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Is there a possibility that the BWMod team will change the rotors on the UH Tiger to be more "blurred" like the vanilla helicopters when turning at speed? They way they currently are, it's incredibly difficult to use thermals because the rotors block most of the screen at any given time (if you're using the gunpod variant). Speaking of the gunpod variants of the UH Tiger, I'm not sure if it's intentional, but the laser from the designator seems to originate from where the turret is on the RMK variant, instead of from the optics apparatus on top of the rotors. The laser marker seems to point quite a way below where the player points the camera.

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Any chance of seeing Feldjager(Military Police) units?

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In preparation of releasing the version 2.0 various “classnames” have changed.
For a smooth update from version 1.6 to version 2.0 you should change those shortly after the release.
The “classnames” as of version 2.0 are listed below.

 

https://gist.github.com/commy2/6ffb6825b36cf295c3ccc30dc47de1e9

https://paste.marc-book.de/rugeyosagi.pas

https://paste.marc-book.de/elidayuwok.pas

 

We still have no release date.

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On 13.6.2018 at 1:45 AM, Damian90 said:

@ghost_o

 

Are you guys plan to add Leopard 2A7V?

I´m sorry for the very late response.
There are no actual plans since upgrading the A6M 3D-model to A7/A7V can not be easily done without changing some significant parts of the rear compartment, which will force us to (almost) redo the hull.

 

On 13.6.2018 at 4:19 PM, Damian90 said:

 

Well maybe two variants of Puma? The current variant in BWMod is representing what Puma will look like around 2021, with MELLS ATGM launcher. While current Puma confoguration can be considered as early (economic) variant. ;)

It is not just the MELLS, unfortunately. The front and rear compartments differ a lot from the actual in-use variants, as well as a change in the reactive armor layout. The turret has gotten some cameras, a hatch for the infantry was not modeled and so forth. Before messing around with all those "small" problems we´d rather want to redo it completely... some day ..

 

On 16.7.2018 at 12:09 PM, Mcnab.D said:

Hello Fellas.

 

Just a quick question, do you have any plans on releasing any variants of the boxer.

 

https://en.wikipedia.org/wiki/Boxer_(armoured_fighting_vehicle)

 

i can see that the puma,s turret is very similar and was just wondering if you guys had any plans on releasing this in the future. 

 

 

Since this version is not in use / or planned we won´t focus on this variant.

 

On 15.8.2018 at 11:54 PM, lionhawk123 said:

Is there a possibility that the BWMod team will change the rotors on the UH Tiger to be more "blurred" like the vanilla helicopters when turning at speed? They way they currently are, it's incredibly difficult to use thermals because the rotors block most of the screen at any given time (if you're using the gunpod variant). Speaking of the gunpod variants of the UH Tiger, I'm not sure if it's intentional, but the laser from the designator seems to originate from where the turret is on the RMK variant, instead of from the optics apparatus on top of the rotors. The laser marker seems to point quite a way below where the player points the camera.

Could you please add both asks to our issue-tracker? We will take a look at it.

https://git.koffeinflummi.de/bwmod-team/bwa3-public/issues

 

On 16.8.2018 at 12:42 AM, 4ner1 said:

Any chance of seeing Feldjager(Military Police) units?

Very unlikely.

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Keep your head up. The BWMod version 2.0 will be released in the next few days. We will inform you about the release.

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Finally the new version 2.0 of BWMod is available for everyone. It would probably be too difficult if we would present all individual changes to you here in text form - especially since some new things have already been published - so a simple reference to the changelog has to suffice. We wish you a lot of fun with the new update, hope for active feedback and ask all players to keep an eye open for bugs and to report those so that we can fix overlooked issues in a subsequent update. Have fun with the new equipment!

 

