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UH-60 Pack A3

 

RC48
- Added an Ammo container

 

https://drive.google.com/file/d/1-U21ZbmJy5OBQeTpLk6yQlzdOee7LlUu/view?usp=sharing

 

For the most part, the UH-60 pack is "feature complete". I've waited years to figure out the containers, and now that I have them done I can kinda sit back and enjoy the game, lest people have ideas of course...

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Well, I thought I'd be finished modding the containers, but I'm working at so far doing CSAT textured containers. I did a test flight and the PO-30 Orca can lift the boxes fine, so that's good to know that for those who play CSAT, you may have specific containers for that side. I will probably do and Independent AAF-themed containers, but I don't have any plans with the other factions that are present in the game, such as FIA, LDF, and so on.

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EricJ Cherokee Containers

 

RC5
- Added some faction-specific containers for CSAT, and AAF. I probably won't do anymore but I could change my mind based on user feedback or any requests. For the AAF I wanted some digital coloring, but since I don't have access to it, I won't be able to do it. If you know where I can get a good layer of AAF Digital camo, please let me know.

 

https://drive.google.com/file/d/1-V9nyzXlRTH6Gxxd0VPzeB8pafatyyir/view?usp=sharing

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EricJ Containers

 

RC7
-Fixed the mapping on the container base model. If you want to do reskins it'll look right with the numbers, due to the warning signs for the Ammo container.
- Added a cargo container for NATO/CSAT/AAF.

 

https://drive.google.com/file/d/1-doRr0Znk95lAGQTxs8v0kjbHb8PSobZ/view?usp=sharing

 

UH-60 A3

 

RC49
- Added a Cargo container for the remaining container, to work in line with BIS containers, with changed magazines and the like. While some may not like that, remember you can always clear the contents of the container and add what you need for your missions.
- Added warning signs to the Ammo container, so you know which one is which
- Changed the magazines in the SKRAM bag to M855A1 magazines for the HK416s for the helos, "default" for the HK416 160th.
- Fixed mapping on the container so things look right on the sides, the bottom was ignored due to mainly nobody looks at the bottom of the model.

 

https://drive.google.com/file/d/1-b2Iou5QLjav_pXGhN9Bz7BgoTN9Ey15/view?usp=sharing

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Right now I've been working on more container variants, mainly color, for the next update. The UH-60 A3 pack will only have eight containers available, while the EricJ Cherokee Containers will have more. I think now with some tweaks it'll work out for players if I don't expand the container quantity for the UH-60 pack. I've been mulling over various containers for the Civilian faction, but for right now I haven't since their not military and such.

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UH-60 Pack A3

 

RC50
- MQ-17 is now in the NATO/Drones subcategory, where it should be.
- Removed a double entry for the Multicam Flight suit, I had two uniforms and fixed that issue.
- Adjusted the loadout for the Prowler (Medevac) and the Prowler (Repair) vehicles.

 

https://drive.google.com/file/d/1-sPo8zh94XFuLyvuoLiZtsGoAOud51lR/view?usp=sharing

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EricJ Cherokee Containers

 

RC9
- Added a Yellow and Light Green container for the civilian faction. Right now the mod seems more or less complete, so maybe some tweaks here and there but for right now I think I can walk away from this unless players have ideas (no alternate configs, I don't have the patience to do them when you can set the loadout yourselves though).

 

https://drive.google.com/file/d/1-tcc3dv_4QY7JAiXUl3RIPCo40vto3J2/view?usp=sharing

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UH-60 Pack A3

 

(Thanks to Jackal326 for the mod icon stuff)

 

RC51
- Mod should have appropriate icons in the Virtual Arsenal/Garage and display on the opening screen.
- Tweaked flight model of the MQ-17C, making it slightly more maneuverable and faster for cargo missions.

 

https://drive.google.com/file/d/1-wS91GoG2sKuddokNrUXmF3ksnTmQIiB/view?usp=sharing

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Working on the US Army camouflage for the UH-60 Pack. Pretty much I was off before and now have relooked at it, and with help from snapper21 from the CombatAce forums:

 

wip1931.jpg

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More work, under "natural" lighting:

 

wip1932.jpg

 

wip1933.jpg

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Currently working on this:

 

wip1934.jpg

 

It's a port of the A2 M119, and I think I did the RVMAT wrong, as it looks terrible. I may have to remove a texture or see what I can do. It "works" and for some reason or other I can't get the Atillery Computer to get it to fire (Yes, I clicked on the map to make sure). Anyway, it's sling loadable via a UH-80, and I had to limit the traverse of the weapon because it tips over when I do it, so it is what it is. I spent most of the day working on it and finally got some progress. Now I gotta look elsewhere and see how I can improve it.

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I fixed it, was an RVMAT issue, now it looks better:

 

wip1935.jpg

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Some work on the M119A3, I've gotten it to turn, and elevate when trying to do a fire mission. I don't know what to do next with the artillery computer as it won't let me fire from that (but I can click the mouse and it'll fire outside of it, don't know if it will hit the target). Per ArmaLogic or physics, the gun will lay on it's side if I try and turn it in a full circle. I adjusted the LandContact LOD and it still does it, so I've limited the traverse to 50 degrees left/right. I think the game doesn't like towed pieces unless they rotate fully, like the RHS D-30 (I'm trying to find out which PBO it is in so I can look at the config and see if it's something I missed).

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And I think I cracked the code on the camo for the US Army UH-60s:

 

wip1936.jpg

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Also for the future... I won't be supporting Arma Reforger, but will probably do something for Arma 4, though in all honesty I'm not sure if I'll even mod, but more than likely something will happen. Until then I'll support Arma 3 for the time being.

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Updated the US Army pattern for the AH-96:

 

wip1937.jpg

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