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UH-60 Pack A3

 

RC59
- Added a UAV, the MQ-37. It is strictly a cargo-carrying drone and can lift 2000 kg, or a Cherokee Container, as well as some light vehicles (Offroads, but not an Offroad UP model). NOTE: Despite some checks the drone is largely invulnerable to fire, and you can walk through it. I'll work on it as time goes on though, as once I figure out the nuances of the game, I'll upload an update.

 

https://drive.google.com/file/d/115OdtkMe92pKqMopE11PdhP0r_bhvooJ/view?usp=sharing

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Just some updates. I finally figured out the Ht-points selection in a 3D model for the game. Took my awhile but now the MQ-37 tends to take damage. I also looked at the AH-96 and redid those hitpoints too. Now you won't have a tail rotor broken when the missile hits you in the rear (though I'm sure you can't tell anyway), but now it's more realistic for the helicopter. The MQ-37 I just blew up worked too for damage at least. So in the meantime for the UH-60 pack the other helos are fine, and should be decent for damage and the like. The MQ-17s I have to work on too, but more or less the next update they'll be better when taking damage and the like.

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I noticed a glitch with my UH-60 doors. For some reason, they're opening halfway (but still allowing you to shoot), I think it's 2.16 or something happened, because they were working fine before... I tried some things to fix it, but so far no luck. Will update when and if I fix it.

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20 hours ago, wansec_6 said:

G'day @EricJ,

 

That's a bummer. Hope you can manage to figure it out.

 

Keep up the great work!

Thanks, but after some mucking around, no luck Maybe they will get enough complaints and fix it. Then again I should submit a ticket for it though.

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Just an update, I like RobJ's "Pilot CH-67" mission, and I've adapted it for the MH-92 (Insertion). The problem is that RobJ is unreachable lately, but I did send him a message asking if I can upload the mission for use with the UH-60 A3 mod. Generally, the missions in the original mission are able to be done by the MH-82 (Insertion). So far it'll be an SP/MP Co-op mission and while it does have some issues (I haven't gotten TAW_vd in MP for some reason that I don't know how to do. If somebody knows how let me know as it is set up properly, just when I run it as a mission in LAN it doesn't show up, but does in a custom mission I play). Overall it works, but I need his permission to upload as I intended it for personal use, due to AI issues, I made it an MP mission, and so it functions as one right now. Again this is all dependent on RobJ letting me upload it, and if he does I'll post a link here for the mission. Other than that it will require the Helicopter DLC for slingload, and the UH-60 A3 mod. I don't believe in missions that require a lot of mods to be able to play, makes life easier for everybody.

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Was doing a search for the FFV positions, and trying to figure out why the AI soldiers go for the FFV positions on my helos, specifically the MH-92 and seeing if it is something I can fix to allow the AI to take the Co-Pilot, and door gunner positions. Well I was looking in the Hummingbird config and found a couple entries that caught my eye. They were related to radar size and IR emissions. Well I thought that they would be a good addition to the MH-80, which is supposed to be a stealth helicopter. Well I applied the values and went up against a Tigris. The result? It'll gun you down if you get too close, but you won't eat a missile though from far off. Which is good because you think a stealth helicopter would have some sort of suppression against radar and IR target in the scheme of things (I'm wondering why the devs didn't implement that in the first place, and why the Ghost Hawk is used by line units, I will never know the reasoning for that). Anyway the hunt goes on, but thought I would share it though, as it does work.

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