EricJ 763 Posted August 20, 2016 Early flight test (flies pretty decent): Good to see your creativity has stepped up another notch! Think the AH-1 looks mighty fine the way it is. Some tweeks you might consider: 30mm gun change out for the 20mm. If you really want to change the look perhaps a V-tail, however that is likely a huge PITA and not worth the effort. Really looking forward to flying the guns soon. V-Tail yes, the rest probably not, I have coded ammo for the M197 and not going to make it go to waste :) And updated the FLIR sensor ball a bit: As for the Kiowa, got a PM from eggbeast who said that Sig [uSMC] is going through some RL stuff so effectively until otherwise told the Kiowa is on hold. 3 Share this post Link to post Share on other sites
supergruntsb78 67 Posted August 20, 2016 when i use the blackhawks a get a error about the ACE fastrope function i am getting this for a while now and i can remember it being a known issue (if i remember right :wacko: ) if so any chance it is going to be fixed ? Share this post Link to post Share on other sites
EricJ 763 Posted August 20, 2016 Yeah that script I need to remove from being initialized and therefore causes that debug issue when starting out. 1 Share this post Link to post Share on other sites
warlord554 2065 Posted August 20, 2016 c'mon now fuel probes are totally "tacticool", guaranteed to make the local village women drop those colorful firaqs and flock like the salmon of Capistrano at your LZ 1 Share this post Link to post Share on other sites
EricJ 763 Posted August 20, 2016 I just show them some leg and they go screaming, in the other direction lol. I'll get around to the tacticoolness though sometime. :) /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/0B8BGm0Pi3UmtQ3piaU92VkZJV1k/view?usp=sharing Steam Link: http://steamcommunity.com/sharedfiles/filedetails/?id=748513833 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke's Kiowa AC1NOTE THAT THIS IS AN ALPHA, AND I KNOW IT'S NOT COMPLETE, THANKS!Due to the extenuating circumstances and at least this aircraft can fly and do basic recon work (MMS works perfectly) I figured that at least an Alpha can be released, much as I personally dislike alphas. It should be noted that this is ADuke's (ADuke823 on the BI Forums) original work, and he farmed it to me to get it released into the public hands. Note it is uploaded "As is" for now.KNOWN ISSUES:- Cockpit isn't textured- Aircraft has a basic texture- Over time it will get some TLC depending on some external reasons, and when those clear up I will of course post updates as I go along.- No AFM support as of yet, when able will implement it. Otherwise enjoy it :) 5 Share this post Link to post Share on other sites
EricJ 763 Posted August 21, 2016 Some AT-99 Scorpion (from Avatar) influence, moved the front of the skids towards the center. Right now I've settled on the aircraft being called the "AH-96 Coyote", the nomenclature is set, but the name could change, but I like Coyote as well (unless somebody has a better name): As well as weapons testing. Other than the turret not moving everything works so far. I do have a WIP video I recorded late last night (the HMD is fixed BTW) and will get that up tomorrow as it's getting late: More or less since this is not being a pain in the ass yet I'll save this for RC24, after some necessary texture tweaking (BIS's colors just are totally off) and some variants (going to try and do a British one, with Metric units for the HMD). Given the port nature though some beautification will be really necessary. 3 Share this post Link to post Share on other sites
trickshady 55 Posted August 21, 2016 Hi Eric good to see your back modding again :) Thanks for the alpha of the Kiowa its nice to finally have one in game even if its still in alpha stage. I'm not getting any sound with it were you aware of that as it is not in your known issues or is it a mod confliction my end. Also the coyote looks mental Share this post Link to post Share on other sites
wansec_6 200 Posted August 21, 2016 G'day Eric, The Coyote is looking good. What colours/camo do you thin you will apply the bird? Share this post Link to post Share on other sites
