astrell 3 Posted June 11, 2015 he removed his Mod on all download sites. He abandoned the Mod. Still it would be awesome if someone else becoming the permission to modify and distribute... Share this post Link to post Share on other sites
Drongo69 117 Posted November 29, 2015 First post updated with version 0.34. Changes: Self-guided shells semi-implemented (can't get them to reliably hit the target, they often miss by a few meters) Other stuff I can't remember Please note that only Armaholic may mirror this. I would also respectfully ask that nobody uses this on enemy forces in-game. Please only use it for demonstrations against hillsides, etc. Thank you. 1 Share this post Link to post Share on other sites
Guest Posted November 29, 2015 Thank you again for allowing us to mirror your work :) New version frontpaged on the Armaholic homepage. Drongos Artillery v0.34 Community Base addons A3 Share this post Link to post Share on other sites
SD_BOB 10 Posted December 21, 2015 Is there any chance the version of this on play with six, will be updated? Still showing an old version at the moment, i know you've posted above to only mirror on Armaholic. But for those of us that have switched their communites over from manual addon downloads and shortcuts to PlayWithSix, its not really feasable to start having to talk people through doing manual mods. Having it available on there would be such a big help... Thanks Share this post Link to post Share on other sites
Arth123 3 Posted May 20, 2016 Hey man,ever tought about making this ACE3 compatible? Everything works fine but the guns fire straight ahead of them. Do you think it can be solved? Yeah, and somethings wrong with the coordinate system.. when using CUP_Terrains Chernarus, inputting proper coordinates makes it "out of range" and when using mapclick, the numbers are nonsense, not even close to the target. The funny thing is, that the shells land on the proper point, its just the coordinates that are weird. Awesome job btw,Arth 1 Share this post Link to post Share on other sites
Norjal 0 Posted July 7, 2016 I have an issue which is really annoying me,I just downloaded this mod and I started experimenting with it. When I wanted the artillery to fire (I did follow the instructions from the video and the 'Read me' file) it does not want to aim the designated the location I set it to,it just fired right in front of the damn mountain. I tried different ways of adjusting the fire of the artillery from the control panel adjustments, but it didn't really want to raise it's gun whenever I tried to fix it. Generally, it does not want to aim the gun to the location, it just sits there and then fires right in front of whatever it's facing at. Help please!! Thank, you Share this post Link to post Share on other sites
logan83 11 Posted September 20, 2016 with the 0.34v. when i start a mision with some Vanilla Nato Artillery, and the player is more than 400m away from the artillery, request seems working ok, radio messages and text is showing with fly time etc... but any round release, and the debugin module not show any round fliying... Someone has similar problem? PD.: sorry about my Bad english :( Share this post Link to post Share on other sites
Sniperturtle 1 Posted January 6, 2017 Thanks for picking up the old CoC systems, much appreciated. Share this post Link to post Share on other sites
V3n0m15 0 Posted January 8, 2017 As a FA guy I love that this is a mod? I'm curious if this is still being worked on and actively being updated? I am going to download the mod and mess around with it some. Can you do a real life sensor to shooter call for fire (CFF) mission? This thing has endless potential, thank you very much for making it! Share this post Link to post Share on other sites
georgischer Maschinengewehr 19 Posted January 25, 2017 it doesn't work with RHS BM-21 grad anymore :/ I request fire for effect, but each grad fires only 1 rocket instead of its full 40rocket barrage. can you fix that please? Share this post Link to post Share on other sites
V3n0m15 0 Posted February 20, 2017 I have an issue which is really annoying me,I just downloaded this mod and I started experimenting with it. When I wanted the artillery to fire (I did follow the instructions from the video and the 'Read me' file) it does not want to aim the designated the location I set it to,it just fired right in front of the damn mountain. I tried different ways of adjusting the fire of the artillery from the control panel adjustments, but it didn't really want to raise it's gun whenever I tried to fix it. Generally, it does not want to aim the gun to the location, it just sits there and then fires right in front of whatever it's facing at. Help please!!Thank, youAre you using the ACE 3 mod with this add-on? If so I had the same issue. If you get rid of ACE3 add-on it will work again.Sent from my XT1585 using Tapatalk Share this post Link to post Share on other sites
