACE, HLC and RHS - corresponding using that mods. Too i'm using mod Blastcore Edited (standalone version). Thank you for answer.

Hmm, I have to do testing and see if i can reproduce the issue. 

EDIT: Yeah, Red Tracers do not work with ACE mod. I'll fix it.

  • Thanks 2

Share this post


Link to post
Share on other sites

Now your mod work excellent! I'm very appreciate, thank you very much!

Share this post


Link to post
Share on other sites

Huh, lately I've been busy with this mod. I still haven't achieved the desired glowing effect. But for now at lease ACE compatibility should be working good. And yes it's on STEAM Workshop, it's been there since 2016...

 

www.mediafire.com/file/dcmp0ha10kfa2vd/BCTracers_Edited_v129.zip

 

v1.29
- Added: White Tracers.
- Added: 9mm tracers round.
- Tweaked: Jets should now use White tracers, (A-164 still uses red tracers).
- Fixed: Parent classnames.
- Fixed: Optional ACE mod: All vanilla calibers should now have a correct tracer models.

EDIT: New download link

  • Like 3

Share this post


Link to post
Share on other sites

Yes -  Blastcore Edited (standalone version) full compatible with that mod. I use both mods - all ok.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×