taro8 806 Posted August 21, 2016 Man, the MH-92 is fucking glorious. I have couple of suggestions though: * a shorter tail, IMHO it should end somewhere at the tail wheel. Although you can leave it as it is and pretend its an extra fuel storage * V tail fin like in AH-96 * insertion version could have guys sitting with legs dangling down (they could have FFV), this might allow to stuff even more soldiers in the cargo * doors for pilot and co-pilot, although the doorless version looks cool as well, very commando-style * maybe the fans could be a bit louder * it would look even better if the fans moved depending on how the MH-92 is moving, like nozzles on the OpTre Pelican or fans on the CSAT VTOL * I'm pretty sure you could fit 2 or 3 soldiers into the cargo of the DAP with M230. * the fans look a bit too small for the overall size of the craft, would it be a huge deal to scale them up? I dunno, like +15-20%? Couple of bugs * rockets are not fired from pods but from the centre of the vehicle * MH-92 texture still has the part where main rotor was before, it looks weird, like someone just bolted a cover after attaching the fans * I noticed a weird shadows on the "wire cutters" mounted on the front of the fans Anyway, the MH-92 is a great counterpart to the CSAT VTOL. Personally I find the AI to perform much better when they control helicopters. Suggestion for the AH-96: could it have AA missiles at the ends of the wings? Like multirole AH-1Z and AH-64D in CUP. As for the chaingun, personally I find the M230 much more effective, slower RoF means less wasted shots, the ammunition lasts much longer, you can snipe with single shots and 30mm deals more damage. Personally I would like to see M230 on Cobra, it would look interesting. As for the name of the AH-96: the "Scorpion" really fits. I like how powerful it sounds. Or, you could bring back the "Cheyenne" from the old AH-56, "Freedom and Democracy Dispenser" would be fine as well ;). BTW: I really like the extended stub wings and more ordinance on the AH-96. Share this post Link to post Share on other sites
EricJ 763 Posted August 21, 2016 G'day Eric, The Coyote is looking good. What colours/camo do you thin you will apply the bird? USMC, US Army, and possibly some foreign ones, like British or something along those lines. The textures are very dated and it'll take some love to get them looking good. Hi Eric good to see your back modding again :) Thanks for the alpha of the Kiowa its nice to finally have one in game even if its still in alpha stage. I'm not getting any sound with it were you aware of that as it is not in your known issues or is it a mod confliction my end. Also the coyote looks mental It may be that it uses default sounds, as I have full sounds when I use it. Even with JSRS: Apex it sounds fine to me. Man, the MH-92 is fucking glorious. I have couple of suggestions though: * a shorter tail, IMHO it should end somewhere at the tail wheel. Although you can leave it as it is and pretend its an extra fuel storage * V tail fin like in AH-96 * insertion version could have guys sitting with legs dangling down (they could have FFV), this might allow to stuff even more soldiers in the cargo * doors for pilot and co-pilot, although the doorless version looks cool as well, very commando-style * maybe the fans could be a bit louder * it would look even better if the fans moved depending on how the MH-92 is moving, like nozzles on the OpTre Pelican or fans on the CSAT VTOL * I'm pretty sure you could fit 2 or 3 soldiers into the cargo of the DAP with M230. * the fans look a bit too small for the overall size of the craft, would it be a huge deal to scale them up? I dunno, like +15-20%? Couple of bugs * rockets are not fired from pods but from the centre of the vehicle * MH-92 texture still has the part where main rotor was before, it looks weird, like someone just bolted a cover after attaching the fans * I noticed a weird shadows on the "wire cutters" mounted on the front of the fans Anyway, the MH-92 is a great counterpart to the CSAT VTOL. Personally I find the AI to perform much better when they control helicopters. Suggestion for the AH-96: could it have AA missiles at the ends of the wings? Like multirole AH-1Z and AH-64D in CUP. As for the chaingun, personally I find the M230 much more effective, slower RoF means less wasted shots, the ammunition lasts much longer, you can snipe with single shots and 30mm deals more damage. Personally I would like to see M230 on Cobra, it would look interesting. As for the name of the AH-96: the "Scorpion" really fits. I like how powerful it sounds. Or, you could bring back the "Cheyenne" from the old AH-56, "Freedom and Democracy Dispenser" would be fine as well ;). BTW: I really like the extended stub wings and more ordinance on the AH-96. - The