DGeorge85 10 Posted January 22, 2015 Thanks for the reply!Those are all taken care of, but the problem is before that, the game doesn't properly register the mod. When game is launched it just has it as @Blastcore-A3-Phoenix in the addons section unlike the other that it recognizes :/ You are talking about the configure->expansions menu, right? When an addon doesn't have a mod.cpp file to customize it's display in the in-game menu, then the name displayed in that menu will default to whatever the folder name is. This is normal, and the mod.cpp file is not a requirement so everything should be fine. Look, you can actually make it say whatever you want by making a mod.cpp file for it. :D http://i.imgur.com/8y3GwQ7.png (111 kB) Share this post Link to post Share on other sites
leoXC 10 Posted January 22, 2015 You are talking about the configure->expansions menu, right? When an addon doesn't have a mod.cpp file to customize it's display in the in-game menu, then the name displayed in that menu will default to whatever the folder name is. This is normal, and the mod.cpp file is not a requirement so everything should be fine.Look, you can actually make it say whatever you want by making a mod.cpp file for it. :D http://i.imgur.com/8y3GwQ7.png (111 kB) OMG THANK YOU! I WAS SO CONFUSED. saving me endless frustration! now to blow stuff up i'll make one for it then so it doesn't bother me. again, thank you! Share this post Link to post Share on other sites
flatbear 19 Posted January 24, 2015 Does this include blastcore tracers or is that a completely separate mod? Share this post Link to post Share on other sites
knister 10 Posted January 25, 2015 Tracers are seperate. Share this post Link to post Share on other sites
qantaqa1987 10 Posted January 26, 2015 Hey Could you tweak or remove the effect when you hit tree tops and dust drops out? or are all altis trees covered in dust. ;) (just looks ugly) Share this post Link to post Share on other sites
marcuskac 10 Posted January 26, 2015 How do I fix the dots that I get when I throw a smoke grenade at closer range, anyone had that problem? Share this post Link to post Share on other sites
Moon_chilD 200 Posted January 26, 2015 I don't know what dots you mean (screenshot) but I can say: smokes certainly look strange after you popped them. Share this post Link to post Share on other sites
ambushlead 10 Posted January 26, 2015 Can you add new bullet impact effects. Something like this? Share this post Link to post Share on other sites
CyclonicTuna 87 Posted January 26, 2015 Can you add new bullet impact effects. Something like this? Whats wrong with the current ones? Share this post Link to post Share on other sites
marcuskac 10 Posted January 26, 2015 I don't know what dots you mean (screenshot) but I can say: smokes certainly look strange after you popped them. Ok here are some screenshots. Not really anything distracting but it is strange, no other problems though. Share this post Link to post Share on other sites
Moon_chilD 200 Posted January 26, 2015 Ok here are some screenshots.Not really anything distracting but it is strange, no other problems though. Yupp that is what I meant, too. I normaly don't care but if this would be "fixed" ... I would welcome it! Share this post Link to post Share on other sites
CyclonicTuna 87 Posted January 26, 2015 Yupp that is what I meant, too. I normaly don't care but if this would be "fixed" ... I would welcome it! That is actually a known issues that was reported almost directly after Phoenix was released so I'm sure it'll get fixed. Share this post Link to post Share on other sites
Moon_chilD 200 Posted January 26, 2015 That is actually a known issues that was reported almost directly after Phoenix was released so I'm sure it'll get fixed. Ah, good to know. Thanks for the response Share this post Link to post Share on other sites
sethos 2 Posted January 27, 2015 Can you add new bullet impact effects. Something like this? You mean massive chunks of rock, with a completely different colour, should pop out of the soil when shooting? or are you just referring to the borderline smoke grenade smoke puffs? Share this post Link to post Share on other sites
SouthernSmoke 10 Posted January 28, 2015 Along with the "black square" artifacts that have persisted through every version of BlastCore and the smoke grenade problem mentioned above, I have noticed another issue- Dust kicked up from fired weapons (not impact of rounds, dust from weapons fired while prone) only appears for an instant. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted January 28, 2015 Along with the "black square" artifacts that have persisted through every version of BlastCore and the smoke grenade problem mentioned above, I have noticed another issue- Dust kicked up from fired weapons (not impact of rounds, dust from weapons fired while prone) only appears for an instant. Could be debated wether that's an issue. OS might have nerved in order not to impact preformance to much. Share this post Link to post Share on other sites