V3n0m15 0 Posted February 20, 2017 Hey man,ever tought about making this ACE3 compatible? Everything works fine but the guns fire straight ahead of them. Do you think it can be solved? Yeah, and somethings wrong with the coordinate system.. when using CUP_Terrains Chernarus, inputting proper coordinates makes it "out of range" and when using mapclick, the numbers are nonsense, not even close to the target. The funny thing is, that the shells land on the proper point, its just the coordinates that are weird. Awesome job btw,ArthDid you ever figure out a work around for this mod and ACE3? I am also trying to fix this and the coordinates issue.Sent from my XT1585 using Tapatalk Share this post Link to post Share on other sites
Crielaard 435 Posted February 20, 2017 1. remove Ace_ai.pbo This will fix the guns. And the AI is fine since a few Arma updates ago. Ace AI is even rediculously bad. They cannot hit shit. 2. just input the grid by hand and use a decimal for the 5th and 8th digit. Share this post Link to post Share on other sites
V3n0m15 0 Posted February 20, 2017 1. remove Ace_ai.pbo This will fix the guns. And the AI is fine since a few Arma updates ago. Ace AI is even rediculously bad. They cannot hit shit. 2. just input the grid by hand and use a decimal for the 5th and 8th digit.Awesome! Thanks man!1) will ACE function properly in a server without the ACE_AI.pbo? Do you delete it from the @ folder?2) So would it look something like thisX = 123.4 Y = 567.8I have also found that if you put the guns in formation and then delete the driver you will have a much easier time having the guns be more timely and accurate.Sent from my XT1585 using Tapatalk Share this post Link to post Share on other sites
Crielaard 435 Posted February 20, 2017 1. Yes 2. X 1234.56 Y 1234.56 correct at removing the driver. Anyone heared from drongo? Ive been trying to reach him. Share this post Link to post Share on other sites
JD Wang 352 Posted December 25, 2017 Holy crap, the one thing I really miss at the moment for mission making is a reliable way to call in CAS and Artillery, if you're updating both of your systems there's going to be a lot of very happy people out there. Can't wait to see what you have in store for us!!! 1 Share this post Link to post Share on other sites
V3n0m15 0 Posted March 21, 2018 I hope this is the real deal! Im pumped to see it in action!Sent from my SM-G950U using Tapatalk Share this post Link to post Share on other sites
V3n0m15 0 Posted March 21, 2018 I hope this is the real deal! Im pumped to see it in action!Sent from my SM-G950U using Tapatalk Share this post Link to post Share on other sites
V3n0m15 0 Posted April 13, 2018 I for some reason still cant get the manual plot grid to work. I input the grid 1234.56 and 1234.56 and it gives me an error and when the UI pops up nothing is filled in or blank with no information with no way to input data. Also is there a way to add more munitions to the gunline? I wish I knew how to properly code. I have some many ideas for Field Artillery in this game. Share this post Link to post Share on other sites
Drongo69 117 Posted April 13, 2018 The version in public is years out of date (though still years ahead of the pathetic vanilla BIS system). The version my friends are using has new shell types and other improvements. 3 1 Share this post Link to post Share on other sites
danielrocha2015 12 Posted April 23, 2018 Don't work for me. Any Solution? https://youtu.be/opRp2PhlXzE 2 Share this post Link to post Share on other sites
boombastic 17 Posted April 29, 2018 On 4/23/2018 at 2:18 PM, danielrocha2015 said: Don't work for me. Any Solution? https://youtu.be/opRp2PhlXzE Me too have the same problem :( It refused to work after tanks DLS released. Drongo please help us! Share this post Link to post Share on other sites
Stefan Reljic 0 Posted June 18, 2018 I have a huge bug with this mod which is driving me crazy, I installed, made a map to test it, guess what? I open up assets, there's nothing under the "assets menu" (to clarify; I placed down artillery units), I cannot use this mod because this bug is in the way. I tried searching on the internet, but cannot find any answers or people with the same issue. I've placed down artillery units, I played the mission and there's nothing, nothing under the assets menu, nothing at all anywhere. I cannot play this mod because of this stupid bug. Can you please help me with this? Share this post Link to post Share on other sites