actual geometry of the mesh doesn't want to be manipulated, i.e. as soon as I move certain parts, the mesh snaps back to the original shape. And i don't think it looks too bad as it is anyway. - Not going to happen, I don't feel the need to V-Tail it. - It's either one way or the other. FFV anims don't work as far as you have the legs dangling and when you close the doors, you automatically "bring your feet in". So the sitting position was a compromise between functionality and looking graphically correct, or if you would close the doors players would clip through the doors, looking pretty stupid. Besides it had the "cool" feet dangling before, but since the coding doesn't allow anim changes based on door movement what you get is what you get until they modify the coding, then I'll do it. - Real world MH-60s used by SOAR have them removed for practicality (able to look at the ground better), and besides really, the doors don't offer much protection anyway. - I'll see about the fan sounds. - I'll see about that, and something I need to figure out how to work, once I do I'll get it implemented. I know they move as in Avatar, its just not a priority. - The MH-92 series is based on the UH-60 airframe. While in reality you'd be able to maybe, possibly stick a couple dudes or dudettes there I don't think it's practical with that big ass fuel tank in the back. Besides I intentionally not make it possible anyway, some game balancing. - I'll see about resizing, personally I think they look fine but good point. Bugs: - Will look into the rocket issues, thanks. - Kind of the intent with the texture but I'll see if I can map it better. AH-96 - Right now the main focus is getting the barrels to rotate and get the nose turret and turret ball to move as one, but not a bad suggestion for some AA missiles. Current projected weapon set is (for now) 20mm, 48 x DAR unguided rockets, as well as the 8 Rattlers. Again I can add a 30mm as well as the AA missiles, but I don't want an Uber Chopper either. - Wings oddly enough are the same vanilla wings that the A2 bird shipped with, all I did was remove some unnecessary geometries. 1 Share this post Link to post Share on other sites
trickshady 55 Posted August 21, 2016 Ok thanks must be a mod confliction then i'l go through them Share this post Link to post Share on other sites
EricJ 763 Posted August 21, 2016 Maybe, as the sounds are fairly low by default (uses BIS sounds) so if you're wearing earplugs or some such thing that may just add to the "problem". Share this post Link to post Share on other sites
EricJ 763 Posted August 21, 2016 //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link https://drive.google.com/file/d/0B8BGm0Pi3UmtaFpUZm8tR3JkWTQ/view?usp=sharing //////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// ADuke Kiowa AC2 AC2- Doors removed from cargo view 3 Share this post Link to post Share on other sites
taro8 806 Posted August 21, 2016 I see about model geometry. Are you using Blender for editing? Personally I never had issue with it. As for the FFV, maybe an additional variant with side doors removed/permanently open, I do not think it would harm the mod. As I said with moving people to have them with dangling feet might allow to stuff a soldier or two more into the cargo. As for the AA missiles: the CUP choopers have them so why gimp your chopper? The "multirole" version can be variant, it will be up to mission designer if he wants to use this or one without AA missiles. Fun fact: the multirole, or even normal (no AA) AH-64D is actually much more effective then the Blackfoot. At least this is my observation, more ordinance, stealth does not work anyway, bigger chaingun, more ammo with lasts much longer due to low RoF. It looks so much cooler as well. AH-64D OP nerf plz :P A personally suggestion: I wouldn't concern myself too much with the balance. Go ahead and create a balanced variant with you feel is needed. However, feel free to just go wild and add stuff for the heck of it. Take a look at my M2 Slammer Firepower Upgrade Project (check the sig), at first all I did was adding .50cal as gunner's coax and a mortar for the commander (as Merkava has it) along with some technical upgrades. Once I got it covered I went wild and ended up with a murder machine armed with 140mm autoloader with can fire thermobaric rounds and with has 20mm coax and commander gun. All of the variants are available and I had so much fun doing all of this. Doing a free form like this is a great opportunity to experiment and maybe learn something new. Share this post Link to post Share on other sites