- added: G29 sniper rifle
- added: G36KA0 assault rifle
- added: G36A1 assault rifle
- added: G36A1 AG-40 assault rifle
- added: G36KA1 assault rifle
- added: G36A2 assault rifle
- added: G36A2 AG-40 assault rifle
- added: G36KA3 assault rifle
- added: G36KA4 assault rifle
- added: Rotex IIA silencer
- added: Rotex Monoblock silencer
- added: Rotex III Compact silencer
- added: KAC QDSS NT4 silencer
- added: BT10-LW17 ADM bipod
- added: 1A2 S-BRM Bipod
- added: Aimpoint MicroT2 optic
- added: Aimpoint CompM2 optic (black, tan)
- added: EOTech 552 optic (black, tan)
- added: ZO4x30 MicroT2 optic (black, brown)
- added: ZO4x30i optic (black, sand)
- added: ZO4x30i RSAS optic (black, sand)
- added: ZO4x30i MicroT2 optic (black, sand)
- added: 3-20x50 PM II DMR MicroT1 rear optic
- added: 5-25x56 M5Xi Military (Tremor 3) optic
- added: 5-25x56 M5Xi Military (MSR) optic
- added: 5-25x56 M5Xi Military MicroT2 (Tremor 3) optic
- added: 5-25x56 M5Xi Military MicroT2 (MSR) optic
- added: 3-20x50 PM II DMR optic
- added: optics to editor
- added: attachements to editor
- changed: G36 A3 assault rifle
- changed: G36 A3 AG40 assault rifle
- changed: G36 KA3 assault rifle
- changed: LLM01 Taschenlampe + IR laser (black, tan)
- changed: LLM Vario-Ray Taschenlampe + IR laser
- changed: RSAS optic (black, brown, sand, tan)
- changed: Aimpoint MicroT1 optic
- changed: ZO4x30 optic (black, brown)
- changed: ZO4x30 RSAS optic (black, brown)
- changed: 1.1-8x24 PM II ShortDot Dual CC optic
- changed: 3-20x50 PM II DMR MicroT1 front optic
- changed: 5-25x56 M5Xi Military (Tremor 3) optic
- changed: 5-25x56 M5Xi Military (MSR) optic
- changed: 6-24x72 Hensoldt optic
- changed: attachements classnames
- changed: optics classnames
- changed: some weapons classnames
- changed: added CBA option to set Puma gunner clocknumbers relativ to periscope dir
- changed: added CBA option to set Puma commander clocknumbers relativ to turret dir
- changed: added CBA option to set Leopard commander clocknumbers relativ to turret dir
- changed: Improvised camo position - better view for driver/gunner
- changed: Licenseplate specular value
- changed: Eagle IV textures
- changed: Turretnumbers zero was not available - first vehicle in group will have zero per default, now
- changed: MG3 textures and materials
- fixed: Tiger camolight was switchable
- fixed: Leopard/Puma damage effects were not visible on tracks
- fixed: Navipad broken pip effect
- fixed: Navipad menu entry was broken
- fixed: Leopard MG3 was not visible in commander view
- fixed: missing japanese translation
- fixed: MG3 now available in editor
- fixed: Incorrect texture selections
- removed: G36 KA3 AG-40 assault rifle
- removed: G36 light machine gun

 

Download

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@Sanya

I can reproduce the first bug but I'm not sure how to fix it.

For the other bug I need more information because I cant reproduce it. Can you please open a issue on git.koffeinflummi.de.

Thanks

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my mistake was that i used the god damn steam workshop version ._. i might actually be retarded so yeah, i got it working

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First, thank you for the great update. We consider adding this to our community's mod set later this year.

Is the HK416 (G38) supposed to use G36 mags at this point?

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On 01.09.2018 at 10:36 PM, marc_book said:

@Sanya

I can reproduce the first bug but I'm not sure how to fix it.

For the other bug I need more information because I cant reproduce it. Can you please open a issue on git.koffeinflummi.de.

Thanks

I forget @cba include.

 

 Other bug is an invisible house in the view of optic sights.

Spoiler

B786A41F7BEE54A592596DDDC14244E97D5A6001

04EE0EE9656901E17DB76B3098776829BBB98528

2B40720718A71CE0E1F34C42C582C8DCAAA0BFB7

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I can't create the merge request at the GitLab (git.koffeinflummi.de) and get the 503 error. Please check those.

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There's a problem with the G36A2 top sights. It would seem that no matter how many times you save a loadout with the top rail sight attached, it will randomly delete that sight from the loadout.

 

Edit: Also added this issue on the issue-tracker.

Edited by lionhawk123
Added information

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6 hours ago, lionhawk123 said:

There's a problem with the G36A2 top sights. It would seem that no matter how many times you save a loadout with the top rail sight attached, it will randomly delete that sight from the loadout.

 

Edit: Also added this issue on the issue-tracker.

 

Afaik when i was use the ACE-Arsenal, there are 2 Versions of the RSA, one is especially for the G36A2 the Classname is "BWA3_optic_RSAS_G36A2" maybe this will fix your issue.

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The new models are fire! Ive immediately fell in love with them. Especially with the tan camos. But seriously. The reload animations are not good. If I knew how to do stuff for Arma 3 Id ask for the files and do something proper for you. I know some stuff about rigging and animating and got some experience.

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@forky

 

We would love to have more people supporting us. We would like to speak with you in person on Teamspeak, if this is an option for you?

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On 8/17/2018 at 10:47 AM, ghost_o said:

Since this version is not in use / or planned we won´t focus on this variant.

I think he means the Boxer variant with the FLW-200, which as far as I'm aware is in service with the Bundeswehr. It seems they also have a variant with a grenade launcher, and an ambulance variant.

Spoiler

140925_ILUE_Kazda_62-11.jpg

LandG03-11.jpg

maxresdefault.jpg

 

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