Kambiz Fouladi 10 Posted January 29, 2015 @Tinter or anyone else running Linux I am running without trouble on Ubuntu 14.04.1 LTS with: warfxpe.pbo warfxpe.pbo.warfxpe.bisign warfxpe.bikey Share this post Link to post Share on other sites
Bouben 3 Posted January 30, 2015 OpticalSnare, I have a question. Do your beautiful particle effects affect AI's LOS? Thank you. Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 30, 2015 OpticalSnare, I have a question. Do your beautiful particle effects affect AI's LOS? Thank you. Only smoke grenades and vehicle countermeasures for tanks. Just a update on wats goin on. - Making new effects atm for aircraft hitting ground, few changes regarding the effects for explosions trying to add more randomness to the effects explosions so they don't appear the same style. Also working on extra effects for explosions to emit such as huge ammo explosions EOD style, working on shockwave ground, and working on new lighting. Quite a few things to finish off but getting better. Oh and working on a nuke. Share this post Link to post Share on other sites
CyclonicTuna 87 Posted January 30, 2015 (edited) Only smoke grenades and vehicle countermeasures for tanks. Just a update on wats goin on. - Making new effects atm for aircraft hitting ground, few changes regarding the effects for explosions trying to add more randomness to the effects explosions so they don't appear the same style. Also working on extra effects for explosions to emit such as huge ammo explosions EOD style, working on shockwave ground, and working on new lighting. Quite a few things to finish off but getting better. Oh and working on a nuke. Me reading: Randomness in explosions... "Ah, that's nice" Big EOD type stuff... "Sweet" Oh and a nuke... nuke... NUKE... NUKE... NUKE... NUKE... If you were a woman, I'd find you, and make sweet sweet love to you all night long. But I hope this cat will suffice for now. Edited January 30, 2015 by CyclonicTuna Share this post Link to post Share on other sites
Moon_chilD 200 Posted January 30, 2015 And OS was like: Yeah by the way...just working on a nuke. Thats like...so awesome. My group is waiting for a nuke since A3 is out (I know there is one out there...but I actually don't like it that much) Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted January 30, 2015 Sounds so awesome, now the torture starts again :( Nuking CSAT - seems legit for me! Share this post Link to post Share on other sites
sethos 2 Posted January 30, 2015 Only smoke grenades and vehicle countermeasures for tanks. Just a update on wats goin on. - Making new effects atm for aircraft hitting ground, few changes regarding the effects for explosions trying to add more randomness to the effects explosions so they don't appear the same style. Also working on extra effects for explosions to emit such as huge ammo explosions EOD style, working on shockwave ground, and working on new lighting. Quite a few things to finish off but getting better. Oh and working on a nuke. Sounds awesome! Would it be too much to ask for a quick hotfix for the smoke grenade's weird grid puff? It really irks me every time I see it, especially because I see so many smoke grenades. Share this post Link to post Share on other sites
Bouben 3 Posted January 30, 2015 Only smoke grenades and vehicle countermeasures for tanks. Just a update on wats goin on. - Making new effects atm for aircraft hitting ground, few changes regarding the effects for explosions trying to add more randomness to the effects explosions so they don't appear the same style. Also working on extra effects for explosions to emit such as huge ammo explosions EOD style, working on shockwave ground, and working on new lighting. Quite a few things to finish off but getting better. Oh and working on a nuke. That's unfortunate but thank you for the answer. Do you know if BIS vanilla explosions and dust effects affect AI LOS? Thank you! Share this post Link to post Share on other sites
LtShadow 41 Posted January 31, 2015 I was excited enough to read you were creating shock-wave effects, but then I read..... "also working on a...................NUKE *o* Share this post Link to post Share on other sites