EricJ 763 Posted August 21, 2016 As said before, I don't feel like shortening the tails on the -92s, they're fine where they're at. No chance for an alternate FFV version. I've had too many people suggest ways to make a way to "bail inside" if things go awry, such as somebody gets shot. And as stated it's a compromise until the engine supports switching anims when the doors close. And I said I would think on the AA missiles. Share this post Link to post Share on other sites
taro8 806 Posted August 21, 2016 All right, I'm looking forward to your work. I just extracted the showcase missions and replaced Ghosthawks with the MH-92, and man, the combined arms mission was so damn cool with them in. Thanks for the hard work . Share this post Link to post Share on other sites
EricJ 763 Posted August 21, 2016 Nice :) Yeah right now it's best not to throw in requests when I'm starting out, it's actually a real pet peeve of mine, as while adding AAMs does make sense, I'm more or less "one thing at a time man", and get testy when getting the turrets to rotate is more of a concern. Besides adding rails is no issue nor AAMs, just don't throw shit at me when I just literally started. Share this post Link to post Share on other sites
taro8 806 Posted August 21, 2016 AFAIK the barrels group origin point is the place it rotates around if you tell the model part to do so. However, I do not know how the o2 deal with the origin and stuff. In blender the origin of an object is a separate thing the actual mesh is tied to. The rotation might be done by telling the barrels to rotate x deg around their local origin. I'm not well versed in o2 modelling, but I know few things about modelling in blender, so if you use that I will be happy to help if I can. BTW: Will my PC burn horribly if I make a little config replacement with changes Ghosthawk into MH-92? Share this post Link to post Share on other sites
EricJ 763 Posted August 21, 2016 I strictly use Object Builder, so It's a matter of just getting the model.cfg and other selections knocked out, etc. Honestly I think you won't have any issues with a replacement config but I can't guarantee things will work the same either. Share this post Link to post Share on other sites
taro8 806 Posted August 21, 2016 Ok, it seems that the replacement worked and my PC didn't suffer from a spontaneous meltdown. Few screenshots from of the MH-92 caught in missions: http://imgur.com/a/ZAW7V Fun note: when AI was unloading a squad it jerked and flew very close to the trees, if it had the normal rotor it would certainly crash, but with ducted fan it was fine. 3 Share this post Link to post Share on other sites
EricJ 763 Posted August 21, 2016 Cool shots, if you have good ones without text and all that, I can add them to the Steam Workshop page. As far as alternate configs and the like, I'm not too worried for unit mods, but anything public has to go through me as needless to say I'm a bit more ahead than the uploaded mod. Share this post Link to post Share on other sites
taro8 806 Posted August 21, 2016 The replacement was just a personal little thing. I like to mod my game like this, replacing the vanilla things with weirder stuff and seeing how scenarios hold up. BTW: The horizontal tail control does not move on MH-92, just a heads up in case you missed it. Share this post Link to post Share on other sites
EricJ 763 Posted August 21, 2016 A WIP video done yesterday. The HMD is fixed on the current version that I'm working on and shows the basic flight model, and so far has gone from what is shown to a more "tighter" FM so far.and frankly is where I think it should be anyway: https://youtu.be/IQCisYy1sYM Share this post Link to post Share on other sites
EricJ 763 Posted August 21, 2016 The replacement was just a personal little thing. I like to mod my game like this, replacing the vanilla things with weirder stuff and seeing how scenarios hold up. BTW: The horizontal tail control does not move on MH-92, just a heads up in case you missed it. Will look into it, I got the gun on the Coyote moving I think properly so I'll see about it, I thought I got it all done before. Share this post Link to post Share on other sites
EricJ 763 Posted August 22, 2016 More work, got the FLIR ball moving (just need to get the 20mm to move with it), as well as darkened the seeker heads on the Rattlers: 2 Share this post Link to post Share on other sites